how to download, can u pls give me a download link
good good more then 300 players waiting this 2.0
How many active people are on this server?
You can see on the launcher! Just depends. 150-250 concurrent, 500+/day, and 6k+/month.
how to download, can u pls give me a download link
good good more then 300 players waiting this 2.0
How many active people are on this server?
You can see on the launcher! Just depends. 150-250 concurrent, 500+/day, and 6k+/month.
Hello, is it possible to access my account with just my email? It's been a while since I last logged in and I don't remember my username or password. I only have my email.
You can send a ticket and I'll try to find it for you when I have a little time.
Hey Everyone,
We're finishing up the second week of the 2.0 Open Beta! For those out of the loop on what that is, here's the megathread: 2.0 Open Beta Megathread. I'm just going to give a little check-in on how things are going over there so you guys can have some idea of where we're at going forward. If you're interested in what's coming after the client is released, see here: DBOG Roadmap 1.
All packets modified to support 1.0 server |
All tables modified to support 1.0 table files |
Wagu Machines implemented with new UI to roll once and display multiple items |
Pets implemented (WIP) |
Dogi preview implemented |
Many optimizations to performance implemented |
WP Shop implemented |
Flight implemented |
Namek skins implemented |
Added dash ability to pure majin |
All file encryption changed |
Packet encryption changed |
Fixed a bug preventing water from rendering |
Fixed a bug causing characters to display title effects with no title equipped |
All missing settings added to options menu |
Fixed a bug preventing GP shop tabs from working |
Fixed a bug causing vehicles to trigger anticheat |
Fixed a bug preventing vehicles from being used until you jump |
Fixed a bug preventing pets from matching player speed |
Fixed a bug allowing pets to be fused with themselves |
Fixed a bug allowing pets to be deleted during fusion |
Fixed a bug causing the pet UI to crash after fusion |
Fixed a bug causing pets to be displayed out of order |
Fixed a bug causing pets to persist when teleporting |
Fixed a bug causing entities to disappear at the wrong times |
Fixed a bug causing GP shop item names to be missing |
Fixed a bug causing 1.0 language strings to crash the 2.0 client |
Fixed many bugs preventing movement sync from working |
Fixed a bug causing flight accel to sometimes display the wrong animation |
Fixed several bugs causing certain button combinations while flight accelerating to break flight |
Fixed a bug preventing double tap dashing during flight |
Fixed a bug preventing characters from falling after running out of AP during flight |
Fixed a bug causing other characters to move your camera during flight |
Fixed a bug causing flight effects to be oriented incorrectly |
Fixed a bug preventing double click redirection during flight dash/accel |
Fixed a bug preventing characters from falling when running out of AP during flight |
Fixed a bug causing flight angle change speed irregularities |
Fixed many, many other flight bugs |
Fixed a bug causing client crashes when items are created |
Fixed a bug preventing recipes and gemstones from being removed from GP shop |
Fixed a bug preventing gemstones from being used |
Fixed a bug causing crashes when teleporting to yardrat's memory points |
Fixed a bug preventing character size from changing |
Fixed a bug preventing mail deletion |
Fixed a bug preventing vehicles from uninterrupted travel |
Fixed a bug causing the saiyan pod to vibrate the camera |
Fixed a bug causing Namek heads to not display the proper skin color |
Fixed a bug causing Namek kids to use adult hat/helmet models |
Fixed a bug preventing effects from orienting correctly |
Fixed a bug allowing character turning during guard/charging |
Fixed a bug causing the guard cooldown sound effect to loop |
Fixed a bug causing only 64 titles to be displayed on the client |
Fixed a bug preventing enemy speech bubbles from displaying text |
Fixed a bug preventing HTB wishes from working |
Fixed a bug causing old world boss quest text to appear |
Fixed a bug causing item spawning text to crash clients |
Fixed a bug preventing lang files from displaying strings |
Fixed a bug causing certain key combinations to make the player stand still |
Fixed a bug causing dashing to stop prematurely |
Fixed a bug causing dashing + jumping to bug out animations |
Fixed a bug causing dashing to end with the falling animation |
Fixed a bug causing attributes to apply to all armor |
Fixed a bug causing using the last box in a stack to crash the client |
Fixed a bug causing rings to be able to be rerolled |
Fixed a bug causing selecting an option (but not rerolling) to overwrite new stat text |
Fixed a bug causing rerolling items with gemstones to crash the client |
Fixed a bug preventing NPC speech dialogue from rendering |
Fixed a bug causing drops to display icon after the drop despawned |
Fixed a bug causing drops to display icon at extreme distances |
Fixed a bug causing teleporters to not register sometimes |
Fixed a bug causing clearcache not to reset teleporter cache |
Fixed a bug preventing equipment that previously had gemstones from being rerolled with silver boxes |
Fixed a bug causing classes to be able to wish for items they couldn't use |
Fixed a bug causing Ranked Battle character names to display incorrectly |
Fixed a bug preventing quest icons from appearing on the minimap for mob kill item collection quests |
Fixed a bug preventing fuel from appearing in the vehicle UI |
Fixed a bug causing changeclass to give characters an incorrect amount of skill points |
Fixed a bug causing stats to be calculated incorrectly in the status window |
Fixed a bug causing the client to display incorrect zeni after buying items from the auction house |
Fixed a bug causing shenron's graphic to get stuck after wish timeouts |
Fixed a bug causing shenron to display incorrect dialogue after wish timeouts |
Fixed a bug causing dice text to be incorrect in the chat window |
Fixed a bug preventing scramble dragon balls from working at the wish altar |
Fixed a bug allowing turning while following targets out of range for skill casts |
Fixed a bug preventing DB, AI, and Ability icons from displaying on target gui |
Fixed a bug causing Alien Engineer NPC's to crash the client |
Fixed a bug causing Vehicle Merchants to display incorrect job text |
Fixed a bug preventing scouters from displaying mob hit rate and dodge rate info |
Fixed a bug causing the walrus pirate mob to crash clients |
Fixed a bug causing characters to face the wrong way while strafing and swimming |
Fixed a bug causing red dragon pets not to display icons in the pet status UI |
Fixed a bug causing NPC's to have red danger backgrounds for their level in the target status gui |
Fixed a bug preventing NPC level from appearing the target status gui |
Fixed a bug preventing quest minimum level from appearing in the quest search gui |
Fixed a bug causing quests to point to the NPC that gave them on relog, instead of where they should be pointing |
Fixed a bug causing escort quests to always point to the quest giver |
Fixed a bug causing the camera to have an incorrect height value during dashing |
Fixed a bug causing mobs to retain the quest icon on the minimap, after the quest is completed |
Fixed a bug causing location visiting quests to have incorrect objective text positioning |
Fixed several bugs causing quests to not always point to the correct objective or npc location |
Fixed a bug causing quest timers to render offscreen |
Fixed a bug causing a purchase confirmation dialog to appear for all npc purchases |
Fixed a bug preventing mudosa merchants from selling items |
Fixed a bug preventing ssj effects and hair models from showing on characters who use transformation pots |
Fixed a bug causing ssj to remove hats |
Fixed a bug preventing ssj from recoloring rgb wigs |
Fixed a bug preventing ssj from showing ssj hair models when removing hats/wigs/halos |
Fixed a bug causing removing ssj while wearing hats/wigs to crash the client |
Fixed a bug preventing the fatigued animation from playing when ending ssj or spins |
Fixed a bug preventing ssj effects and models from disappearing when transformation pot buffs end |
Fixed a bug causing transformation pots to allow pure majin and great namek to be able to dash/fly |
Fixed a bug causing transformation pots to cause skill issues with pure majin and great namek |
Fixed a bug causing transformation effects to appear too early |
Fixed a bug causing pure majin to crash clients |
Fixed many, many other transformation bugs |
Fixed a bug causing the fatigued animation to play after teleporting |
Fixed a bug preventing other character title auras from showing on login or first render |
Fixed a bug causing victory music to play at the beginning of rank battle matches |
Fixed a bug causing the camera to point in incorrect directions at the beginning of rank battle matches |
Fixed a bug causing 200% xp scrolls to crash the game |
Fixed a bug preventing CCBD from playing the correct cinematic between floors |
Fixed a bug preventing mobs from loading between CCBD floors |
Fixed a bug causing interactive objects to display incorrect animations |
Fixed a bug causing hair, head, and face items to not properly hide scouters |
Fixed a bug causing the rank battle camera to play cinematics when it shouldn't |
Fixed a bug causing HTB EP cost to display incorrect text |
Fixed a bug causing hovering mail items without attachments to crash the client |
Fixed a bug causing majin spins to display incorrect animations |
Fixed a bug preventing majin ball transformation from working correctly |
Fixed a bug causing damage to drop spin attacks and ball transformation |
Fixed a bug causing item cooldowns not to appear on relog |
Fixed a bug causing skill animation speed to be calculated incorrectly |
Fixed a bug causing error codes to display incorrect text |
Fixed a bug causing players to stay invisible when reviving after dying to HTB attacks |
Fixed a bug causing CCBD timer text to display on levels without timers |
Fixed a bug preventing BugTrap from allowing users to submit bug reports |
Fixed a bug causing mobs to appear to gain LP at the end of autoattack animation cycles |
Hey Angelis,
Can you send me a ticket with the relevant info? I'll check it out for you.
If it's after a short time it could be a connectivity issue. Are you using a VPN?
It happens every time you log in?
Thank you. What launcher should I use then? where Can I download it?
Just visit the #downloads channel in our discord (https://discord.dboglobal.to) or dboglobal.to/download!
every time i login it disconnect ... maybe the area could be the reason .. i travelled to a volcanic area
Does it disconnect or do you get a bugtrap error?
Hey Illusionist,
That launcher is years old, that's the old Daneos 2.0 launcher. You're going to want to completely reinstall the game. Many, many things have changed since then.
Secondo me questo gioco se pubblicizzato può esplodere e avere un potenziale enorme.
Sono d'accordo! Prenderò in considerazione l'idea di fare un po' di pubblicità presto.
Complimenti per il lavoro fin ora svolto
Grazie mille per il vostro supporto!
This is good news to read, since the "original dbo" promises that certain servers made were actually just misleading advertising and a predatory tactic to engage veterans and casual new players in the same place. What we have here really seems like a promise for both veteran players and new players who are trying hard, who are the ones who really contribute to this game to this day, and not the people who don't have time to play and want to turn an MMORPG into a casual game, this makes me happy, the companies that have always been successful in the MMORPG business are the companies that focused first on the audience they already had, and then on the new audience, and not the other way around.
verdant is to be congratulated.
come sta andando il server in generale?
¡Muy bien! Nos estamos preparando para muchos cambios importantes, como puedes ver.
Is this the place to report bugs in 2.0?
No, but if you read the thread it tells you where to submit them.
I can fix it, just send me a ticket with the relevant info.
what part of the roadmap are we on rn? i see this was posted on the 20th of Feb 2025 but one of the notes says winter 2018 so im just curious as to what point we're at in the roadmap
Winter 2018 is just an in-joke for the community, it's the date the previous team promised the client by. They might have missed it by a bit. We're in the open beta of the 2.0 client right now.
So I should be able to strafe as I do in 1.0 then? I can't seem to make it work. I messed with the settings for a while to no avail, then deleted and redownloaded all the files, the issue persists.
It's not going to work exactly like 1.0, as I said. I'll get it as close as I can but right now I'm working on bigger issues.
yes I enter user and password and nothing happens.
Ping me in the PTR chat and I'll help you!
So far it looks good
A few bugs with probably the worst one is the bot check. Even if I click on bot check it still kicks me, that kinda sucks when you're in the midle of flight quest on a scroll. The second one I noticed was fuel for vehicle bugs out sometimes when you get on and off.
The last one I found and probably the worst is you cant disassemble/scrap, doesn't work you get error or it says to far away. This makes it almost impossible to craft because the craft meterials are far to expensive to buy from vendor.
Yeah I'm probably going to disable the bot check until we finish the UI. I'll look at disassemble as soon as I can.
I cant log in
Are you still having issues logging in buddy?
Is movement meant to be different in 2.0? I cannot strafe while running forward. if I attempt to do so, I turn. It's as if I have two sets of turn buttons while running.
Movement's all an approximation of 1.0, it wasn't complete when we got ahold of it. Flight barely existed, and that entire state machine and behavior tree is a mess. I am thoroughly considering shifting some of the roadmaps around for a movement rework, but we'll see. If it works well enough, it's probably good enough for now. It still needs a lot of work, but I think it's close enough for the moment.
hello
admin can you guide me about game
What do you need help with buddy?