Posts by Shii

    Unfortunately your logic makes no sense.

    First off....your math is entirely wrong. Let's say your attack normally does 1000 damage. With the way props work, if someone had 60% props, you'd do 400 damage against them. After Glaring Slash, they have 30% props now, thus you'll do 700 damage. If they had 30% props by default and you used glaring slash then, you'd go from 700 to 1000 damage. This means no matter what you gain exactly 300 damage. But now that props are half as effective, you only gain 150 damage no matter how high or low someone's props are. So it's indisputably a nerf.

    Hello,


    1000 imagine that as the base dmg when both you and enemy is equally in props, if your enemy has 30% more def properties than you, then your dmg will be around 700, and if you have 30% more properties than him then you'll deal 1300 to him = you either gain 300 more def or 300 more dmg = 10 dmg per %. And if you have 1000 base dmg equally after the update, the gain of def will be 150 and the gain of dmg will also be 150, because both values got reduced. If the target has 15% more properties def then you'll deal only 850 dmg, and if you got 15% more properties, then you'll deal around 1150 dmg. You just compared the raw dmg of 60% to 30% after update, which makes it look like the dmg got nerfed and the properties defense is superior against Glare, but both actually the same after and before the Glare, 150 dmg which is also 10 dmg per %.

    I don't see anything wrong with it, because Glare is modified also, if it kept as it is 30% it will be very strong.


    "Have you ever been in a battle against someone with huge cooldown reduction, who eventually got you in an infinite loop of knockdowns and stuns? Have you ever seen a battle where a Martial Artist or Plasma Majin won because you missed both your stun and most powerful attack, the two most decisive skills in a battle? How can you possibly vouch for DEX and cooldown with a straight face? While increasing damage and defense sounds powerful, this game isn't all about damage. Some skills apply other effects that props won't save you from at ALL. Most will agree it's the stuns and debuffs like Slow and Fear that truly decide a battle."


    Yes, if you wear the same stats you'll lose against them. A good player will know what to do in that situation and find a way to beat them by using either resistance gears to avoid their stuns then counter them or using Focus gear to gain success rate against their high resistance, it depends on your class, besides there is other factors other than DMG and DEF that determine the battle like you said. I don't want to repeat this again, but things like that is likely will be changed in the upcoming updates; it's just experimental.


    And the N properties is fixed months ago.


    Regards,


    Shii

    Hello,


    And no, I have to disagree with the Glare being nerfed in PvP perspective, let me demonstrate it for you briefly.


    Before the properties update. For example, you have around 60% properties and if someone used Glare on you, it will decrease your properties by -30%, and you'll have 30% properties left until the debuff ends, which is 50% of your total properties.

    After the properties update, you'll have around 30% properties and if someone used Glare on you, it will decrease your properties by -15%, and you'll have only 15% properties left until the debuff ends, which is also 50% of your total properties.


    I just wanted to say that the only thing that will effect the PvP balance is the alternative stats of properties, like DEX and cooldown stats. This update made them more viable and encourages users to use them instead of relying on properties only. I might agree on increasing the value of properties to around 0.7- 0.8 to help the PvE players and make properties stand out a bit or make them more useful in different situations.


    In conclusion, the update was to balance the game and make other stats more viable to players and useful, while maintaining the properties effectiveness in different situations and making them stand out a bit compared to other stats. So the properties value might be changed and will be experimented in the upcoming updates.


    Regards,


    Shii

    Hello everyone,


    First of all, I appreciate all the feedback that you guys submitted to this thread, and I just would like to tribute to everyone who took their time to type their feedback.


    About the Dogi ball bugged effect. It's unfair to punish everyone who took the advantage of this bug, because it was a bug that the developer forgot to fix and some people just took the opportunity to use it before it got fixed, like the brown boxes bug where you can get higher than the maximum effect, and these bugged items are still haven't been removed. People have spent CP on these items and got incorrect value for their equipment, and we don't have to repeat this always, these items will be removed after the PoB phase.


    If we wanted to punish him for that, then we would have punished everyone that got these bugged stats equally. This bug happened months ago, before he became a Mod. If he did bug abuse during his Mod career time, then he'll get banned and punished with the other players that got these kinds of stats, if Daneos decided.


    In the end, we can't punish the whole community for a bug that the developer forgot to fix or wasn't aware of it, and everyone deserves a 2nd chance to redeem themselves, unless its something very bad or they kept on breaking the rules.


    Regards,


    Shii

    Hello,


    You can try this example of speed build (Speed Build PvE) with this build is good for solo & party. (You can change anything from this build to your preference).

    Blitz Fist is at level 1 because in a speed party with karma you can easily cap it, and in solo PvE Thunder will cap your speed if you got attack speed of 50% from both weapon and sub weapon.


    And this one for PvP (Hybrid) (Hybrid PvP Build) (You can change anything from this build to your preference).


    Regards

    The DragonBalls needed for SSJ/Giant Namekian/Pure Majin forms are only obtained on Saturdays during the DB Hunt. There are two events starting 11am & 8pm GMT(+0) which last for two hours each. You'll need to kill mobs that are marked with DBs on your radar or scouter and you'll have a low(ish) chance of receiving a DragonBall as a drop :)

    ^ and also make sure that the mobs are not higher than your level by 5 or lower than your level by 5.

    And you need to have a scouter with this function. (You can get one in Korin Village from the Scouter Merchant)

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    Hello Jazu,


    When you use the flight skill passive from the cash shop, it will give you an error like this one "Your level is too low", so you'll have to use it when you reach 30.


    Regards,


    Shii

    Hello,

    The game is in PoB phase. Also, try whitelist your DBOGLauncher in your antivirus so it will be able to proceed on patching it, and never try to launch the game using DBO.exe.


    Also, you don't need to be a founder to play the game.


    Regards,


    Shii

    Unfortunately, you can't change your current class, so you'll have to create a new character in order to get crane hermit class.

    Try to delete your user folder in DBO Global - The Server Revival/user/"username folder".

    If it didn't work, then you have to try and reinstalling the game, since that error happens if you are missing a file.


    Also don't run the game using DBOG.exe