There are some solutions in threads floating around, nothing perfect yet though.
Posts by Verdant
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There was some discussion about the break points, we'll see. I'm not opposed to adding more later.
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Hey Everyone,
I know you've all been in the dark about the new upgrade system, so here's a little sneak peek of how it will work!
Notes
- The Upgrade Kit levels will be u14, u28, u42, u56, and u70
- As the level goes up, the Kit drop rate will become lower
- Level 14 Kits will be the most common, and probably have a drop rate similar to Dragon Balls
- Level 70 Kits will be the most rare, and probably have a drop rate similar to the current stone drop rate
- There will no longer be higher drop rates based on mob rarity
- For example, Supers will have the same drop rate as normal mobs
- Stones will be removed from quest rewards, drops, and popo boxes
- All stones in your inventory will be replaced with another reward
- Stones are not gone forever, they will be reworked into another new item
- The upgrade rate is still 100% success
- The Upgrade Kits are tradable
Crafting Details
- Starting at u28, the Upgrade Kits can be crafted
- Each kit requires 5 of the previous tier, 50 of each material, and a Zeni cost starting at 50,000
- For example, a u28 Weapon Upgrade Kit requires 5 u14 Weapon Upgrade Kits, 50 of each special material 02, and 50,000 Zeni
- Each recipe will drop from different enemies/bosses around the world, along with UD, TMQ, and BID bosses
- You must be at least crafting level 9 to begin crafting, and you must be at least the level of the tier below to use the recipe
- For example, to craft a u28 Weapon Upgrade Kit, you must be at least character level 14, and crafting level 9
- The recipes are permanent
I'll hopefully have this in your hands just before or at the start of cap 55. We still have to do a bunch of testing, and change all the quest rewards, and a few other changes.
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Now that is interesting. I bet I was in the ballpark, and the second mouse belonging only to the VM solved it for you.
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[EN] Patch Notes - 2020-12-23 - Christmas Patch/Token Shop Update!
Hola, la mayoría de los artículos disponibles están aquí.
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I suspect this is happening because of coordinate mismatches between your screen and the VM, or the VM's inability to completely accurately know when/where you're clicking, and for how long.
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70 for now, we're not going past 70 until we have some content to fill in the gap!
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Hey Emrahpt,
Welcome! You're trying to donate? You need at least one level 10 character to do that.
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Not yet Zebiru, I'll be working to unbind most items soon though!
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I suggest to add account banker, this green key that for 30 days give us Banker inventory account-wide. Maybe add it to token shop or just made it free, automatically.
This is already coming next patch, sort of. It'll be in the cash shop for 1 point, and I gave everyone at least 1 point.
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I'm not so sure we should, I finally almost got all the original set delivered, and cap 55 is coming up soon, so I need to work on prep for that
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I think it'd be much better to give those classes more interesting skills, than just a flat farming bonus %.
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Hey Flocker,
I'm going to do some work on this soon, and raise the rate a bit.
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Thanks Shotaro! I'm actually going to start working on an even better system soon!
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¡Ok, te he enviado un mensaje en discordia!
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Hola Risk,
¡Puedo ayudar! Por favor envíame un mensaje en discordia, Verdant # 4492
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Hey andik,
The founder's packs were available for purchase between 2020-08-01 and 2020-12-18, you just got them by donating to the project normally. I may consider extending that to the end of the year though, let me talk to the team.
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Hey xekevara,
I can't reveal any details yet! I'll start implementing it in the next week or so.
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Okay! I think I know what's going on. Can you send me a message on discord? I'll get this fixed! Verdant#4492 is my discord.