This might be dependent on the games resolution as it's fine for me
Posts by Lostcoco
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When you apply fuel whilst riding, then stop and start moving again it applies
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Also happens to me when i exit the game, comes up with "bugtrack"
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https://www.youtube.com/watch?v=MkDBzLZ5ffE
also let's you try and change the attribute but then says you don't have enough zeni
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This is only a bug with the "Flying jet squirrel" you get from the gift boxes.
Also, the yellow fuel doesn't increase speed on any vehicle.- IncorrectAlso, changing from yellow to red on a vehicle doesn't increase speed either, you need to get off the vehicle first.
Edit: Looks like you need to apply the fuel, get off the vehicle and then get back on to actually get the speed increase.
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This also doesn't work when trying to use an area revealer
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Remove the RNG
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Still undecided between Fighter, Turtle and SK
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- Cash Shop
Possibility for people to sell/buy cash for/with zeni. (Currency Exchange)
Account bind all cash shop items.
Make it only so you can trade zeni for cash points otherwise this would ruin the economy once all the CP is refunded for the wipe.
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Lostcoco you put some time and thought into what you suggested. And you suggested it a couple times xD And you know that i was always against it. hizeee wrote what i wrote back then too. It just means that over a certain amount of time, server will be full with +15, 100% guaranteed xD That's just a no go. Also what i read from you know with the prices is wrong. Can't make a suggestion using prices even for an example cuz prices can change. Also the wipe thing is not 100% through so in case of wipe your suggestion would be screwed,
Haha yeah I've been putting out this suggestion for months now xD. I feel like with my suggestion, if you make it near enough impossible to get +15 (but still make it available for the people who want to either cash loads or grind loads.) it would be fine.
I feel that almost everyone that plays this games goal is to end up with +15, everyone who plays for long enough is going to end up with +15 anyway so i don't see why there's a need to make it so RNG dependent and not how much time you put into the game instead. +10 was considered pretty good back in the day, with +12 or higher only really seem by big cashers. Why not make it so everyone can achieve +15 even if it means that they have to grind 3-5 hours a day for a month straight just to get 1 +15 item?
I feel that if the upgrade system is changed from luck to more of a progression system, the games life span will be longer as the players will set their own goals on how they're going to achieve their required upgrade level. For instance, my goal in this game is to get +14/15 on my main character. With this in mind, I can see that if one +15 item takes me x amount of grinding to obtain, I'd be able to set my goal and work towards it by grinding x amount of hours per day. Now, with the current system, there is no progression, it's just all luck based. I can grind my ass off for a month straight accumulating 1kkk, spend that upgrading my items and then end up with my items being +12 max. This just makes the time I spent on the game almost useless as I've grinded for nothing. With my system, let's say i farmed 1kkk in a month, If a +15 piece of armor costs 200 advanced stones (about 400-450kk) i know that i'm able to achieve +15 in 2 pieces of armor and +12? in the third piece of armor. This would make players much more inclined to farm for their stones as they see the progression whilst grinding.
+15 is end game, and you have to reach end game at some point. If the 70 cap lasts 8 months, then reaching end game should take around 5 months. By end game I mean you have maxed out 3 or 4 sets of armor (tmq and cc armor)
If you really want +10 to be the norm, and anything higher to be very hard to obtain, you can easily change the amount of stones required in order to do so.
5 - 6 - 5 advanced (5 White Stones)
6 - 7 - 5 advanced (5 White Stones)
7 - 8 - 5 advanced (5 White Stones)
8 - 9 - 5 advanced (5 White Stones)
9 - 10 - 5 advanced (5 White Stones)
10 - 11 - 20 advanced (10 White Stones)
11 - 12 - 25 advanced (15 White Stones)
12 - 13 - 30 advanced (20 White Stones)
13 - 14 - 35 advanced (25 White Stones)
14 - 15 - 40 advanced (30 White Stones)
= 175 advanced stones (350kk-437.5kk)
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Who’s choice was it to cash in a .50 completed game in the first place? But dw, most Wipe supporters just want their cp back.
Mate I've cashed a f*ck ton and i'm happy even if they make returned CP only able to buy stuff that are untradable
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No disrespect but I would literally have full +15 under a month if this happened. If they implement this, then they need to make Advance much harder to get OR MAYBE increase how many you need to gurantee a +15. In many mmo with a system like that, the amount/cost needed i to gurantee the max level of an item is beyond outrageous....but thats the objective.
I suggest the following:
You should just have a counter that counts every upgrade stone you used on the item. Once you reached the max for one of the categories, then you should have the choice to automatically +15 that item. So For example:
Namek Gloves:
0/300 Advance Weapon Upgrade Stones Used
0/900 Weapon Upgrade Stones Used
- If you reach the max on either, then you can automatically upgrade to 15 by clicking the option.
P.S. Not saying the amount should be crazy high but it should definitely not be low. It should be very hard to achieve. This rewards the time that only try hards would put in (Try hards arent bad...Im one)
5 hours of grinding per day for 30 days straight to achieve 5 +15 items does seem quite easy now that i think of it. I like your idea but it's basically just a different version of mine (Certain amount of stones equals an upgrade) My idea can obviously be altered to make it a higher amount of advanced stones needed to get achieve +15. It's just if Daneos chooses to use this type of upgrade system, it's just gonna be whatever is easier to code in for him.
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New upgrade system idea
Make each upgrade guaranteed if you put in a certain amount of stones (Could keep the old system and have new system if players would rather gamble?)
+15 items usually cost around 250kk and advanced stones cost around 2kk-2.5kk.
1 - 2 - 5 normal
2 - 3 - 10 normal
3 - 4 - 15 normal
4 - 5 - 20 normal
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5 - 6 - 5 advanced (5 White Stones) 12kk
6 - 7 - 5 advanced (5 White Stones) 12kk
7 - 8 - 5 advanced (5 White Stones) 12kk
8 - 9 - 5 advanced (5 White Stones) 12kk
9 - 10 - 5 advanced (5 White Stones) 12kk
10 - 11 - 10 advanced (10 White Stones) 24kk
11 - 12 - 15 advanced (15 White Stones) 36kk
12 - 13 - 20 advanced (20 White Stones) 48kk
13 - 14 - 25 advanced (25 White Stones) 60kk
14 - 15 - 30 advanced (30 White Stones) 72kk
A total of 125 advanced stones needed in order to achieve +15 - If advanced stones cost 2kk-2.5kk and white stones cost 400k a +15 item would cost from 300kk-362.5kk
Going by my own personal experience with farming, I was farming 2 advanced stones, 4 white stones and 4kk from selling trash per hour which equals to 9.6kk-10.6kk per hour (Let's just say 10kk). So, if you're farming 10kk per hour, it would take a total of 6 hours to achieve +10, 12 hours to achieve +12, 30 hours to achieve +15. (This is going off advanced stones costing 2kk each)
Now, let's see how much it would cost in dollars to get 125 advanced stones (300kk) - 5 dollars gets you a Level up 30, which then gets you around 20kk in game. It would require 15 Level up 30s to achieve +15, which costs 75 dollars in total. 75 dollars or 30 hours of grinding seems like a fair trade off.
Now let's see how many days it would take you in order to achieve +15 from grinding a specific amount of hours a day.
1 hour a day = 10kk per day, 300kk per month (1 +15 item per month)
2 hours a day = 20kk per day, 600kk per month (2 +15 items per month)
3 hours a day = 30kk per day, 900kk per month (3 +15 items per month)
4 hours a day = 40kk per day, 1200kk per month (4 +15 items per month)
and so on...
In conclusion, +15 items should be very hard to obtain like how it was in tw/kr. So, with my idea I thought that if you make 1-10 easily obtainable and then make 10-15 incredibly longer/harder, it would make having highly upgraded armor and weapons less common and make the game way more harder in terms of spamming cc dungeons which then would prolong the games life.
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Untradable cash shop cosmetics would be a cool idea. Gives people the incentive to donate and also gives the cosmetic a rare feeling
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Hello guys, today when I woke up, I went to check the game and found out that my Dbog launcher.exe has disappeared. Did the admin remove it for some reason?
I am certain that I haven't deleted my launcher!!
It's not in my recycling bin either. What's wrong with the launcher?
your antivirus may have flagged it as a virus and deleted it
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DBO was fun for me because of the people I met and befriended. The game also just has a certain charm about it that you can't really explain that makes you want to keep playing and grind for better equipment.
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Not really anything to do with the client but i'd like to see the server moved to a different host country so people in Europe get better ping.
Obviously this would depend on the % of players that are in Europe in comparison to where the server is hosted (I think it's in America as i get 120 ping from the UK)
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Unbelievable how people are suggesting to nerf spirits slows, will make them even more useless in 70 cap pvp if they do that
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Decrease stone drop but also implement the upgrade system I suggested a while back where it takes a certain amount of advanced to get +1
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Why does anyone even think that a skill like guard should even be in the game? Just adds much more uneeded rng to PVP especially when it's maxed and getting a lucky guard will win you the round