Global Update Thread

  • * Fixes

    • Critical bug in the chat server
    • Transformation stats (SSJ, kaioken, great namek, pure majin)
    • Great Namek no longer consumes EP because the time limit of 10 minutes has been added



    * Info


    -- Transformation Stats


    - Super Saiyan Stats:
    LP - not changed
    EP - increased by 200%
    physical offence - increased by 20%
    energy offence - increased by 20%
    physical defence - not changed
    energy defence - not changed
    run speed - increased by 30%
    attack speed - increased by 20%
    hit rate - increased by 15%
    dodge rate - increased by 30%
    block rate - increased by 10%
    curse success rate - not changed
    curse resistance rate - increased by 10%


    - Kaioken Stats:
    LP - not changed
    EP - not changed
    physical offence - increased by 20%
    energy offence - increased by 20%
    physical defence - not changed
    energy defence - not changed
    run speed - increased by 20%
    attack speed - increased by 20%
    hit rate - not changed
    dodge rate - not changed
    block rate - not changed
    curse success rate - not changed
    curse resistance rate - not changed
    physical crit rate - increased by (TransformGrade * 100) (grade 2 = 200%, grade 3 = 300%, ...)
    energy crit rate - increased by (TransformGrade * 100) (grade 2 = 200%, grade 3 = 300%, ...)


    - Great Namek:
    LP - increased by 150%
    EP - not changed
    physical offence - increased by 30%
    energy offence - increased by 30%
    physical defence - increased by 200%
    energy defence - increased by 200%
    run speed - decreased by 30%
    attack speed - increased by 20%
    hit rate - not changed
    dodge rate - decreased by 20%
    block rate - increased by 40%
    curse success rate - not changed
    curse resistance rate - increased by 50%
    attack range - changed to 6
    DURATION: 10 Minutes


    - Pure Majin
    LP - not changed
    EP - increased by 200%
    physical offence - increased by 40%
    energy offence - increased by 40%
    physical defence - not changed
    energy defence - not changed
    run speed - decreased by 20%
    attack speed - not changed
    hit rate - increased by 10%
    dodge rate - increased by 20%
    block rate - increased by 20%
    curse success rate - not changed
    curse resistance rate - increased by 10%
    attack range - changed to 35

  • * Updates
    Critical Hit calculation updated. Default & minimum Crit chance set to 5%
    CritChance = Physical or Energy Critical Rate - targets critical def / 10 + 5
    Example: 0 - 0 / 10 = 0 + 5 = 5% chance
    10 - 0 / 10 = 1 + 5 = 6% chance



    * Fixes
    1 skill cooldown reduction is now 0.7%. Skill cooldown reduction cap is 100 (70%). Example 24 second cooldown = 7.2 seconds cooldown with 100 (70%) skill cooldown reduction
    Attack speed cap is at 200

  • * Fixes

    • % chance to block critical hits effect is now applied correctly
    • Stuns now do "stack". Example: If user is stunned and paralyzed, the paralyze stays in effect even when the stuns end and vice versa.
    • When getting knocked down while stunned or paralyzed, stun or paralyze effect will remain even after knock down effect ends.
    • Movement speed correctly updated (vision bug fix)
    • A bug in the movement vision which appeared in last update
    • Some stuns(curses) now replaces a current stun(curse)
    • DOT/HOT processing timing
    • Crit Rate calculation at kaioken has been changed. New crit rate calculation = dex * kaioken grade / 100.
    • Crit chance calculation is back to the old one. crit rate - crit def = crit chance.
  • Fixes/Updates on the next update at 30.12.2016 1AM GMT +1


    * Updates
    The DBOGLauncher has been updated. You have to start the game with DBOGLauncher.exe to be able to play !
    DBOGLauncher updates:

    • When the client does not have the latest patch, then it will ask if you want to download the latest patch.
    • Play button starts the game and minimizes the dboglauncher to the system tray (like Skype)
    • Can not start multiple DBOGLauncher
    • The settings button now checks if the setting form is already visible to avoid multiple setting forms open
    • A Button "Patch-Check". Check if any latest-patch files are missing/corrupted/out of date and download them.


    A bit of security:

    • When a user fails to login 5x (wrong username or password) then the User will be disconnected, IP and Account temporarily blocked for 5 minutes.


    * Fixes

    • Added the default critical rate.
    • Martial artist correct energy attack per Sol rate (1.5 -> 1.75). Martial artist now has 33 (
      ) instead of 31 energy attack.
    • A bug with calculating wild offence/defence
    • FOC is now used to increase the energy crit rate when stacking kaioken.
    • Attributes from buffs, equipment, passive are now rounded up. When a curse decreases physical defence by 0.6 then it is increased to 1.
    • Some broken quests which require to collect objects. Example the Lv 55 quest from NPC "Dark One"
    • Network Bug. This includes: Server speed increase, get stucked in Dungeons(TLQ/TMQ..), get stucked when trying to revive or talk to a NPC, Quests stuck or not getting finished, and some more.
  • * Updates

    • Knockdown by skill rate 70% -> 90% increased
    • Current stuns are not active anymore when standing up from knock down.
    • Now easier to get excellent, rare & legendary drop:
    • - If superior possible then the % that the drop is superior = 1 + mob-rank * 10 (example: 1 + boss(3) * 10 = 40% | example: 1 + hero(4) * 10 = 50%)
    • - If excellent possible then the % that the drop is excellent = mob-rank * 10 (example: boss(3) * 10 = 30% | example: hero(4) * 10 = 40%)
    • - If rare possible then the % that the drop is rare = mob-rank * 10 (example: boss(3) * 10 = 30% | example: hero(4) * 10 = 40%)
    • - If legendary possible then the % that the drop is legendary = mob-rank * 10 (example:boss(3) * 10 = 30% | example: hero(4) * 10 = 40%)
    • Accounts no longer get temp-blocked when failing to login after 5 trys.
    • "State Damage X%" is now working. Formula for the attack: (physical offence + energy offence / 2) * X / 100. Defense: physical defence + energy defence / 2. Crit DMG bonus = physical critical damage bonus rate + energy critical damage bonus rate / 2


    * Fixes

    • 99% DBO-TW like Damage formula for auto attack and skill damage
    • Sub-Weapon Physical and Energy offence ignored when calculating the auto attack damage.
    • Sub-Weapon Physical and Energy offence ignored when calculating the skill damage for skills which do not require a sub-weapon.
    • Main-Weapon Physical and Energy offence ignored when calculating the skill damage for skills which require a sub-weapon.
    • Server-side check if player has required item to use the skill
  • * Updates

    • Stone curse tolerance rate check added
    • candy curse tolerance rate check added
    • 1 cooldown reduction now reduces the skill cooldown by 0.5%. Old 0.7%. Max cooldown reduction stays at 70%


    * Fixes

    • Shadow Knight Skill "Bold Strike"
    • Dark Warrior Skill "Dragon's Punishment" (Bug: cant see the recovered life)
    • Dende Priest Skill "Magical Leech" (Bug: cant see the recovered life)
    • Crit now increases DOT effect
    • DOT effect now begins 2 seconds after receiving DOT curse.
    • HOT buff now does not double heal when buff is registered.
    • DOT effects which are based on the physical/energy/state offence (bold strike) only use half of the offence for the DOT calculation
    • Objects no longer run backwards when receiving lots of slow curses.
    • Decrease paralyze, terror, confuse, stone, candy and DOT duration equipment effect is now properly working.
    • Thousand Slashes now deals 70% damage of ALL DOT effects instead of ONLY the first one.
  • * Updates

    • CC Battle Dungeon. Max floors: 100 (Entrance in West City)
    • CC Battle Dungeon Floor Tickets
    • Dodge formula a bit updated. Dodging now working for auto attack and skills
    • Resist formula a bit updated. Resisting now working again.
    • Auto attack formula a bit updated.
    • Skill damage formula a bit updated.
    • Remove item buffs when enter a world where the buff is not allowed
    • Automatic messages showing up every 15 minutes
    • Knocked down players are immune on AOE skills which stun multiple people
    • No longer able to use skills which have a stun effect on target which is knocked down (target wrong state message)
    • Check if monster is immune against stuns. (Still need some more updates and checks for different monsters)
    • New crit-chance formula: fCritRate - ((fCritBlockRate * 1.875) * 50 / 100) = X% critical chance
    • Check players state when using an item to avoid players being able to use food while KD or stunned. Or use Thunder and SSJ Pot.
    • Bleed,Poison,Stomachache(Abdominal) and Burn defence now decreases the DOT damage by "defence/2" percent. Example: 50 burn defence decreases the burn damage by 25%
    • % LP & % EP recovery attribute capped at 60%
    • Reflect AA & Skill Damage
    • Recover % LP & EP from Skill damage
    • Love Cursing Armoa skill now gives a buff when successfully absorbing a curse.
    • Remove random curse function updated to be more random.
    • Increased the monster follow range from 80m to 100m.
    • Revive skill and popo revive item is now working in ranking.
    • Item: Resurrection PoPo(Party), Guild Name-Change Book


    * Fixes

    • Leave tutorial
    • Sub weapon offence no longer added to the offence inside the character window(c).
    • No more damage dealt when resist a skill
    • Self-destruct skills
    • Play-Dead effect removed when getting attacked
    • Stun no longer ignored when getting stunned while play-dead skill in effect
    • Monsters getting bugged after trying to move back to spawn point (immortal)
    • Learn dojo functions without needing a dojo.
    • Charge RP after using a buff
    • Dungeon boss disappear when running too far away
    • A bug in the script system which caused the script to call wrong functions. Might fix the unavailable NPC bug.
    • Can now move cash shop item to inventory even when the inventory is full if the moved item is stackable with one of the items inside the inventory.
    • Following "keep down time" buff stats are now correctly calculated: paralyze, terror, confuse, stone, candy, bleed, poison and stomachache.
    • Unable to use any skills until you move a bit after first ranked battle.
    • Trade auto "accepted" when start trade. Example: https://i.gyazo.com/fca19dc26b4282ab35cce02f8b0fe06b.mp4
    • When a buff increase max EP/LP then the increased EP/LP will be added. Example: Life: 5k, Max Life: 5k, increase max by 1k = 6k Max Life. New Life: 6k instead of 5k
    • Party Rankbattle matchmaking. No longer requires 3 registered parties to find a pair.
    • When failing to use an item for whatever reason, the error message will not be sent to everyone.



    * Other Updates



    * Known Issues

    • There is no reward pop-up when finishing a boss stage in CCBD. However, when finishing the last stage (100) the reward will be given to everyone before getting teleported outside.
    • When getting revived in Rank Battle it can happen that it says "Please Wait"
  • * Updates

    • Bleed, Poison and stomachache defence calculation changed. The defence attribute is added to the default defence. Reason is because some bosses do have over 200 defence.
    • Dodge formula against non-players have been changed to avoid bosses with much dodge rate to dodge every attack


    * Fixes

    • Exploit being able to drop curse buffs
  • Server Maintenance today 17:00 - 17:15 GMT+1


    Following updates/fixes will be patched:


    * Updates

    • Load rank battle ranking (B Button)



    * Fixes

    • No more attackable while in private shop state.
    • Exploit connecting to the community(chat) server.
    • Some issues with the friend system & removed some useless packets
    • Monsters stop moving after failing to use a skill.
    • Adding items to the inventory when buying items from Crafting Master NPC
  • * Fixes
    - "Doesn't meet the conditions." issue when trying to start quests. Delete all your current quests to avoid any bugs.
    - People in faint can no longer receive buffs
    - Guild bank. Items inside guild bank before last server maintenance are temporary unavailable. Im thinking about a way how to return the item. Please wait until next sunday update.
    - Brown box crashing game


    The server is going to be offline for a maintenance until 5:40 (GMT +1)

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