Global Update Thread

  • * Updates

    • BOTS LP/EP regeneration
    • Remove only one instead of all dragon balls as penalty when not selecting a wish at shenron within 3 minutes.


    * Fixes


    _______
    A 5th channel has been opened.

  • * Updates

    • Dogi Ball effect added to character attributes
    • Curses(Debuffs) can now be resisted.
    • Attribute "Chance to guard against status effects" is now working
    • Attribute "Chance to guard against knockdown" is now working
    • Skill "Dragon's Oath" effect is now working.
    • Skill effect "Agro generated by skills" is now working
    • Dodge chance a bit decreased. (lv 1 Kowanga now has 20% instead of 23% chance to dodge lv 1 Martial Artist auto attack)



    * Fixes

    • Remove RP and RP Balls server-side after death to avoid it getting bugged
    • Free PVP Arena location updated and when a player bugs himself "under" the arena, then he cant attack and can not get attacked(test)
    • Rank battle no longer freezes when a party logout.
    • "Explosion" skills are now correctly working and dont crash the client anymore
    • Bind to popo exploits
    • Add teleport point exploits
    • Teleport to portal point exploits
    • <Rank Battle>Reset RP and RP Balls after a match


    * Info
    Rank battle stats have been cleaned.

  • * Updates

    • Invincible and unable to fight for 5 seconds after spawning
    • 1 Foc(every class) increases curse success rate by 0.5.
    • 1 Dex(every class) increases curse tolerance rate by 0.5.
    • By default every class has 100 curse success rate and 0 curse tolerance rate.



    * Fixes

    • When resisting a skill the curse will not be applied but the DMG (if any available) will be dealt.
  • * Updates

    • Attribute: "Increases attack and defence properties by X"
    • Attribute: "Reduces attack and defence properties by X"
    • Debuff to remove a bless buff is now working.
    • Following Skills are now working:

      • Thunder


      • Scintillation


      • Devour Curse



    * Fixes

    • Skills which can only be used when Thunder has been used can now be casted.
    • Players are now attack able inside rank battle


    I have done some major changes in the state system which have to be tested. Server might be a bit unstable.


    ______________________________________
    For the next days I might not do anything/much because I have catched a cold and it is really hard to focus. So I prefer to stay in Bed and waste my time in our Discord channel :/

  • * Fixes

    • Skills which deal 2x Damage no longer have 2 chances to crit.
    • "Damage: 471% (Damage increased when a critical hit is successful)" this effect is now correctly working. Example: When the skill do crit then the 471 will be multiplicated by 1.5. 471 * 1.5 = 706.5
    • <Skills>Using correct stats to calculate the critical success rate and critical damage
    • <Skills>Stat "Skill Damage Block Mode Success Rate" is now added to the guard rate
    • Weapon & Armor property now works on damage from skills
    • Skill RP effect "Knockdown target" chance from 60 to 70 increased.
    • Default crit damage is no longer applied to the crit rate
    • A bug in the stat EP recover calculation
    • Proper behind target check
    • FOC increases Energy Crit Rate (0.15 per FOC)
    • DEX increases Physical Crit Rate (0.15 per DEX)




    * Info


    -- Stat
    - Bonus Stats


    -- CON
    - Increases Life (LP)
    - Increases Life Regen


    -- ENG
    - Increases Mana/Energy (EP)
    - Increases Mana/Energy Regen


    -- FOC
    - Increases Hit Rate
    - Increases Curse Success Rate
    - Increases Energy Critical Rate


    -- DEX
    - Increases Dodge Rate
    - Increases Curse Tolerance Rate
    - Increases Physical Critical Rate


    -- STR
    - Increases Physical Attack


    -- SOL
    - Increases Energy Attack

  • * Updates

    • Max Kaioken grade changed from 3 to 5


    * Fixes

    • Player stats calculation when last stat is lower than base stat and player is transformed.
    • Kaioken, Super Saiyan, Great Namek and Pure Majin bonus stats are now correctly calculated.
    • Kaioken correct LP & EP consumption rate calculation.
    • Super Saiyan, Great Namek and Pure Majin correct EP consumption rate calculation.


    __________________________


    Tomorrow(Today) Im going to update the server which will prevent people from being scammed over trade.

  • * Updates

    • Kaioken now stops when players LP is at 10%(old 20%) or lower.
    • Can not accept trade within next 2 seconds after someone add/remove/modify item or add/remove zeni to/from trade.
    • <ITEM>Bitter Tea
    • <DEBUFF>Steal X LP every 2 Seconds
    • <DEBUFF>Steal X EP every 2 Seconds
    • <EFFECT>"Curse Treatment(X% success)" is now working.
    • <SKILL> Shout(Wonder Majin), Curse Reflection(Plasma Majin), Curse(Shadow Knight), Electrical Discharge(Plasma Majin), Energy Reduction(Spiritualist)
    • <EFFECT>"Immune to paralyze and stiffness(X% success)"
    • <EFFECT>"Immune to petrify and candy(X% success)"
    • Increase stomachache,poison,bleed and burn defense by buff effect.
    • Possibility to resist Taunt
    • <EFFECT>"Using a skill reduces its LP cost by 215"



    * Fixes

    • Server script(TLQ) stops working when kill a monster which has a check if the LP is below X%. Example TLQ1 breaks when one-hit grandpa gohan. TLQ2 breaks when one-hit a dinosaur.
    • Correct max LP/EP bonus from transformation
    • <EFFECT>"Have X% chance to remove 1 buff" is not always 100% success anymore.
    • When getting attacked by skill then: Get off scouter, start combat event, cancel charging etc
    • Invincible check on debuff damage
    • Recover gained LP/EP when transforming into super saiyan, great namek or pure majin.
  • * Updates

    • - Tutorial System
    • - Time Machine Quest (TMQ) 1-7


    --- Cash shop

    • - Cash prices have been changed. Old: 1$ = 10 Cash, New: 1$ = 20 Cash. (DBO TW = 16~ Cash)
    • The accounts with cash have been updated. After the pre-open beta everyone will receive the NEW amount of cash and NOT the old one.
    • - Item prices are the same as in DBO TW except a few exceptions.
    • Exceptions:
    • LP Recovery Potion (100.000) = 75 -> 50 Cash
    • EP Recovery Potion (100.000) = 75 -> 50 Cash
    • Skill Reset Book = 59 -> 15
    • Skill Reset Book+ = 399 -> 150
    • Flying Jet Squirrel [Permanent] = 299 -> 59
    • - Kid Clock now available in cash shop for 300 Cash.
    • - Flying ability skill price are now 150 Cash.
    • - General White Outfit Type 1 now available.
    • - CC Modified Space Helmet now available.




    * Fixes

    • NPCs dont have any animation when attacking
    • Doors in Red Ribbon HQ Ruins
    • Quests where you have to kill any monster with a +/- X level range
    • World size is now correct calculated and the infinite loading screen after a relog should not happen again.
    • When leaving TLQ(Time Leap Quest) it no longer announce that a quest has been given up.
    • Keep moving when Cinematics movie ends




    * Info
    Please update your client with DBOGLauncher.exe. Otherwise you will not see the updated Cash Shop.
    In the next few hours there will be multiple restarts to fix some critical bugs.

  • In the last update there was a bug, that you could gift kid clock for free to other people.
    It has been fixed and all kid clocks have been removed.


    Thanks to everyone who reported it.


    Regards,
    Daneos



    * Fixes
    - TMQ cinematics have been fixed. Now Im working on the critical bugs
    - A Cash Shop bug where cash have not been deducted properly when receiving cash without refreshing the current cash.
    - A bug at loading parties in the party matching system which crashed the channel.
    - Monster(s) keep attacking after targets death.
    - Sub stats like physical attack are now correctly calculated when receiving curse which decreases STR/DEX/CON etc..
    - Turtle Book no longer refill RP while buff active.
    - Bitter Tea has cool down even after relog

  • * Updates

    • Mascot skill: Loot items. Loots up to 20 items within 15m range at once



    * Fixes

    • Player now goes into a "Focusing" state for 500ms when using a skill with an RP effect.
    • Some security to avoid people being able to move while stunned etc.
    • Skill usage rework for a better animation bug protection etc (retail dbo-like)
    • Some skills can now cancel the skill-casting of targets
    • Freeze now cancels once the caster moves
    • Unable to attack player when revived by mascot skill

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