Posts by SHEEN

    Here is the deal. Dark Warrior was made inconsistently in DBO. The skill set and everything about DW just stated the "Only PVE" quote over and over again.
    To change DW into at least a more production class in PVP, you need new skills that can keep up.
    I honestly can't think of anything DW can do to be better while making everything balanced.
    Also, a transformation for DW is a really bad idea! If DW get their own special transformation, than all nameks should get it as well, and we all know how strong SKs are already, and I do like to see SK getting better, but it will destroy the balance/un-balance of the game!

    True, but even sometimes in PVE in mid levels dark warrior struggles to maintain aggro, SK's can maintain aggro more better, but they have to sacrifice something in their build, still SK remains the king of DBO. Perhaps some sort of buff(green skill) then.

    Hey guys, I was thinking of ways to make Dark Warrior a bit better in PVP, and control agro more.


    Do you guys remember the cinematic trailer for DBO? If not well here it is: https://www.youtube.com/watch?v=p84nBxAwQOs


    Around 3:10, the Dark Warrior powers up/transforms into a form that would seem to rival SSJ in terms of power. His eyes turn red, and he emits a purple aura around him with purple electricity.


    latest?cb=20120229195801


    Perhaps this form could increase his Physical and Energy Damage,letting way for unorthodox Dark Warrior builds, and letting them be able to keep up in PVP, because lets face it,every Dark Warrior except @Sendoku has little chance of winning solo Bodukai.


    Of course the game has to be fully ported, and bugs be fixed, but this could really help Dark Warriors be a more viable PVP class, and maybe this should be a thing in Dragon Ball Super, so that Piccolo isn't a cheerleader anymore, and can actually shit on some kids.


    What are your guys thoughts?

    This is exactly the point i've been trying to tell you... he's not going to change it in the Pre-Beta server... Big changes like this aren't going to even be thought about properly until the Beta or after Beta sever goes up :P

    Literally every other game I played has a auto disconnect function after X amount of minutes, and Daneos has stated twice the token system is getting reworked before Beta, so no I don't understand what you were trying to say and don't understand why u are against a feature that would make the game better for everyone while not punishing anyone.


    People would afk before they go out in real life, and come back with tons of tokens and buy upgrade stones and shit on everyone in Kid Budokai. AFK wouldn't be an issue because of server stability or capacity after pre open-beta but people would abuse this.


    You even said in your other post the token system won't be changed, then you say it wont be changed in pre open-beta, then Daneos says it's gonna be changed soon.


    There would be no punishment or downside for having an auto-disconnect feature for anyone besides people who would want to abuse the system and get easy Kid Budokai wins. You shouldn't be able to dumpster people in tournaments and ranked battle just because you logged in hours before they did and got easy upgrade stones.

    The system to receive tokens while being afk is going to be changed soon anyway.

    Either this or an auto disconnect function would fix all the issues with the system, because when budokai and ranked battles are implemented, Kid Budokai will be determined who was AFK the most. I honestly think that a Auto-DC would be great because it would be easier to implement something like Raiden suggested:


    Anti-afk check every 3 hours:
    ka643o.png

    While i can see the frustration in you not being able to play due to channel crashes (i'm not an AFKer BTW it bugs me too) i don't think that it is fair in this instance because the server when fully functional can more than handle everyone who wants to play it.
    Especially so when there is a mechanic that gives us tokens for things in the token shop that can ONLY be obtained by being in the game for certain amounts of time.


    We still have to remember that this is Pre-Open Beta so server overloads and closes should be and are the normal thing to deal with. Once the Pre closes and the actual Beta begins the AFK players won't be anything but visual things to walk by or check gear out on :)


    Until then you just have to put up with it as i highly doubt kicking them will be appreciated due to the token system (which will very likely also not be changed)

    Daneos himself said the token system is lame and needs a change, and AFK people farming them are wasting memory and space for people who want to play. If you're gonna be AFK for 10 minutes im okay, but really logging on before you have to go to work or school for tokens is lame.


    Plus the current token rewards are pretty mediocre as well, so it seems kinda silly people are AFK for farming tokens.


    The way it should be is after 25-30 minutes you should be disconnected for being idle too long. It's not like you're getting punished hard for being AFK, just a simple DC will do.

    Its fine being AFK when all channels are online, but when only 2 or 1 servers are online, and you know you're going to be gone for more than 30 minutes or a hour, just logout. Maybe daneos should put in a script that disconnects players that are idle for 35+ minutes.

    we will be able to purchase instant 30 stone? some of us really dont want to go 1-30 again...for those who have tested over and over.


    if we want fair game lets just wait for open beta then play again its so simple because if you use that stone you will not exp the game that stone is just like cheat so if someone get stone and the other one didnt get stone is that fair at all so dont ask them to give us gifts the owner know what he gonna do :D:D:thumbsup::thumbup::thumbup:

    I mean its not hard to level up to level 30 if you just play and use the 2hour EXP boosters. I got to level 21 on my Dragon Clan in 4 hours. If anything maybe Level 30 stone should be removed.