speed of character

  • @ setspeed == increase movement speed. Example: @ setspeed 100

    yes but that is done in the game chat thanks to the privileges that the user has, I know that in the backend of the server it rewrites that variable, matching it to the entered speed, however in the server files the value must be assigned somewhere by default, for example in the gm.cpp file there is the

    ACMD function(do_setspeed) {

    .................

    .................


    pPlayer-> UpdateMoveSpeed (fSpeed, fSpeed);

    }


    which in the end calls the UpdateMoveSpeed method with the variables fSpeed, fSpeed which are the ones that have the speed defined.


    In which file is the default speed defined for all characters?

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