It's not Pokémon here.
What does this have to do with anything nor does it make sense.
It's not Pokémon here.
What does this have to do with anything nor does it make sense.
I don't think you guys know what counters are. There have to be and are going to be counters in this game. A counter is a class or hero being better against another one.
Every moba or mmorpg has this. In mobas there are certain heroes/champions that counter other ones and in mmorpgs there are certain classes that counter (are better against other ones).
This is going to happen. You can't make every class have a chance against every class, it's almost impossible. Certain skills just aren't going to allow this. I've been seeing lately of you guys complaining about that. For example you guys are saying "turtles can't do anything against karma, we have to change that" ok.....there are classes who can't do anything against a turtle. Sk is an example of this. It's called a counter. You just have to try your best to play against that class or find their weakness.
Some of you are just bias and doesn't want any weaknesses with your class.
Interesting. So now Cranes can tank thanks to the massive amount of CON they can get from buffs.
You're complaining about cranes, who aren't even op, but yet asks for turtle buffs. You don't make any sense at all....
Not to mention this really isn't even a big deal tbh.
Cranes buffs
Excited
Hello
The blitz fist attack has 40 seconds of recharge , Using the Concentration buff, the Blitz Fist skill gets infinite.
forum.dboglobal.to/wsc/index.php?attachment/3133/
forum.dboglobal.to/wsc/index.php?attachment/3135/
So my suggestion would be : increase the duration of the Fist Blitz for 10 minutes and recharge 11 minutes.
lol
Display MoreHi I play with other games than i invent a new and simple balance to dbog. the Key the MA Quick Attack.
From Quick attack would be remove the stun effects and add about 15.000 base dammage without crit. CD, target and range not change.
Consequently the Dende\Majins receive a counter class and Namek Tanks also receive high dammage at CLOSE combat(because MA only a Dash skill with close range dammage).
Now the Nameks too op, specially Dende and SK. If they receive a counter 1 shot at close range(then fighter also receive from dende speed, sk bleed\crit...etc), then all class would be effectiveless. Suchs as Turtle\Crane will be less focus. Or If Fighter not come to at close range from QA then the dammage also 0 but QA will be CD.
Finally all class win a 5v5 if playing him properly at toward range or close range(dende\karma speed at 35 meter range, turtle, at 45 meter range, Tanks 35-45 meter range, Majins have start def - att buffs and MA have close range dammage).
Every class, if play properly win the situations\matches.
But need the very high base dammage to QA, which kill min. a dende (without crit) or Tank(with crit or without crit and +needle skills) that others (Turtle\Crane) receive more less focus at game.
Thx.
lol
Buff Poko ......
So we have to download the entire client again? Also is the ob already on and our cp is back?
I honestly wouldn't mind them wiping again. I'm sure there is going to be another bug. I say if another bug (big game changing bug or abuse of course) occurs before the level 70 cap, wipe everything again once the 70 cap comes. Then that should be the last wipe. If not, then keep everything as is.
Looks like my xp suggestion made it into the game. Thanks! :V
quoting your own words . Just because you want it doesen't mean it should be implemented.You are only thinking for yourself and not other people.Of course not everyone is going to use it,and im quite sure a decent amount of players wouldnt want Daneos to waste time on this feature. Stop being hypocrite please and just think that other people might see things differently.
Quote my own words because you have nothing else to say? K....Anyways I'm not being a hypocrite here. I don't think you know what that word means. I just suggested something and here you come saying it shouldn't be in the game just because "Only some people will use it" or because you won't.
i swear is the first time in 5 years that i hear of this maybe im just left out idk but then again if there are only 'some people' then it's not convinient for Daneos to implement this feature for only a few people ... its like i would ask for a personal request cuz me and my friends want so ...
Pretty sure plenty of people would use this feature if it were implemented in the game. Also during the old dbo times people use to ask for this feature quite a lot. Just because you don't want it doesn't mean it shouldn't be implemented. You are only thinking for yourself and not other people. Of course everyone isn't going to use it. Like everyone doesn't use every feature in the game, but I am quite sure a decent amount of players would use this.
There was a wiki page that was originally planned - but this so far hasn't fallen through due to the lack of support that was received. Maybe the team will look into building one again, but it will be discussed.
As for the second suggestion, if a player doesn't want to receive experience, then stop killing monsters period. It's clear that a level 29 only character would be an alternate character, and a player can easily level up an alternate character to farm. This has always been the case ever since DBO TW, KR and HK.
In any case, farming on a level 29 character is actually insufficient and would take longer than farming on a higher level character. Why would a player want to farm on a weaker character? That doesn't really make much sense, as it would be more time consuming (due to having lower LP, lower defense, not having a range of skills). It's easier to kill mobs on a higher level character.
That's not true. Some people have a level 29 as their main and don't plan on going any further. Also if you're level 29 you could be farming with other people who are high levels that are helping you. Also not all gear is tradeable/sendable so that is another reason why I suggested this.
the thing about turn off exp and turn on seems ussles ...i mean nobody will farm at lv 29 for items they will most likely have another character higher level and with that one the will provide items for the lower one so i think the feature ur looking for is kinda eh and about the wiki you can either go to dbocom(not advertising i hope) and go on forum sections they have what ur looking for but you need to search ,best regards
It wouldn't be useless, it would be useful. Some people don't want to go pass a certain level. Also not everyone will have a high level or make one and I'm not just talking about for kid budokai purposes.. Also that still isn't the kind of wiki I'm talking.
official wiki from original game xD
http://dragonball.wikia.com/wiki/Dragon_Ball_Online
and gameguides
No, I'm not talking about like that. That could be apart of the wiki I'm talking about, but I meant like this.
Here is an example for another mmorpg called Wizard101.
http://www.wizard101central.co…ard101_Wiki#axzz57VcrlJ9J
You can go here and you will and can learn almost everything about the game. The classes, dungeons, bosses, etc. Here is an example from a boss/mob on that game. I typed in a certain mob on there, it shows up. http://www.wizard101central.co…e_Atheneum)#axzz57dfagIp1
You see, it will tell you all the details about the boss. The health it has and if you scroll down further it shows you all the gear the boss drops. I mean like this.
I have plenty of things I can suggest, but here are my two biggest suggestions.
Number one. Developers you guys should have a wiki website for dbog. The wiki website will have all the mobs, dungeons, gear etc there. This right here will let us know where and what we have to farm for certain things. So for instance I want a piece of gear and idk where its at. I can just type in the piece of gear I'm looking for and it will show up. If I look up a boss and click it on the wiki site it will show everything the boss drops. You should get my point now. Lots of mmorpgs have this.
Number two, I think you guys should have something to turn off xp. This will let you turn off you getting xp. Some people don't want to go pass a certain level. Big example is for people who wants a char for kid budokai. You don't want to go pass level 29 because if you do you won't be able to do budokai. So people who are doing the kid budokai have to farm for gear and of course you farming (meaning you will kill mobs) you will get xp. Eventually you will level up and you won't be able to farm because you risk the chance of leveling up. So add a feature where you can turn off experience gain. That's it for now.
I'm planning on having three characters if I'm not lazy. They will be mighty majin, poko priest, and crane.
I stopped playing dbo on October 1. So basically a month before it shut down.