Posts by -Saitama-

    Hello! I have a request if it's at all possible. (I don't know if it really is.) Would this version of Goku's outfit be able to be made? Thank you for your response and your time! ^^

    sure this ist not much ^^ at the evening u have it ;)

    xenoverse girl is makeable and trunks too ^^
    teen gohan with cape is at the moment not quite possible.
    But the broken combat suit is possible too of teen gohan


    must give me time to make it all
    but at the evening i think im finish with all the stuff ;)

    Tutorial for Dogi switch
    (BACKUP YOUR FILES FIRST)



    Step 1:
    open DBOResourceTool.exe



    Step 2:
    Go to your DBO / pack directory



    Step 3:
    Now you open the File : obj.pak (thats for the 3d Models in the Game)
    not obj0.pak or obj2.pak only obj.pak


    Step 4:
    take the Dogi what u want to edit
    i take the Saiyaman now for the tutorial
    go to "item" and then "mesh_costume" thats for the Dogis
    As you can see from the list the Saiyama Dogi have the code : hls_cos_35_h_m.dff


    after you found your files, right klick and extract
    (To not get lost I would create a TEST folder where you pack the files)



    after you create a Test folder, extract the files into it


    Step 5:
    now you have the file in your folder grin.png ( The half we managed wink.png )



    Step 6:

    Now we switch the dogi with the Guild Dogi ^^
    so change the name "hls_cos_35_h_m" to "a_dogi_01_h_m" <-(thats the Guild Dogi)


    Step 7:
    Now click back on the DBOResourceTool, scroll up and right click on "a_dogi_01_h_m" and overwrite it with the file from your Test folder.


    Step 8:
    after a fiew seconds the DBOResourceTool says "Have Fun :)" and goes back to its starting position






    Congratulations


    You have successfully switch your Dogi file grin.png



    Now you can close the DBOResourceTool
    after that start the Game, Login and take a look how awesome you are biggrin.png



    As you can see the Guild Dogi looks now like Saiyama ^^


    Hope it helps a little and now have fun





    in a fiew days i show u how to edit the mesh models
    u need a 3d program like 3ds max for edit the meshes

    Tutorial for the Textures
    (BACKUP YOUR FILES FIRST)

    Step 1:
    open DBOResourceTool.exe


    Step 2:
    Go to your DBO / pack directory


    Step 3:
    Now you open the File : tex.pak (thats for the Textures in the Game)
    not tex0.pak or tex2.pak only tex.pak


    Step 4:
    take the Dogi what u want to edit
    i take the Vegito Boots now for the tutorial
    As you can see from the list the Vegito Boots have the code : hls_cos_58_h_m_boot.dds


    after you found your files, right klick and extract
    (To not get lost I would create a TEST folder where you pack the files)



    after you create a Test folder, extract the files into it



    Step 5:
    now you have the texture file in your folder ^^ ( The half we managed ;) )



    Step 6:
    choose a edit program to edit your file
    i choose paint.net for the tutorial



    Here just the colors turn and a bit green to the top of the shoes
    its a simple example



    Step 7:
    Now click back on the DBOResourceTool, right click on your file and overwrite


    Step 8:
    choose your file from the TEST folder and click it.
    after a fiew seconds the DBOResourceTool says "Have Fun :)" and goes back to its starting position



    Congratulations
    You have created, edited and successfully inserted your first Texture file ^^


    Now you can close the DBOResourceTool
    after that start the Game, Login and take a look how awesome you are :D



    Thats it ^^





    Here are the codes for the Files (i dont create them)



    Dogi Change Tutorial comes tomorrow