Posts by Box-head(boxbox)

    Crane Hermit Skills


    tSYdKb4oTA9nCtuCZ6r1dIzQTIQn2pLn6cpyIxql3Cs7asK0aAQLUgLTRf1_1i8WxQcw5vUKHgmW_xc9Mi9inHRzHR2buJDDjQ3nIazq4eibQWdOBwwalHpLQT9L_dU_Wfj79ZNkCrane cyclone: you automatically get this move when you complete master class. hits multiple targets and cast faster than mystical crane typhoon but its weaker in terms of base damage and dot damage. upon testing I found I was doing 198 lp per 2 second with 1 sp and 427 lp per 2 second with this skill maxed out in sp. red rp ball does help with damage output its the only rp ball I recommend for this skill


    egyZN8qqpClV28y1NDSEm4iKHmyLg9vnKr6j1h5EBJNKsXqxg5F8dTu3MhIgbmpeXYWFNC0zNolnjxJTGoES0N_LilhCWpe_CbjFeVfBEAlJdUsgzfZ4GDjPHiUpK3Fx7rQ3gaJ2Crane Presentation Mastery: This passive buff increases damage done by all dots as well as increase the duration of dots. This is the most important passive buff and all good cranes max this buff as it makes dots more effective when maxed out it provides near double dot damage with a minute of duration increase. Trust me it’s worth the sp!


    LlEujFmHb17n6Kh0pyCCBwdXY9dgsZGw1of589xRBikA8z25u_WjFxLtrWkIQLNEKZ0QmCb1A0AHSCrp2WUDEmByF48J2MpcZIEEjcIJK_ua_24RjnUw8mrnSl1TwhlyaNNWwkoCCrane Discharge: the ultimate non ranked or budokai buff for a crane It increases Life Points and Energy points by 14 points(more than 1000 lp and ep) when maxed 26 points is added to those stats. This move increases survivability in the pve world and on the platform in Korin. In pvp its a skill to use near the beginning of a match to increase surviability against tanks My recommendation is if your a pve build max it. in pvp its up to you


    vISc9j7vZ962vmKOobEeq7EX76QIZZnX2E_NkvVq9C61px8Y60OTujsgCQGY4i8kdSXMpqTqBA1EWjJTavs5KseIhNaQpBAMA1IADklr6KGMsvXehwTPlLONis-3Al0MOHFrglBiResist It: This buff increases the likelihood of resisting confusion, fear,sleep, and stuns from an enemy who is trying to cast it on you. Its usefulness is more noticeable in pvp against classes that rely heavily on stuns and/or confusion to beat you. I recommend maxing this skill for a pvp build. Complementing this with resistance items will make you a hard crane to stun In pvp matches. It does also work in pve situations on mobs who have stun skills or confusion skills.

    KSxLAsLiqpfNp2LKaLUAI3FDbWIvO_Rw96aioWi3EDH-uR44VIefePyEKZiWpAqw5guJMkbJmNQSCnnleYYDuJwWw7hrj79ayjNqrdMHUhWFEzcGh-1ivyRVkL0csM3g09J0-0kH Hypnosis: This is a very important move for cranes for both pvp and pve this move must be maxed. Here is how it works
    It is and should not be treated as a stun it takes 2 seconds to cast and only has 35m of range and will not race any other class that has a real stun If you cast the move and attack the target (exception dodon ray barriage and double gut buster the move will end immediately and target will attack like normal.
    Cranes can utilizes this move in several ways.
    1) They first fire off as many dots on a targets as they can then use sleep so the dots can damage the target while they can’t attack you.watch their health weather away .
    2) While target is asleep they can utilize the time to debuff the target and charge a knockdown move to continue the string of attacks on the said target.


    3)utilize gut buster or dodon ray barrage to provide damage to target without waking them up! (broken not fixed skills will wake oponent up right now)


    Hypnosis needs only 1 rp ball increase duration but honestly I would not recommend using any rp ball for this skill in pvp, just use rp balls for what ever situation you have for pve


    yTvAk_ZaumSqr4FeR1c_q3_JwbBzeUrZRdjzCR6uEdlWrLEccJWnqFKVPgsCa8PvMcxoJSQZcgf58jIksXqvX_3JWN1a9HhyksH5vGV86819EZ2xCuckqBAhw4AiFV8-KssyglW_Increase persistent damage time: This passive buff increase your characters energy attack by 9 on first sp and goes up to 31. Its recommended to max this for spiritualist because your most useful moves rely on energy attacks. But as soon as you hit crane hermit you do not need this passive as mention many times on this thread dot damage is not increased by energy attack or physical attack only the base damage is increase (base damage is not important to a crane hermit)


    ti1llKJYFvxzmRi9P6LYQS2ZNgZBj-ZRapSbUBTv3g34-cn8fONlPxU2WTU7PpRlk_6IE-x2-6dkbokidTAniMhWBp-yNBRyoGX9EZGMj724Ys4YePbQDn-po75rSlKN4SyOxesTIncrease persistent Damage: This Passive Buff is very important for crane hermits but not really necessary for spiritualist since there move useful moves are energy attacks. For a Crane increasing dot damage is very important since it’s “the bread and butter” of the class. Maxing this passive when you have master class is essential to getting more damage from all your dot skills. 1 sp only does 5% while 3 sp does 22% increase.

    iumvYtGYz6ZthoYm3qFTWHjgrmmwrSsDBMXCs7EU2GjPT7Xg9loabaIDz3Jxl5lRNGAB-H9kBliAGziAI4lPlJ5YrxIWBOVPo6nqrwXOxUJx03EQIwOizK_DeiC39diCP-H2jXwg Spiritual Cut Damage: reduces targets energy damage at 10% when max 20%. Just like physical curse I would not recommend maxing this skill as theres better debuffs out there. Dont rp ball this skill


    odgpg0UIq_v7FKMwjYYMHK5K9VluSmUA9ziTJxWz9bU6RImNx2RvwnubfWGH6qsGzDcEuHnQAlHgNPCje1a9B92af2V-NMZ5uplJZO_PXqfY5YESCcNY7D7Wz4ea5Q7x7dZByW9lEnergy Reduction:heal yourself or a target by reducing energy gives 76 lp every 2 seconds for a decrease in 7 energy. max sp it gives 194 lp for 20 energy. This skill is like using food for your character except u don’t have to sit down. Sounds good . please note thou most cranes don’t max it as it has little use for pvp, attacks get so powerful that 194 lp per 2 seconds isnt very helpful. Food pots can be utilized in pve to a similar effect if you are not in a battle and are in a safe place to rest. Dont rp ball this skill


    YlAINzYuyEUl_FdAh_EX7HVZzJvpBM54DzDmhK_1hSyR2a_pCOEHlNW6CXNtrG2hFKZfYW4FfcJW6sjcHPg2lom4kpfpVGzJ_KRAtRl0J7nXTX2Ml4QejzoGhcW1joVYSTK9VMrbPoison Bleed: does some state damage and inflicts poison damage to your opponent with a 2 sec cast time. This is crane masters only poison move which must be used before using spirit wave (cranes only stun).. This move does provide versatility for a crane hermit. Depending on your play style and desire of build pve or pvp you may wish to incorporate this skill in your crane hermit arsenal. I use it but many cranes dont. Maxing this move out does cost alot of sp 10 in total to get to the move so use at your sp at your own discretion. rp ball i recommend is increased damage (red ball) . You want more dot damage since its not that great, also the break guard takes too long to fire off on a target a smart pvp player wont fall for this rp ball. UPON TESTING I FOUND A MINIUM OF 80LP PER2 SECONDS WITH A MAXED OUT SP DAMAGE OUTPUT IT GOES UP TO 263 LP PER 2 SECONDS


    oYUtX4YWHgkZ3hqjSoPaf2hfOEOXru1TKCXiWNM6R-pDIii57djfbNgvp10gAElb9OqEAdG69ELGYv7Xs_FsyghfkmrdJGmOd6ulrXzpfKg3aXxbE_5L7K4JQDI5ROk_0nLL8aCY
    Spirtualist Bleed go to move this is the first bleed you get that is very useful for a spiritualist with high dot and quick cast time. For crane the move gets outclassed by dodon ray; but I recommend spiritualist to max this before 30 and try it out remove after lvl 30 since it gets out classed. If you like this move then you most likely will enjoy having a crane hermit as your master class over a turtle. min damage per 2 second 228lp per 2 second, max 394 lp per 2 second



    0XqFM9rvqJrwfQLE6ocCVSoGN9Ovd7NwrZnDoKsV-TCLZo-Qp_rRz8O2uS6oOFR1PzxlSVN0PuZiSXFiy0evFfD3-Q-X3Pf6Cd-3lyDbFC7-pUzUCNDPG20cNmboNRKhS11eB595 Weaken Defense: This is a spiritualist best debuff in my opinion. It lowers both energy and melee defense of several targets. It does 266 with 1 sp and over 500 with 3 sp. This move is great for the spiritualist so you can fire you main energy attacks to get more damage. It’s good for a Crane because it allows there base dot damage to be larger. This move is great for pve or pvp ( I would recommend this move in pvp to be only used when a target is asleep, ) . Dont use rp ball for this skill increasing the duration by 7 seconds or reduce cooldown both not very useful for skill as it has already a rather quick cooldown and last long on the target.

    kVbGVcUaYjmI234kc9taG0qZdpS5GMV1gHyqoTw3XnW-4gyTNUbxqLgH87H9t9FnXRkiRd7qfLhj4n9wcPtf_7qNXZtzbKlQwlA5TJmkjiIoP_4O3zxVuf3mTqigXhmDDjqGjoT-Spirtual Damage Boost: The first buff you learn increases energy attack by 11 when maxed increases energy attack by 46. I recommend maxing this when you’re a spirtualist but not a crane hermit. Crane Hermits use damage over time skills which there damage does not increase the bleed or burn skill! If you increase you energy or physcial attack it will only increase the first hit (base damage) of the dot being cast that’s all. You will need 1 sp used on it as a crane to get to you hypnosis skill but that’s all. It is usefull in pve for both spirtualist(maxed sp or 1 sp) and crane (1sp only). Dont use rp ball for this skill at all no need since it last way longer than cooldown.


    y502HhKHp2p2saZCiL5kNiPwlERhBHLWj_jbm0ikGJ2ygPcqAVq8u9xW3foiE8FHJVzwvE4PUE2Mje-8lWP7MC9dr570NRswJDqvoynMKOGVMo3XAzROqHl-xI3utpt-bh8f9XDWEp recovery: sacrifice life points to gain some energy points. This skill is garbage just use pots to heal your ep, personally I have never heard of a crane putting more than 1 sp on this skill and they only do this to get to hypnosis skill. Recommendation use only 1 sp. I have rarely used it to help me in a pinch in grinding for levels so meh. Dont use rp ball at all



    JDUqtycsvwwA9T-FyDwOe0e8u_pgDc56o9J7OjdOlZdr_85VzQ5CA1IkH7X6hFVLhkGkH2f3Pu2pKw1KNkLWaQXWmxULX6kEJxyx7Xa79qTj700Czgn9CzXxKLWy4U0wulT00iN7Speed Restrain; Reduce your targets speed by 80% for 10 seconds at max its 90% for 22 seconds with a quick cool down of 24 seconds. This skill is extremely handy for pvp and pve. Against melee targets with little to no range this move practially slows them to a halt and you can fire your long range attacks as they have to dash to get closer. My recommendation is to max this for crane hermit and spirtualist use this as a starter move against melee bosses or mobs and use this as a starter move against melee targets like fighter and sword in rank matches.



    JE8s6RxCEuJH1zRQPDV_eVG_kd01THkJ3Kjq6txe33nLsrCZ4j9UnkWR_WAgumkfIYlFagM3ouxdzB2ARkoLwqVF8ihwdJS6dYwlu1HQFseLBid2IC4ELM1CxjbSZ-0um-4lYp-F Spirit Ball:a Spirtualist go to move for damaging targets if u get behind the target it gets 1.5x damage and even slows target by 4%. Max this move out as a spirutalist but don’t put any sp on it for crane hermit as theres way more better moves in a cranes aresenal. Rp ball that you most likely use is increase skill damage but in pvp rank if your opponent decides to guard you can kill him in one shot with guard break keep this in mind I have actually beaten people with this rp ball on plat :)


    VFrgGziikPSqZNa5_4rMC8ulke6Vul4wbuUTgm9XCSu3fvjbq0v0DpjpDF-cA6KjFtW_zaEJ9A_YOmw9IY_k7pNiG14j7zITAf5xQxfq-26W08umfUgD5ur5Zr7GVsgmOiCwM2Z-Solid Bleed: the first burn your character will learn. This move is my recommended burn for cranes as it has decent range 25m a good area of effect 8m on 32 targets and it cast rather quickly this move can be complemented by energy heat wave to confuse targets. Upon retesting I found it has a minium of 111lp per 2 seconds and a maxed output of 457 lp per 2 seconds. If this is going to be you burn move maxing this skill out for cranes is VERY IMPORTANT FOR A NEW USER some cranes don't have any burn moves and still do fine in pvp scenarios even with bleed reduction gear. but I recommend for new cranes to have a single burn move either fiery shout or solid bleed for pvp purposes as it helps with reduction bleed gear.
    RP ball recommendation increase skill damage output as this does increase the dot damage and actually does more damage Compared to the 7 second increase.

    SKILLS Spirutalist (all dot skills listed have been tested on mobs in papaya with a lvl 70 crafted +0 glove and +0 fan)


    w7aGn8XynvoWAPr4VUcpfGwvSF-BqMhva1KrraiYD_dlQQA5qAZrCGbD4hFY-JoeJRMHotDZ34oYdUondkdZNZ3iijjoe1rk0pg2r6XOh8LpmJRpJxQDAkHmxoKDpR28Fgjh-rJBDouble Bleed: one of the first skills automatically learned in game DOES 16 abdominal damage and 120% state damage this skill is not worth adding any sp to as it hardly does any damage over time or at all for that matter and has 25m range. To make matters worse this skill doesn’t get stronger with higher levels by the time you hit lvl 20 your auto attack will provide more damage than this move. min dot damage per 2 seconds 34 lp max damage per 2 seconds 146 lp


    GKe1dt46KOEXzfJ8EQOuNclRxVyIoFgi7wgSXIK5E18JXQq6d4sS_M0LcckQME5bpihCwu_ADtIbZO4wtheNB1sMkBTHMCZpQeQlAprxHula1-k_YwlxwCd7xZtmSHlkAYhip-WyRapid Shot: one of the first skills automatically learned in game does 41 energy damage plus 93% energy atk damage, this skill is a go to damage move in lower levels as a spirtualist. It’s a great move to finish off targets quickly and effiecently . Personally once you have your crane hermit master class I would not add any sp to it keep it at 1. It is still a usefull move as you go up levels but maxing it is not necessary basically this is a quick move to finish off targets useful in pve or pvp. For rp balls to be utilize I say only use only increase skill power (red ball) to maximize damage!


    Vz9JUKZMSdeEvVbgxQUHo9f0XMS9fxAH3vCT_AEi74g6BMAGIA4OWgdKmUAbSPpJhtBhis09HftzDKKAScyIAPF-w88HR73cVs-MPT9WF3h-My0D3zRpCkRlpjfrtJ5CXlAy_FOg Area Bleed: This bleed affects 32 targets within 8 m of target does 25% state damage and does 23 bleed damage per 2 second with a cooldown of 3 seconds (fastest recharge skill) Sounds good but it is a skill not worth any investing too for a spiritualist or crane hermit as its max 5 sp only gives 81 bleed damage. You may have to use 1 sp if you are going to have solid bleed as your burn skill.min dot damge per 2sec 50lp second max dot per 2 second damage 176 lp!


    THak28NuiDhMh_eBqWkwjrkuYp1dM1ZwIjRJV1_7OtEQgI9vWtCxyQNGduPDZchgVgTgQUMacRRZC_YScQXPckzBaG1jOqLaIQZ78VHgcMk2qKO1X0-qTk3nISDqqhbJdQn9JoIA Physical Curse: the first debuff skill you learn, 10% reduction in melee attack, at maxed sp it reduces melee damage by 25%. I would not recommend maxing this skill as theres better debuffs available for both spirtualist and crane hermits, but you will need to use 1 sp inorder to get more usefull skills. As a lvl 70 crane I use this move once in a while in pve but never in pvp. If you have 1 sp you dont have an rp ball option but if you chose to have more I say reduce cool down so you can target another victim


    3b0QxW2c-wZKUH87O7z8s_bYTlXqWAjCdqH_G3IHhZGOTBZgsD43d2dVg4DTbnpRxDySeYGhjb9m5tjzchpBFwDFj22s1h5vrhOrzxqQIk4MO9zJfP0mzpaVClec2HCMXWn1ny3W Kamehomeha:A decent spirtualist move charge your energy blast of 1 second and fire 67 damage plus 100% energy damage. It’s the spirtualist only knock down move with 4 sp At maxed sp it does excellent damage but once you become a crane hermit forget about this move as tri beam cannon is a much stronger move at takes less sp to make it better. My recommendation is to max the sp of this move while you a spiritualist then when you hit lvl 30 and want to become a master reset you skills and forget this move existed it cost too much sp to make it good for a crane hermit. Rp balls Ill recommend are 2 knock down for bosses or if you do rank before master class. For your average pve mob the rp ball I recommend is increase skill damage

    Hey guys I saw a great way to show and explain build from echoson Build Helper : Fighter Skills [ENGLISH GUIDE] for a fighter i thought to use his format to explain cranes
    images?q=tbn:ANd9GcRKd9oqjL_eaoat5y6ay5K-w3GerjbpPiibz9LRK29hfJWTlsDn180?cb=20091107181301


    Cranes are a very unique class in the game.


    There class relies on dot's (damage over time) and debuffs to kill opponents in long drawn out battles, they are also the only human masterclass with a heal move


    For some Crane Hermits can be hard to play and thats why they are the least popular human class in dbog. I'm hear to help encourage more people to try out this fascinating class and to give information about the wide arsenal of skills and abilities that cranes wield.


    Theres Many Ways to build a crane none is perfect it all depends on your play style. after reading this use the link below
    to build your crane tools.dboglobal.to/?tool=Skill-Calculator&class=Crane-Herm


    all dot calcs are based with the full crane presentation mastery and increased persisted damage updated version june 6 2017 Heres a quick summary of strenghts and weakness this class


    Strenghts of Cranes:
    1) they rely on Dot's (they ignore attack and defense status guaranteed to do the damage that they advertise no matter what)
    2) dont need to upgrade weapons. Since they use dots as there main form of damage upgraded weapons are not needed. see brackets above to know why.
    3) THEY ARE BEST DEBUFFER IN THE GAME see skills below
    4) there skills and builds can work for both pve and pvp (very interchangeable)

    5)they have decent stuns duration but they work differently than other classes see skills sleep and freeze. (skills with mediocre duration spirit wave and energy heat wave see how they work below)

    6)Great cooldowns on dots. most of cranes dots have fast cooldown good for spamming



    Weakness of Cranes:
    1) Not a Newb friendly class, players new to this game might struggle with the cranes skill set
    2) Lack of a true stun. Cranes dont have stuns like other classes usually there stuns require a certain type of dot present or they wont work.
    3)Long cast time (alot of cranes skills have cast time inorder for the move to work) actually they have the most moves with a cast time, if its a sleep move, a strong energy attack or a strong dot cranes require some time to charge there best moves while most other classes dont.
    4) Long cooldowns (cranes skills like thousand slashes, have the longest cool down inthe game with 1min 45 seconds without cd gear) alot of crane moves have a very long cooldown which doesnt allow them to easly crank off the same combos as quick as other classes.
    5)Short Range DOTS (some of cranes dots are very short range, leaving them exposed for an enemy stun to hit them while a crane is trying to get close enough to hit there target)
    6) IM not a FAN of a cranes weapon (bad joke lol) c kinda looks shitty to be honest a fan really wtf was those creators thinking.

    7) very squishy die easily in pvp, dont expect to survive more than a few hits in battle and expect to get 2-3 shotted.



    http://tools.dboglobal.to/?tool=Skill-Calculator&class=Crane-Hermit&build=01001004001001001000330300013251112163231333540100000 That is pretty good right now. No thousand slashed bc does not work. No burn build bc there is not anti bleed. added searing Crane bc 2 points left.
    You need to know that crane's are not that op below 60 lvl, they need to be high lvled

    stevens build is perfect for the current sever status

    I like that idea. It motivates people to keep playing instead of remaining afk the whole time and even incentivates them to make parties instead of farming alone as the objetive is only to kill mobs.

    I agree with this idea, stones past u30 should not b added to token shop it takes away the part of farming for stones


    but maybe instead give this incentive if u are in a party and a stone drops everyone in party gets the same stone


    another idea to compliement the prevous one is to make stones untradable to prevent bots from farming just to sell


    these are just ideas love them or hate them 8o:thumbdown::thumbsup:<3:evil:

    However you might be mistaken slightly? You mentioned that you are a Dende? Which means you have already picked your second class so you can't reset at NPC.
    You need to find a Green Reset Book from a player or get one from the Cash Shop. I suggest cash shop since it's technically cheaper as players overprice them by so much (usually around 80 million per book) But i can't cash so i can't really talk too much about it.

    I believe he meant dragon clan not dende i have called dragon clan dendes in the past due to there healing and because poko preist not as popular as dende healer

    brown books are bugged atm inorder to reset the skill to one with brown books at the moment. u will have to reduce wolf fang down to zero then reduce that skill down