Using these estimations, (while ignoring my bad luck because I call hax) I'm disinclined to believe that the 1/1000 odds are correct, and it's likely the the odds are much lower!
Hello, although I appreciate your effort and passion to show us these calculations, you have to understand this is based on your own personal experience.
Increase Stone Upgrade drop effect
In this thread you can see some people also have low drop rate but other have normal or good drop rate. For instance, I have a guildmate who recently dropped around 3 stones in about half an hour (2 reds one purple) in papaya island, last map of the game.
You know why is that? The way I see it, it's because the rate isn't calculated on you and only you - or only one player -, it is based on all the players. A drop rate of 10% of lp potion doesn't mean that everytime you get 10 drops one MUST be a lp potion, it means that this should be the case as an average among every player, all the time.
No matter the drop rate, higher or lower, you won't drop the same amount of one kind of an item EVERYTIME. One day you might drop 3 in 20 mins, other day not a single stone in 2 hours. A drop rate isn't a rule, it is - surprisingly - just a rate. While you have zero drops, someone else is dropping stuff (not to make you feel bad, but that's the way it is). And you know why drops work like this? Because otherwise everyone would be done in no time and there would be no need to have a transaction tool as elementary as an Auction House to exchange stuff for zeni and zeni for stuff when you don't get it directly through farming.
Except stones in this game shouldn't be treated like shiny pokemon: They're not the rare treasure everyone wants more than anything else, no- They're a necessary part of the game that allows us to improve our gear as we level up. Dragon ball online without stones would be a significantly different game.
I don't know a thing about Pokemon games after the game boy color ones xD but stones are far from being shiny pokemons, that I can guarantee.
This server has so much potential, and for people who don't have much time to grind (I could've been questing this whole time, but my week off is over) this would provide an excellent incentive for players to grind more often. I dedicated my time to this research to contribute to the community in some capacity, and I'd love to hear your responses!
I am sad to inform you that this game is considered as a grinder mmo: that means that most of the time you have to grind and grind. Even questing is mostly about grinding mobs all the time, what changes is the skins and the level most of the time. It isn't supposed to be easy and can easily be tedious. It's a specific genre, and sometimes people don't understand that the better thing to do is to also spice it up a bit, do not only grind solo or quest solo all the time. Now we have UDs and BID1, those are fun ways to enjoy with guildmates or other players while also getting exp. In the future we'll have other instance like TMQs, other BIDs, CCBD and Budokai to enjoy ourselves, so keep that in mind
Another suggestion would be able to purchase stones on the Token shop, except raise the prices of the darn things. I have nearly 1200 tokens, and with 100 tokens per u70 stone (BLUE OR RED ONLY, NO PURPLES OR GREENS OR WHITES), that might seem like a decent trade-off...
I have to disagree with this suggestion as it would crash the game with afk players, and an end game item like u70 stones shouldn't just be given away by being logged in.
Getting back to the last quote, an mmo game demands time, some people have more and get to 70 with endgame gear in some days/weeks but other just level slower because they have less time. AND THAT'S OK, it is not a race. You should enjoy everything. I can be an example. I already have a lvl 70 char, and had last night free to play (after a long time). I also have an alt who is lvl 48 now, and decided to level it up. I went to UD3 after making some parties and had a nice time, made rookie mistakes, had some hard times with some mobs, died once or twice, but I had fun. I had more fun with a Under lvl 50 than with a lvl 70. That doesn't mean that I don't want it to level up ofc, but enjoy the road, do not only think of the destination.
That's my take on this subject.
Cheers,
Aru :dpeace: