Don't worry, I will make it easier to get better stats soon!
Posts by Verdant
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The probability is always the same. Different channels won't change anything.
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Hey Twisteddreamz,
Can you send me a ticket with the relevant info? I'll take a look when I get a chance. In the meantime, make sure the username and email are correct, and try removing symbols from the password.
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bro check the game ı dont see no people on the game we need new skills new transformations new dungeon titles
My friends left the game and are waiting for 2.0, but if nothing will change in the upcoming 2.0, what will be the difference from the current game? They will come and see that there is nothing new and leave for good, it will be a complete disappointment.
Already answered this in the thread buddy. The game has to be stable, optimized, and bug free before we start working on new features.
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This should be fixed in the latest build!
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it doesn,t start after typing the user and pass i pess start but nothing happened... then disconnect
Did you create your account today? I haven't done a migration of accounts to the test server since last night.
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Welcome back! Good time to rejoin, lots of excellent changes coming.
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you have been disconnected ?!!
That's probably the bot test, I haven't added the UI for that yet. When you get one just relog for now, until I can get the UI in!
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I think you have to be level 25 to use the mail!
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Hey KesVeteris,
Is this in 1.0 or 2.0?
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2025-02-22 Patch Notes
- Massively increased framerate.
- Fixed a bug causing the game to crash when opening Token shop and npc shop at the same time.
- Fixed a bug causing the game to crash when opening WP shop and npc shop at the same time.
- Fixed a bug causing the game to crash when closing WP shop while trading Fixed a bug causing the game to crash when closing Token shop while trading.
- Fixed a bug causing the game to crash when teleporting.
- Fixed a bug causing titles to attempt to load on NPC's.
- Fixed a bug causing private shop to cause issues with dice spin when opened while trading.
- Fixed a bug causing Wagu Machine graphics to stay open when speaking to an NPC while the Wagu Machine menu is open.
- Fixed a bug preventing trading after a trade request has been denied.
2025-02-23 Patch Notes
- Fixed a bug causing closing the GP shop during Wagu/Event pulls to lock the GP shop UI.
- Added word wrap (WIP).
- Fixed a bug causing certain quests to crash the game when teleporting.
- Fixed a bug causing word wrap to crash the game.
- Fixed a bug causing damaged items to crash the client when hovered while NPC shops are open.
2025-02-24 Patch Notes
- Fixed a bug causing word wrap to cut off text.
- Fixed a bug causing the game to crash when clicking the close button, instead of closing gracefully.
- Fixed a bug causing XP scrolls to crash the client when removing the buff.
- Fixed a bug causing upgrade coupons and kits to crash the client when used.
2025-02-25 Patch Notes
- Fixed a bug causing using the last Upgrade Kit in a stack to crash the game.
- Fixed a bug causing the quest search function to crash the game.
- Fixed a bug causing quest levels to be displayed incorrectly on the quest search radar.
- Fixed a bug causing Splish Splash Sewer to crash the client.
2025-02-26 Patch Notes
- Fixed a bug causing repair text to crash the game.
- Fixed a bug causing players to only be allowed to fuse pets of the same pet level.
- Fixed a bug preventing offering pets from being deleted when fusion fails.
- Fixed a bug causing the pet skill remake gui to show the wrong skill after confirmation.
2025-02-27 Patch Notes
- Exclusive fullscreen option replaced with borderless windowed option.
- Fixed a bug preventing switching resolutions from applying the new resolution to the game client.
- Fixed a bug causing the game to lag and reset display resolutions of all displays when switching to fullscreen.
- Fixed a bug causing the game to lag and reset display resolutions of all displays when alt tabbing while fullscreen.
- Fixed a bug preventing sky textures from blending.
- Fixed a bug causing skill resets to crash the client.
- Fixed a bug causing certain pets to crash the client.
- Removed cooldown from NPC skill reset.
- Fixed a bug causing the mouse to get stuck in the center of the screen when alt tabbing while moving the camera.
2025-02-28 Patch Notes
- Fixed a bug causing the pet Mobile Sell window to appear when talking to the Event Merchant.
- Fixed a bug causing sales to the Event Merchant to crash the client.
2025-03-01 Patch Notes
- Fixed a bug causing accepting certain quest rewards to crash the client.
- Fixed a bug preventing certain quest mobs from having the quest icon on the minimap.
- Fixed a bug preventing the mail tutorial quest from working.
- Massively increased performance again (WIP).
- New characters now start with 2500 zeni.
- New characters can now teleport to the other starting villages at the beginning of the game.
- New characters can now accept quests in the starting villages of other races.
- Characters can now share quests with party members at any range.
- Fixed a bug causing the performance changes to hide the player's model in certain situations.
2025-03-02 Patch Notes
- Fixed a bug causing certain quest mobs not to have the quest icon on the minimap.
- Fixed a bug preventing the pet tutorial quest from resolving.
- Fixed a bug preventing the private shop tutorial quest from resolving.
- Fixed a bug causing quest pointers to display incorrect ranges and directions when accepting another quest.
- Fixed a bug causing quest pointers to display incorrect ranges and directions when abandoning another quest.
- Fixed a bug causing quest pointers to display incorrect ranges and directions when completing another quest.
- Fixed a bug causing quest pointers to display incorrect ranges and directions when viewing another quest.
- Removed captcha until we have time to create the UI for it.
- Fixed a bug preventing the flight tutorial quest from resolving.
2025-03-04 Patch Notes
- Fixed a bug causing rendering text to lag the client.
- Fixed a bug preventing the client from properly culling objects outside the viewport.
- Fixed a bug preventing the client from properly culling objects within and beyond the render distance while teleporting.
- Fixed a bug preventing the client from properly culling objects when changing directions often.
- Massively increased render distance and number of entities on screen.
2025-03-05 Patch Notes
- Fixed a bug causing logging in with full inventory to crash the client.
- Fixed a bug causing the camera to behave erratically when autorunning while driving a vehicle.
2025-03-06 Patch Notes
- Fixed a bug causing Flash Slash to only damage a single target.
- Fixed a bug preventing quests with selected rewards from creating the rewards.
2025-03-08 Patch Notes
- Fixed a bug preventing Crafting XP from updating in real time.
- Fixed a bug causing the client to crash upon closing.
- Fixed a bug preventing item stats from being displayed when hovering over drops.
- Fixed a bug preventing the Object Distance slider in Graphics Settings from working.
- Tweaked ranges for Object and Terrain distance sliders.
2025-03-09 Patch Notes
- Fixed a bug causing lag when loading data from certain files.
- Fixed a bug preventing certain characters from rendering on plat.
- Fixed a bug preventing Korin Tower from rendering.
- Fixed a bug preventing vehicle speed from updating when fuel is inserted while moving.
- Fixed a bug causing the game to crash when mobs faint.
- Fixed several other performance inefficiencies.
2025-03-10 Patch Notes
- Fixed a bug causing players to crash on death.
- Fixed a bug preventing vehicle speed from updating when fuel is removed while moving.
- Fixed a bug causing issues with vehicle move sync.
- Increased base speed of all vehicles to 20.
2025-03-11 Patch Notes
- Fixed vehicle move sync.
- Fixed a bug preventing Shenron from playing animations.
- Further optimized the game.
2025-03-12 Patch Notes
- Fixed a bug causing vehicles to desync when switching between destination and keyboard movement.
2025-03-14 Patch Notes
- Fixed a bug preventing the login screen from playing the game trailer when clicking the Movie button.
- Fixed a bug preventing the login screen from displaying the Contract.
- Fixed a bug preventing the login screen from displaying the Game Policies.
2025-03-16 Patch Notes
- Fixed a bug preventing login related error messages from appearing.
- Fixed a bug preventing many other error messages from appearing.
- Fixed a bug causing sitting to desync characters.
- Fixed a bug causing autorun to make the camera shake when using the Saiyan Pod.
- Fixed a bug preventing Ask Popo from resolving tutorial quests.
2025-03-19 Patch Notes
- Fixed a bug causing vehicles to appear before their spawn animation completes.
- Fixed a bug causing entities to spawn underneath other entities.
- Added Visual Keyboard GUI to login screen.
- Fixed a bug preventing the AP gui from displaying correctly.
- Fixed a bug preventing the prop gui from displaying correctly.
- Fixed a bug causing drops to disappear too quickly.
- Fixed a bug causing drop icon backgrounds to display incorrect colors.
- Fixed a bug preventing falling from cliffs from working correctly.
2025-03-20 Patch Notes
- Fixed a bug preventing DB drops from showing the shiny DB effect.
- Fixed a bug preventing teleportation points from correctly registering.
- Fixed a bug preventing the text input boxes from displaying the correct font.
- Fixed a bug preventing the Ask Popo tutorial quest from working for non-Martial Artist classes.
- Removed the range limit for disassembling items.
2025-03-21 Patch Notes
- Fixed a bug preventing pet animations from working in the pet status window.
- Fixed a bug preventing the character in the inventory window from rendering correctly.
- Fixed a bug preventing the character in the item preview window from rendering correctly.
- Fixed a bug preventing the character in the status bar from rendering correctly.
- Fixed a bug preventing Kaioken colors from displaying correctly.
- Fixed a bug causing the game policies to render behind the login gui.
- Fixed a bug causing pet animations to run at an incorrect framerate.
2025-03-27 Patch Notes
- Fixed a bug preventing mobs from spawning in the tutorial.
- Fixed a bug causing issues with turning the character in the tutorial.
- Fixed a bug causing the server to crash when leaving the tutorial.
- Fixed a bug causing the player to get stuck in an invalid position when closing the game before the tutorial is complete.
- Fixed a bug causing the player to get stuck when trying to exit the tutorial before it was complete.
- Fixed a bug causing an incorrect Zeni amount to be displayed when attaching Zeni to mail.
- Fixed a bug causing the game to crash when entering dynamic CCBD.
- Fixed a bug causing the game to crash when interacting with objects in dynamic CCBD.
- Fixed a bug preventing the DB drop sound from playing.
2025-03-30 Patch Notes
- Fixed a bug preventing players from being able to target Grandpa Gohan in TLQ1.
- Fixed a bug causing the game to get stuck in the Goku cutscene in TLQ 3.
- Fixed a bug preventing cutscenes from working correctly.
2025-03-31 Patch Notes
- Fixed a bug preventing TMQ 2-2 from starting correctly.
- Added camera interpolation when the camera collides with objects.
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Features/Fixed Issues:
All packets modified to support 1.0 server All tables modified to support 1.0 table files Wagu Machines implemented with new UI to roll once and display multiple items Pets implemented (WIP) Dogi preview implemented Many optimizations to performance implemented WP Shop implemented Flight implemented Namek skins implemented Added dash ability to pure majin All file encryption changed Packet encryption changed Fixed a bug preventing water from rendering Fixed a bug causing characters to display title effects with no title equipped All missing settings added to options menu Fixed a bug preventing GP shop tabs from working Fixed a bug causing vehicles to trigger anticheat Fixed a bug preventing vehicles from being used until you jump Fixed a bug preventing pets from matching player speed Fixed a bug allowing pets to be fused with themselves Fixed a bug allowing pets to be deleted during fusion Fixed a bug causing the pet UI to crash after fusion Fixed a bug causing pets to be displayed out of order Fixed a bug causing pets to persist when teleporting Fixed a bug causing entities to disappear at the wrong times Fixed a bug causing GP shop item names to be missing Fixed a bug causing 1.0 language strings to crash the 2.0 client Fixed many bugs preventing movement sync from working Fixed a bug causing flight accel to sometimes display the wrong animation Fixed several bugs causing certain button combinations while flight accelerating to break flight Fixed a bug preventing double tap dashing during flight Fixed a bug preventing characters from falling after running out of AP during flight Fixed a bug causing other characters to move your camera during flight Fixed a bug causing flight effects to be oriented incorrectly Fixed a bug preventing double click redirection during flight dash/accel Fixed a bug preventing characters from falling when running out of AP during flight Fixed a bug causing flight angle change speed irregularities Fixed many, many other flight bugs Fixed a bug causing client crashes when items are created Fixed a bug preventing recipes and gemstones from being removed from GP shop Fixed a bug preventing gemstones from being used Fixed a bug causing crashes when teleporting to yardrat's memory points Fixed a bug preventing character size from changing Fixed a bug preventing mail deletion Fixed a bug preventing vehicles from uninterrupted travel Fixed a bug causing the saiyan pod to vibrate the camera Fixed a bug causing Namek heads to not display the proper skin color Fixed a bug causing Namek kids to use adult hat/helmet models Fixed a bug preventing effects from orienting correctly Fixed a bug allowing character turning during guard/charging Fixed a bug causing the guard cooldown sound effect to loop Fixed a bug causing only 64 titles to be displayed on the client Fixed a bug preventing enemy speech bubbles from displaying text Fixed a bug preventing HTB wishes from working Fixed a bug causing old world boss quest text to appear Fixed a bug causing item spawning text to crash clients Fixed a bug preventing lang files from displaying strings Fixed a bug causing certain key combinations to make the player stand still Fixed a bug causing dashing to stop prematurely Fixed a bug causing dashing + jumping to bug out animations Fixed a bug causing dashing to end with the falling animation Fixed a bug causing attributes to apply to all armor Fixed a bug causing using the last box in a stack to crash the client Fixed a bug causing rings to be able to be rerolled Fixed a bug causing selecting an option (but not rerolling) to overwrite new stat text Fixed a bug causing rerolling items with gemstones to crash the client Fixed a bug preventing NPC speech dialogue from rendering Fixed a bug causing drops to display icon after the drop despawned Fixed a bug causing drops to display icon at extreme distances Fixed a bug causing teleporters to not register sometimes Fixed a bug causing clearcache not to reset teleporter cache Fixed a bug preventing equipment that previously had gemstones from being rerolled with silver boxes Fixed a bug causing classes to be able to wish for items they couldn't use Fixed a bug causing Ranked Battle character names to display incorrectly Fixed a bug preventing quest icons from appearing on the minimap for mob kill item collection quests Fixed a bug preventing fuel from appearing in the vehicle UI Fixed a bug causing changeclass to give characters an incorrect amount of skill points Fixed a bug causing stats to be calculated incorrectly in the status window Fixed a bug causing the client to display incorrect zeni after buying items from the auction house Fixed a bug causing shenron's graphic to get stuck after wish timeouts Fixed a bug causing shenron to display incorrect dialogue after wish timeouts Fixed a bug causing dice text to be incorrect in the chat window Fixed a bug preventing scramble dragon balls from working at the wish altar Fixed a bug allowing turning while following targets out of range for skill casts Fixed a bug preventing DB, AI, and Ability icons from displaying on target gui Fixed a bug causing Alien Engineer NPC's to crash the client Fixed a bug causing Vehicle Merchants to display incorrect job text Fixed a bug preventing scouters from displaying mob hit rate and dodge rate info Fixed a bug causing the walrus pirate mob to crash clients Fixed a bug causing characters to face the wrong way while strafing and swimming Fixed a bug causing red dragon pets not to display icons in the pet status UI Fixed a bug causing NPC's to have red danger backgrounds for their level in the target status gui Fixed a bug preventing NPC level from appearing the target status gui Fixed a bug preventing quest minimum level from appearing in the quest search gui Fixed a bug causing quests to point to the NPC that gave them on relog, instead of where they should be pointing Fixed a bug causing escort quests to always point to the quest giver Fixed a bug causing the camera to have an incorrect height value during dashing Fixed a bug causing mobs to retain the quest icon on the minimap, after the quest is completed Fixed a bug causing location visiting quests to have incorrect objective text positioning Fixed several bugs causing quests to not always point to the correct objective or npc location Fixed a bug causing quest timers to render offscreen Fixed a bug causing a purchase confirmation dialog to appear for all npc purchases Fixed a bug preventing mudosa merchants from selling items Fixed a bug preventing ssj effects and hair models from showing on characters who use transformation pots Fixed a bug causing ssj to remove hats Fixed a bug preventing ssj from recoloring rgb wigs Fixed a bug preventing ssj from showing ssj hair models when removing hats/wigs/halos Fixed a bug causing removing ssj while wearing hats/wigs to crash the client Fixed a bug preventing the fatigued animation from playing when ending ssj or spins Fixed a bug preventing ssj effects and models from disappearing when transformation pot buffs end Fixed a bug causing transformation pots to allow pure majin and great namek to be able to dash/fly Fixed a bug causing transformation pots to cause skill issues with pure majin and great namek Fixed a bug causing transformation effects to appear too early Fixed a bug causing pure majin to crash clients Fixed many, many other transformation bugs Fixed a bug causing the fatigued animation to play after teleporting Fixed a bug preventing other character title auras from showing on login or first render Fixed a bug causing victory music to play at the beginning of rank battle matches Fixed a bug causing the camera to point in incorrect directions at the beginning of rank battle matches Fixed a bug causing 200% xp scrolls to crash the game Fixed a bug preventing CCBD from playing the correct cinematic between floors Fixed a bug preventing mobs from loading between CCBD floors Fixed a bug causing interactive objects to display incorrect animations Fixed a bug causing hair, head, and face items to not properly hide scouters Fixed a bug causing the rank battle camera to play cinematics when it shouldn't Fixed a bug causing HTB EP cost to display incorrect text Fixed a bug causing hovering mail items without attachments to crash the client Fixed a bug causing majin spins to display incorrect animations Fixed a bug preventing majin ball transformation from working correctly Fixed a bug causing damage to drop spin attacks and ball transformation Fixed a bug causing item cooldowns not to appear on relog Fixed a bug causing skill animation speed to be calculated incorrectly Fixed a bug causing error codes to display incorrect text Fixed a bug causing players to stay invisible when reviving after dying to HTB attacks Fixed a bug causing CCBD timer text to display on levels without timers Fixed a bug preventing BugTrap from allowing users to submit bug reports Fixed a bug causing mobs to appear to gain LP 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Hey Everyone,
The 2.0 Open Beta is now upon us! All the information you'll need to know about to test 2.0 on the PTR will be here. Check back for updated links for the latest builds, FAQ, and known issues. Have fun playing and testing everyone! Let's make a great, stable, bug free game together.
- Full client environment (2025-03-25): https://www.mediafire[DOT]com/file/geqbnnu9845nyq3/DBOG202503250020.7z/file
- Current client build (2025-03-31 23:27): https://www.mediafire[DOT]com/file/jlhssafuujttqmb/DBOGRevival202503312327.exe/file
- Current misc files (2025-03-30 21:07): https://www.mediafire[DOT]com/file/xskr6o0qr1ite7d/miscFiles202503302107.7z/file
- Current level cap: 70.
- Current note: There are known issues with the character portrait, and movement while pets are summoned.
How To Play
- Download the full client environment from above.
- Extract using 7zip to a folder on your desktop.
- Exclude the entire folder from your antivirus/Windows Defender.
- Double click DBOGRevival to run the game.
How To Patch
- Check the dates above and compare to your existing files.
- If the full client environment is newer than your files, fully reinstall.
- If the latest client build is newer than your full client environment, download that, extract, and paste into your 2.0 folder.
- If there are misc files that are newer than your folder, download that, extract, and paste into the corresponding 2.0 folders.
- Be sure to check the current notes for any manual modifications you may need to do.
How To Submit Bugs
- Create an account here on the forum at https://forum.dboglobal.to.
- Visit the ticket system at https://support.dboglobal.to and click the Ticket Support button, or click the Tickets tab in the top banner.
- Click the New Ticket button.
- Add a subject and message detailing how to reproduce the issue, and what you were doing when it happened. If you have a video, upload to youtube unlisted and send us a link. If you have photos, please embed them. Staff cannot click external links. If you submitted a BugTracker bug report for a crash, let us know the date and time of the submission in UTC. Please include your character name as well.
- Submit the ticket and wait for the team to process and fix it.
Where To Discuss 2.0 With The Team/Other Testers
- Go to https://discord.dboglobal.to.
- Go to the #role-select channel.
- Click on the Roshi reaction to get the PTR role.
- Enter the #ptr-chat channel to discuss the new client. Also of note, you can click the submit report button in BugTrap now to send your error reports to the server.
FAQ
What is 2.0? What exactly is this, what's being tested?
2.0 is what the community refers to the new game client we're building as. It's a separate game client, being tested on a separate server, that will not impact the main server in any way. The main server will continue running and the client for that can be downloaded from the main links on the website and discord. This thread, and this client, and the test server that this client connects to, are totally separate from the main server. Once we complete testing here, and the game is deemed stable enough, we will allow this client to connect to the main server, and treat this as a PTR environment for early tests of new patches.
How long will the Open Beta Last?
As long as it takes to fix all the major crashes and stability issues. At least 4-6 weeks.
Why are there level caps?
We are doing level caps so that the testers can focus on testing a subset of content at a time.
How long will each level cap last?
As long as it takes to get that level cap's content fully tested and mostly bug free. At least 1-2 weeks.
What credentials do I use on the test server?
Your account credentials from the main server will work on the test server.
How often do you migrate accounts from the main server to the test server?
At first, nightly. Later in the Open Beta when most accounts are there, I'll switch to weekly,
Will my characters from the main server be copied to the test server?
No, you will need to make new characters on the test server.
Will the test server affect my main server account or characters?
No, the test server will not affect the main server in any way.
Will there be a data wipe on the main server when 2.0 launches?
No. The only wipes going forward will be on the Seasonal channel in future, and for systems we rework. You can read more about that here: DBOG Roadmap 1
Where is the new content? When will you make more maps? Are new transformations coming? When SSJ2?
New content will come later. Unlike other projects that just fully release their game and call it an alpha or a beta, this is an actual open beta. The purpose of this is to test and improve the game with the help of the players. Our focus is on bug fixes, stability, and optimization.
Why haven't you done more to change the game and add new features? No one is going to play until you add more new features! Why even work on this?
Most projects that switch clients immediately die because they don't put in the time and effort to fix the game client. We are not going to make that mistake. We are working on this so that later we have a stable, optimized, malleable client that will allow us to more quickly create new content and fix bugs.
Will there be rewards for active testers on the test server?
This is still to be determined. We are discussing it internally. We're not sure if this is a precedent we want to set, considering now that the test server is publicly available, we will need to maintain and scale the test server for the indefinite future.
Is it okay to play the test server for fun?
Yes, but none of that data will ever transfer to the main server, and the test server will be subject to volatile reboots and bugs/bug fixes. There will be times where it is unplayable.
Will players who misbehave on the test server be punished normally according to the game policies?
No. Any rule breaking on the test server potentially costs us a lot of dev time, and will therefore be met with an instant permanent ban from the test server, and potential consequences for your main account on the main server as well.
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No problem buddy
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Hey Everyone,
The first DBOG roadmap is here! Seeing as we're going to open the test server to everyone this weekend for 2.0 open beta, we thought we'd reveal what we have planned for the first roadmap! As you can see from the roadmap, there are a ton of huge changes coming, some of which haven't been done since the official retail servers, like multiple regions at once. The last 4.5 years have been a gradual progression toward this and much more, and now that 2.0 is almost out, we can finally get started on some of the bigger changes! We're blocking out around a year to complete this roadmap before we get started on the next one. Roadmap 2 is at a decent stage of design right now, as is 3. We haven't yet begun design on 4 but I have some rough ideas of how it will work. Enough about the distant future though, see below for what's coming more immediately. This first year we are calling the tech rework, because much of our focus is on solving technology and QoL issues that are hampering the player experience.
2.0 Open Beta
Winter 2018 has finally arrived! Better late than never. Our philosophy going into this has been that a delayed game is eventually good, but a rushed game is forever bad. Inkeeping with that design philosophy, we've been hard at work on 2.0, and the open beta is finally starting this weekend. For those that don't know, 2.0 is a more malleable client than the client you are currently playing on. With that said, it is also an older build, and therefore requires a lot of work and testing to get stable and optimized. Slowly over the past couple of years, the other devs on the team have been working on 2.0. A few months ago I joined them, and in December we brought on around a dozen new testers to help finish out the alpha and closed beta stages of development. We now feel that the client is promising and stable enough to warrant an open beta. Beginning this weekend, all players will have access to the test server, which will now function as our PTR, or Public Test Realm. We'll drop patches off there in advance for player testing and to gather feedback.
- We'll be testing in 1-2 week flights per level cap or focused area of testing.
- Current testers will be promoted to QA Managers and handle interfacing with and organizing the PTR players to advance bugs through the workflow to the devs.
- The major focus is fixing as many stability and gameplay issues as possible, and tracking everything more minor to be addressed later post-launch.
Regional Servers
As you can see above, the first (and hopefully not the last) regional server in addition to NA will be an EU server. This plan has been in the works for quite a while, and now that we're almost ready with 2.0, the time is quickly approaching for us to branch out to a second server. I have a tentative design that should work for this without splitting the playerbase between the two servers. It will be a non-trivial amount of work, but based on what I've seen in the client and server, it should be doable. This hasn't really been done since the NTL days, so some or all of this plan may change as I get under the hood and attempt to implement this.
- When the design is fully implemented, each region should have 1-2 normal channels, 1 Hardcore, 1 Seasonal, and 1 PvP channel.
- New regions will begin at cap 45 and progress through the level caps slowly.
- Once a region has caught up to the max level cap, characters from other regions will be able to join it, and vice versa.
- Regional characters will not be able to obtain items or meaningfully interact with other regions until their region has caught up to max level.
- GP will not transfer between regions until max level.
- We are currently exploring the idea of re-releasing the founder and anniversary packs in order when a new region is released.
Hardcore Channel
Over the years, we've heard many complaints from older players that the game is just too easy, and things were better in the good old days. This feedback, coupled with how interesting games like Hardcore WoW have become, have prompted us to design our own version of this and give it a shot. Given that this will be a standalone channel with a quarantined environment (should our designs come to fruition, anyway), we won't be pulling any punches here. There will be no more room for complaints that the game is too easy. You'll just be able to join the Hardcore server and enjoy all the difficulty you could ever want! We're even going to bring back some of the older, more frustrating designs. Here are a few potential ideas we'll be trying to implement:
- Characters that die will lose all of their gear and titles, equipment included, and return to level 1. All of their skills, wishes, quests and teleportation points will be reset. The only thing that will remain is their name.
- Upgrade Stones will return, with lower success rates, and item breaking.
- Disassembling will have a chance to break items.
- Attaching Gemstones will have a chance to destroy the Gemstone, and/or break the item.
- The only way to obtain Dragon Balls will be DB Scramble.
- Higher mob difficulty scaling.
- As with regional characters, Hardcore characters won't be able to exchange items with non-Hardcore characters in any way.
- You will have the option to tap out and convert your Hardcore character to a normal one.
- We are discussing full open world PvP, but haven't come to a decision on that yet.
- There will be rewards exclusive to Hardcore characters that are not available for normal or Seasonal characters.
Seasonal Channel
If you are familiar with Diablo or PoE, those games have focused seasons with ladder resets every few months. If you really enjoy a certain level cap, the Seasonal channel will be your way to experience that. Every month or two there will be a new level cap until max level, and once max level has been around a month or two, the seasonal channel will be wiped completely of items and titles. All Seasonal characters will return to level 1 much in the same way they would via the Rebirth/Advanced Adventure mechanic. Here are some of the Seasonal ideas we're working on:
- Leaderboards for highest Power Level the fastest, dungeon clears, and perfect gear.
- Exclusive rewards for Seasonal characters that are not available for normal or Hardcore characters.
- Themed seasons with challenges tailored to that season, such as global mob buffs or increased difficulty in certain areas.
- You will be able to convert Seasonal characters into normal ones.
- Feedback is appreciated for this as we are still hammering out the designs for the Seasonal channel and content.
New Website
While this isn't the juiciest of news, it can't be put off any longer. Our server has made great progress in making the game easier to install and making the launcher smarter, faster, and easier to use, but the antiquated website is a pain point for us and gives new players a bad impression of the level of quality we're prepared to provide. We have to make a new website, forum, and a wiki. We need better discord integration with the game. However, we'll squeeze in as many new features and QoL improvements for players as we can. Here are a few of the ones we'll try to implement in this roadmap:
- Website, forum, wiki, and discord integration with the game to reward engagement outside the game.
- No more dual credential confusion with the forum and website.
- New API endpoints for things like Auction House lookups, item sale history for price checking, GP/Wagu item availability, character equipment lookups, and Ranked Battle/Budokai history.
Full English Localization
While DBOG is further translated than other projects, we've put off a full English localization for far too long now. Much like the push we've made to finish 2.0 over the last few months, we will be turning our focus to a fully translated game this year. It's just not something we can afford to have in the game anymore. New players will no longer join and see broken English translations leftover from teams past. DBOG is better than that, and we're going to finish localizing the game into English to reflect that. Once we are finished with the English translations, we'll move on to localizing for other languages, and bring on translation teams to help. We are discussing opening this to the public as well, much like the PTR, but there would be quality control considerations.
Amnesty
Over the years, we have banned or otherwise driven out via moderation many of the older players who were using DBOG as a soapbox or outlet for their frustration. Over those years we've also created new tools that give us options to moderate or punish players without outright banning them, like the PvP and trade bans. While the game is a better place without those people harassing and driving away the players, we are not blind to what it feels like to lose your main account in a game that you've played for many years, and we're aware that many of those players were permanently banned before we created the new moderation tools. For these reasons, shortly post launch we'll be offering amnesty and forgiveness to those players in exchange for very long or permanent mutes/trade bans, depending on the nature and severity of their previous behavior. We feel this is a good middle ground for giving these players back their accounts, while removing their ability to disrupt other players via chat. Keep in mind this is only for drama related bans. Anyone who abused bugs or botted will not be offered this redemption.
Assorted Post-Launch Goodies/Misc Changes
Here are a few miscellaneous things we're planning on sprinkling in throughout the roadmap, along with as many QoL changes as we have time for.
- Inventory rework
- Crafting rework
- Box rework
- Item pickup filters
- Smaller patches (work has already begun on this)
- Changes to client to prevent thievery by other projects (work has begun on this as well)
- Referral program
- Mod support
- Launcher support for Linux/Steamdeck
- VIP/CBT/OBT removal from the game
- Text wordwrap
Final Words
Normally, we don't call our shots like this and give details about what's coming next, mostly because we don't like to promise things until we know we can do them, and we don't like giving the other servers the chance to rob our designs. With that said, we are confident the only servers with the tools, skills, and time to implement these ideas other than us, are on good or neutral terms with us. We'd like to thank Ivan from Crisis, Grender from OpenDBO, Forest from Galaxy, and Sendoku from UDBO for helping us with 2.0 development in various ways.
Given the comfort level we've built up over almost five years of maintaining and improving the game, we're confident we can pull these things off. We've pared the roadmap down from the original plan, which was about twice the size of this, to what you see here. There will be other changes during this roadmap as well, but many of them are things like staff tools or are too small to lay out here.
This will be a considerable amount of work, and opening new servers with new channels will present new technical, funding, and time constraint issues as well. Hopefully this makes our decaying of Daneos era GP and relaxing of GP shop design constraints in the past few months make sense. We are not silver age Batman villains running away with sacks of cash. We made those changes after long, careful consideration, because we need your help to implement these things. We are not going to charge for channels the way other servers do. We will continue to keep our focus on making the game fun, for free. This is the first of at least four roadmaps, and we will be taking advantage of every bit of knowledge and experience we've gained running the largest DBO server for all these years to fill out those roadmaps with more things like this that you've never seen in DBO. The future of DBOG is bright, and we will get there, together. As always, have fun playing and we'll see you in game!
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I haven't had the time to look, I'm sorry buddy. I will try soon but I have a lot of work going on right now.
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It's possible for quests to point you to another world, so there won't be a quest pointer. Are you sure this quest isn't about entering a dungeon?
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Who knows? The future is a mystery,