I agree. The option can come in handy
yup, I didn't notice any increase in fps too
Broken option dont exist anymore, thatswhy it only shows fail.
I've fixed the error message when broken appears.
This is great news. Broken option was so annoying and waste of so much grinding time!
Keep it up!
I faced that lag in both new client and old client, basically sometimes when u try to buy the scouter it doesn't allow you to do so.
If you log off the channel and log in again, you can buy it. I tried it and it worked.
It could be a lag in internet or something.
you want an Easter event on a sever that will be wiped soon?
It's better for Daneos to invest his time in fixing the bugs to release the actual game.
to be honest the camera doesn't work well in any direction. Needs total fixing
he said on the comments of his thread that he didn't even decide yet about those stats.
He even changed his mind about strange attribute and said its probably gonna give "reduction of energy or physical crit damage" instead of 5% lp
I believe that adding physical and energy armour penetration was very good idea as now humans can find a good way to penetrate those heavy namek and majin defense tankers. It's a good step.
I support what Iceman said. Making the props capped is better than completely removing the props earrings from the game, make it capped at 8 to have max 40% by doing 8x5
As far as I remember, since the old scouter system is returning, anti crit chips would return as well if I am not wrong, which means fighters and SM can say goodbye to crit..
it is not so a big deal
great namek 30k LP have with 5% 31,5k LP
20k normal namek get 21k
majin like my ultimate 17k LP have 17,850
Yeah that's acceptable. At the beginning I thought the prop earrings gonna work and multiply this number by so much, thats why I was concerned.
But since its gonna be disabled, 5% alone is acceptable
will property earrings still be able to increase those stats? Like 9 prop earrings will increase the 5 elegance energy armor penetration after maintenance?
It's a good idea and I support removing Lp% increase from strange prop as well to not have characters with extremely high HP, especially nameks.
Keep up good work
wild increases armour penetration, armour penetration means that you ignore physical defence, meaning that you will deal more physical damage. So fighters/swordmen do need wild.
Yes that's right. My bad, needed time to get it xD
so now there's actually a way to improve your class in general (martial artists need wild, spirutalist elegance,...) rather than just being lucky with the attribute on the weapon/gear depending on who you fight.
Thing is though, +5% max lp on nameks at lvl 70 will be quite rediculous if there still is a % rating increase with majin buu buffs and accesory. Or a certain cap must be provided.
I think you misunderstood something.
Wild would then be needed to deal more damage to physical defense users, so not martial will need wild but need wild to defeat martial.
That's what I understood so far.
But what's the new crit damage formula differences?
And if property stats disabled, does that mean property earrings will no longer give offensive and defensive increase except those stats u mentioned?
Alright, have fun.
A few a_hen_ dogis don't have an icon, but you can see them at the screenshot with all dogis.
Also before you search for hours a_hen_ dogis aren't in costume they are in mesh_costume_engineer
You can see them in the unpacked texture files
That would also be your next step in modding. In opj.pak you learned how to switch the models.
In tex.pak you switch how those models are painted (with the textures, they are allways named .dds).
Most of the mods here are just repaints of the textures of dogis.
I understand. I will only be switching dogis tho but I won't need to repaint them cause it looks just perfect the way it is. (Big fan of current orange color xD)
But this info can come in handy for the future.
Thanks again for your time and detailed explanation. You are awesome. Keep going bro! ❤
There's no reason to be sad...It's just a test.
What matters is the official release of the client after the wipe. That's the real deal.
Hehe yeah after you did it 2-3 times and understand the difference between obj.pak and tex.pak modding this game is a piece of cake
If I want to know the name of a dogi I search the icons
mostly they are named
then you just have to know the race and gender (e.g.: "_h_m" for human male) - nameks also have their skin color in the name
you can either download an old icon folder from my 4th post in this thread (the new dogis from lvl2 box aren't in there cause I created that folder before the time they got implemented) or you can download the dbo modding tools (also in the 4th post here) and use the unpack tool to create your own
They are in unpacked\texture\gui\icon
Also in the 4th post there is a list with the names (the lvl up dogis are missing there tho too)
Yeah you mostly understood right:
Like if you want to switch hls_cos_11 so it shows hls_cos_116 when you wear it
You extract hls_cos_116 (the dogi you want to see)
Rename the file as hls_cos_11 (the dogi you have)
Open obj.pak and overwrite hls_cos_11 there with the new hls_cos_11 file you renamed (that was hls_cos_116 before you renamed it)
(I mostly extract the hls_cos_11 too so I have a back-up and can switch back again)
Works also with armor, back and head dogis, some weapons, hair, scouters, some vehicles,...you can do much with experementing
Now I fully understand this. I downloaded the folder for dogis codes from 4rth thread, so now it's easy to identify every dogi in the pack folder and switch dogis easily since I know the codes.
Thanks again for your effort in helping me. You're wonderful. Wish you a nice day bro. ❤
You are lucky, normaly I wouldn't have the time to really take up requests, but in your case it can be done fast and easy.
You can switch any dogi with any dogi there is.
Here is a quick tutorial on how to install it for the guild dogi:
Back-up your whole pack folder from your dbo folder
1. Open resource tool as administrator
2. Go to your dbo folder then the pack folder, then open obj.pak (without any number in the name)
3. Search for a_dogi_01_h_m.dff
4. Right Click and select overwrite
5. Replace it with the file in my archive
6. Go get a guild dogi for 7.5k zeni
Enjoy your doginotice you don't have enough zeni so you switch to another character to send you some
8. Enjoy your dogi
If you want to switch it with another dogi so you can use dogi balls too, just tell me which one
Basically you just have to rename the dogi file of the dogi you want with the dogi you have (for the name there are lists/you can download the icon folder in my first 4 threads and look for it)
Here are the files for it:
Omg you're super genius! It worked so easily..
Thanks so much for the detailed explanation and file. I am speechless ❤❤💖
Just have a question, when you buy a new dogi from anywhere, how can you know for sure the name of that dogi in the customs folder?
For 4xample, in LVL 2 popo box, we get random dogi that can be a suit, yardart or red goku dogi etc. How do you identify their names in our pack folder?
And according to what I understood from you, once I identify that file, I have to rename the dogi file i want to have to hold same exact name as the one I am gonna replace/rewrite, right?
Thanks a lot for everything bro