Display MoreGet some good upgraded gear with crit-boosters, and don't use it's Knockdown RP if your focus is dealing damage. You'll be surprised what you can do with this versatile move at it's limit.
Anyway, time to bring some of my Martial Artist suggestions to light, a class I'm very familiar with.------Class Name: Martial Artist
----Skill or Passive name: Final Effort
--Current skill effect: 8m range on 32 targets
--Things you'd like to add or change in that skill: 15m range on 32 targets
"Sorry Vegeta, Buu survived your life-sacrificing explosion because he stood 10 steps away from you." I think it's ridiculous that a stationary attack draining 1100LP from a non-LP & non-e.attack based class with the highest cast time in the game has the range of a firecracker. Also, I think it makes more sense to switch the level requirements on this move with Stronger Energy Barrage's.------Class Name: Martial Artist
----Skill or Passive name: Concentration
--Current skill effect: Reduces skill cooldown by 18(lvl1), 21(lvl2), 23(lvl3), 26(lvl4), 29(lvl5)
--Things you'd like to add or change in that skill: Reduces skill cooldown by 9(lvl1), 13(lvl2), 18(lvl3), 23(lvl4), 29(lvl5)
This move at level 1 is FAR too generous, especially when you consider most sensible Martial Artists must go down to this skill anyway to max out Roar. You just put in 1SP and you get a HUGE buff letting you spam your most powerful skills far more often. Alot of 1-trick pony builds have to sacrifice very little because they can save 4SP just to leave this on lvl1, and I think we should make them sacrifice some SP if they really want to spam their most powerful moves that bad.------Class Name: Martial Artist
----Skill or Passive name: Fortitude
--Current skill effect: Increases SOUL by 8(lvl1), 10(lvl2), 16(lvl3)
--Things you'd like to add or change in that skill: Increases e.critical hitrate by 6(lvl1), 8(lvl2), 10(lvl3)
------Class Name: Martial Artist
----Skill or Passive name: Might
--Current skill effect: Increases STRENGTH by 8(lvl1), 10(lvl2), 14(lvl3), 18(lvl4), 23(lvl5)
--Things you'd like to add or change in that skill: Increases p.critical hitrate by 3(lvl1), 4(lvl2), 6(lvl3), 8(lvl4), 11(lvl5)
Both of these skills were meant to be alternatives to Spirited Roar and Prepared to Roar. But I doubt anyone will disagree when I say these skills are inferior in every way, which means the DBO devs only succeeded in creating pointless skills rather than making "alternatives". If it becomes like this, you'll deal less damage without crits and still deal slightly less damage WITH crits, but we'll at least get some people who can argue that critting more often without losing defense is worth losing higher damage. If people can argue things like that, only then can these skills actually be considered "alternatives" rather than useless fodder.
Both Fortitude and Might add up crit% of what they are. For example Fortitude adds up e.crit% and might adds up p.crit%. Giving p.critical hit rate on might wouldn't bring balance but rather give SM's and Fighters crit rate that they don't need. Also the buff shouldn't stack up with roar (if that is the way you want to balance it).