Global Update Thread

  • * Fixes
    - A hotfix to avoid players getting bugged after receiving an item. Still finding out how this could happen.
    - Lv 38 jewellery box will give items.


    Update:
    I've added a temporary server-side fix for the bugged characters. If you can login now with a bugged character then make sure to use all inventory slots and then relog.


    * Fixes
    - Return mail
    - take item/zeni from return mail

  • -- Mail System Update
    - When login it will show amount of ALL unread mails.
    - When refresh the mails it will only show the amount of unread mails from max 30 mails.
    - You will only see max 30 mails. To see more you have to delete some and refresh.
    - The correct amount of pages is now shown.


    _________________________________________________


    * Updates


    * Fixes
    - Items with "Battle Dragon" restrict type can no longer be traded, insert into mail, auction house or private shop.


    * Info

  • **** Important ****
    In some hours I will delete all mails which are older than 10 days!
    Update: All mails which haven't been created within this month have been removed from the database.



    * Updates
    - Item-Usage: Check if in world + near required location (if required)
    - Item-Usage: Check if has quest (if required)
    - <Character server> Queue time has been updated and login to the channel is now 2x faster.


    * Fixes
    - Upgrade & Downgrade Stones. + Level Check + Item Type check
    - A bug in the script system which could freeze the server. Also updated some functions which had the possibility to freeze the server.

  • * Updates



    * Fixes
    - Quests which fail will no longer be stored in the database to avoid that the quest keeps failing everytime when trying to take it with the message "You already have the quest"
    - Item on ground duration from 30 to 60 seconds increased.
    - Item owner ship duration from 20 to 40 seconds increased.


    - The new bug in TLQ.
    - Changes in the quest timer system. Now the quest timers should work like they are supposed to be and dont fail quests for no reason.



    --
    Deleted some broken quests from the database.

  • * Fixes
    - Change players name in guild after changing the name.
    - The way to load guild member info
    - A bug at ending the timer in a quest.
    - Forefit quest bug and the huge lag caused by quests.
    - Gathering quest object items is now working. If not then restart the quest.
    - Attack speed has been fixed and characters now do attack as fast as they are supposed to.
    - Added further checks when player finish casting a skill to avoid bugging
    -- Item Effects:
    - Cure Poison
    - Cure Stomach ache(Abdominal pain)
    - Cure Paralyze

  • * Updates
    - Private shop Zeni limit increased from 999.999 to 1.000.000.000 Zeni. Please update the DBOG Client.



    * Fixes
    - When a Player dies in the Arena then the equipment wont be damaged, quests which fail on death will no longer fail, it wont add the last death location to the popo memory teleportation item.
    - Some more functions in the script system and more fixes in UD. UD is still not available.
    - No longer able to set more zeni than allowed in trade, auction house and private shop.

  • * Updates
    - Mascot Skill: Party Summon, Guild Summon
    - Packet Spam check + IP Bann. If the server receives too many packets within a specific timeframe the IP of the connection will be banned for 30 seconds. Bann-Time might increase after the system is working fine.



    * Fixes
    - Timer at refreshing cash shop cash. Now only possible once every 60 seconds.
    - Show info that player is able to change class when login with lv 30 or above.
    - Skill animation bug
    - Party bug when a channel restarts
    - No more auto-attack after casting and before the skill gets executed.
    - Auto attack speed a bit modified and should now be more retail dbo-like.
    - Quests which want the player to use an item on a NPC.
    - A bug at starting script while in dungeon.
    - Additional checks to avoid starting non-existing scripts.
    - <SKILL>Required EP reduction effect is now properly working.
    - <SKILL>Instant Transmission
    - <SKILL>Skill cooldown only set when using skill successfully.
    - Auction House

  • * Fixes


    - Crafting Bug (Jumping from Level 12 to 50) + Correct EXP calculation + Fail possibility to receive EXP.
    - New items are not bound by default.
    - Item restriction correctly set. Weapon and Armor which have bind dont have bind activated. Everything else which have bind has bind activated.
    - DEX, FOC which is increased by passive skills now increase the passive stats(dodge, hit rate)
    - <SKILL>Crane Presentation Mastery effect "Increases the duration of DOT effects by X seconds" is now properly working.
    - Crit Damage calculation on Auto-Attack and Skills fixed.
    - Effect "Increase Critical(PHY/EN) Damage by X%" from equipment is now applied to character
    - All skills can now do crit damage
    - <SKILL>Effect "Damage increased when a critical hit is successful" now add crit damage rate into the base damage
    - RP Ball Effect "Increases skill power by X" is no longer applied twice when a skill has 2 damage effects.
    - Decrease EP and Decrease RP skill effect now working.
    - Players Attack Range a bit modified to avoid player do nothing when starting auto attack.
    - Skill animation speed fixed.

  • * Updates


    --- The server can now have bonus rates (Will be used for events)

    • - Solo EXP Rate: This increase the received EXP by X%. Does not stack with "Party EXP Rate"
    • - Party EXP Rate: Increases the received EXP when in a party by X%. Only works when 2 or more players in party. If player is alone inside a party then "Solo EXP Rate" will count.
    • - Item Drop Rate: Increases the chance to drop items by X%. Example: Item drop rate 10, bonus rate = 10. New drop rate = 11% (10*10/100)
    • - Zeni Drop Rate: Increases the chance to drop zeni by X%. Works like "Item Drop Rate"
    • - Zeni Bonus Rate: Increases the received zeni by X%. Only works when 1. Not inside a party. 2. When player is inside a party but looting method is "free for all" 3. When player is alone in a party and looting method is "divide"
    • - Zeni Party Bonus Rate: Increases the received zeni by X%. Only works when 2 or more players in party and looting method is "divide"
    • - Quest Exp Bonus Rate: Increases the received EXP from quests by X%.
    • - Quest Zeni Bonus Rate: Increases the received Zeni from quests by X%.



    * Fixes
    - Possible server crash within the auto attack progress from BOTs
    - BOTs no longer keep attacking after death
    - Dogis which possess a dogi ball can no longer be traded/sold.
    - Skills dealing twice crit damage / have 2 chances to deal crit damage.
    - Party members can pick up dropped items/zeni.
    - Notify party members when someone picked up zeni.
    - Party zeni pick up options "divide" and "free for all" now working

  • * Updates

    • Bank shared with Account (Requires special item)



    * Fixes

    • Pick up items when inside a party.
    • Scouters not bound to character by default anymore.
    • Security holes when processing database
    • Items from bank do not count as inventory items anymore. This fix the bug that bank items gets stacked/removed while inventory items do not get touched.
    • Dupe items exploit
    • "Capsule Kit" is no longer shown as reward after disassembling an item
    • Player needs a full party + leader to be able to create a guild
    • A completly new dodge calculation which uses attacker level, hit rate and target level, dodge. Example: Attacker Lv 70, 1600 Hit Rate / Target Lv 60, 1300 Dodge = 23% dodging the attack. If the target is lv 70 too then the is a 26% chance to dodge. Dodge is not applied on skills right now.
    • Skills which dont deal damage can now be used on targets which are using guard.
    • Skills which deal damage can now be dodged
  • * Fixes

    • Chain attack bonus rate. Increases damage by 0%, 0.5%, 1%, 2%, 3%, 4%
    • Item Attribute now calculated into attack damage (skill damage excluded)
    • Dodge rate is now a bit higher when when lower levels attack higher levels. I believe in retail dbo the level difference had a higher role than now.
    • A bug in the new inventory system which could crash the game
    • Pick up Zeni within Party
  • Following updates/fixes will be applied within next server maintenance.
    Server Maintenance 15.10.2016


    * Updates

    • Players can not enter Ultimate Dungeon(UD) or Time Leap Quest (TLQ) Dungeon while in Ranking Battle Queue.
    • If a party member is inside a dungeon while leader register for party ranking battle then the player will not be added to the battle.
    • Skills: Spiritual Sensation, Spirit Wave, Spirit Tongs, Energy Heat Wave and Thousand Slashes are now dealing damage.
    • "Prevents the target from fighting" and "Prevents the target from using Skills" debuff prevent player/bot from using any skills.
    • "Prevents the target from fighting" Debuff prevents player/bot from using auto attack.
    • Player/Bot is immune against paralyze, confuse, terror, stun, sleep, stone, candy, tied up and freeze debuff while knocked down. The damage from the skill do apply.
    • Player/Bot does not stand up anymore when paralyze, stun, sleep, stone, candy, tied up and feezed ends while knocked down.
    • Can not summon shenron while in rank battle queue.



    * Fixes

    • Disband party function security fixes.
    • Leaving Ultimate Dungeon(UD) when getting kicked from party
    • Forcing free battle to end when teleporting.
    • Animation bug when moving towards an Object (example "Ranked Battle Register", "Mailbox" or "Auction House")
    • Infinite respawn from Monsters which have been summoned by quest.
    • Item Drop Rate. Due to a typo the drop rate was not working as it was supposed to. Upgrade Stones are dropping again.
  • * Updates

    • Ranking Battle: Solo & Party (Only CC Battle Arena currently working)
    • Boss Event: Underworld Invasion. Tutorial: DBOG "Underworld Invasion" Event Guide
    • Dragonball Hunt Event: Fully working! When Event activated then some monster randomly receive the possibility to drop a dragonball. Drop Chances: Normal: 5%, Super: 10%, Ultra: 15%, Boss: 20%, Hero 25%




    * Fixes

    • Buffs: Show remaining value after relog
    • Not receiving items when opening some items.
    • Monster freeze when getting stunned while casting a skill.
    • NPC's now do respawn
    • Bank Storage checks
  • * Updates

    • Underworld Invasion Event now requires 20000(old 9000) poisoned majins to be killed until the bosses spawn.



    * Fixes

    • Store Dragon balls inside bank
    • Can not use Instant Transmission while in dungeon/special maps.
    • Can not use LP/EP regen food anymore while the same buff is already activated.
    • Reset buffs, life, etc before first rank battle begins
    • Mascot(Pet) teleport skills
    • Monster not attacking when confused

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