Posts by EchoSon

    To find out now how much exactly ssj boosted stats by X% is more likely impossible. Big Bug Thread or not it simply will get ignored for certain amount of time. Just boost stats for like 10-15% and that's it. And it's way better to focus on one thing than thousand different ones.Besides Daneos said it himself that he will customize Transformations. That means he gonna change stats and stuff.

    Most importantly, though, the run speed increases by about 50%, and attack speed roughly doubles. The speed is the reason why SSJ is useful, the attack and dodge bonus's are just a nice extra."

    Runspeed increases by 50%?! Attack speed DOUBLES?! Have you TRIED seeing what happens when you get 50% movement speed? Or when you stack Thunder and two 25% attack speed weapons to get 100% auto-attack speed?


    Before this update, hitrate increased by 15%, dodge by 30%, attack by 15%, movement&attack speed by 25%. I've calculated this myself. I'm pretty sure this is also what it was in the most recent retail DBO version as well. It's a neat lil' boost, until you realise Kaioken is more powerful and versatile, and the other races have way more impacting transformations.


    But there's simply no way Daneos missed a 1% stat boost on both SSJ and Kaioken, on an update that's ENTIRELY devoted to "fixing" Kaioken&SSJ. Everyone's been asking for SSJ to give a slightly more significant boost like the SSJ pot does. He probably got sick of it (and comparisons to Kaioken) and pranked us.

    Yeah, still its like a "super buff", like a "dragon buff" for example just without duration... It might need a little bit of buffing and nothing more.

    Nah, I don't agree with that. Dragonbuffs can be stacked with anything, giving nothing but advantages.(Though they're too slow to be worth it in Budokai/Ranked, just like SSJ) With SSJ, you lose the ability to use Kaioken and Thunder&Storm, which are both superior buffs, and therefore make it not an "upgrade" over your usual arsenal at all.

    If a mob's name is ???, that probably means your scouter is broken or off. Repair it at any shop, or press T to turn it back on. Don't worry about the "You will be banned for abusing bugs", it's just a default system message, not a warning. c:


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    Google translate:


    Se o nome de um monstro é ???, isso provavelmente significa que seu scouter está quebrado ou desligado. Repare o scouter em uma loja ou pressione T para ativá-lo. Não se preocupe com o "You will be banned for abusing bugs", é apenas uma mensagem padrão do sistema, não um aviso. c:

    so daneos has really nerfed attack speed eben with thunder? and no mkre dodge pots even in the official release?


    Has daneos confirmed it?


    Wow fighter became useless :S

    Dodge pots are either not coming back, OR will be severely nerfed. I'm not sure if attack speed will stay nerfed forever.


    The problem with fighters in TW is not just dodge potions, but that dexterity was EVERYTHING for a fighter. The fact dexterity boosted critical hits, which were boosted by their needles, made their DPS just as good(or better) than swordsmen, while making them untouchable all the same. This made swordsmen mostly replaceable. (They still had infinite knockdown strats, I guess.)


    That said, fighters have always been instable in viability. That's just how it works with a class that has no specialty's other than dodging through the power of RNG. Either they dodge way too much, or don't dodge enough. It will never feel balanced, and it's not a reliable stat like LP. So unless their specialties changes entirely, they'll always be either the best or worst class.

    Honestly, it's hard to say which is the overall BEST class when every class is focused on different things. But I'll try:
    ===============
    DBO TW
    ===============
    1: Fighter
    2: Turtle
    3: Crane
    4: Swordsman


    Fighter is placed 1 because of dodge potion and their huge dexterity crit bonuses. Despite the Swordsman's great DPS on boss and great options for PvP....they were one trick ponies, and other classes can do great damage in their own ways when they're creative. That didn't make them a terrible choice, just the least versatile class.


    =============
    DBOG (AS OF NOW. May change with patches in the future)
    ==============
    1: Crane(Broken skills, though I think the stun glitch was fixed recently. They're better at single-target DPS, can stun you until you bleed to death, and are still good enough for PvE. Very balanced class! Their main weakness is everyone having builds specifically to counter their bleed. >.>)


    2: Turtle(They can decimate you in PvP if they're given the upper hand, but otherwise they're mostly amazing for PvE.)


    3: Swordsman(Still one-trick ponies who are good for single-target DPS and have great PvP options)


    4: Fighter(Just a worse luck-dependant swordsman now. Dodge potion is gone, dexterity is nerfed, the dodge formula isn't perfected yet, their DPS and hitrate is worse than swordsmen, their PvE attacks are far worse than Turtle/Crane's, and I believe since attack speed is nerfed, that's worthless for them too.)

    ssj always. With any piece with 26 energy or 20 Ep regeneración that worth perfect. Also ussing cooldown buffs the cooldown time is only 20 or 25 minuts.
    Kaioken consume LP and EP a lot...
    The ssj only costa a few EP. There is not any posible discussion.

    I'm afraid you're picking "comfortable to keepup" over actual power and usefullness. Kaioken has very little advantage on keeping it up, since SSJ cools down while you're using it, while Kaioken doesn't. But it's actual cooldown is tiny. Remember, if you're getting SSJ's CD down to 20 minutes, that means Kaioken goes down to 2 minutes as well. We're not even CONSIDERING the possibility of picking ENG 26 armor, which could've been CON/DEX, actually useful for survival stats.(And CON helps to keep up Kaioken too)


    If you need to defeat a powerfull enemy, Kaioken wins due to it's higher attack power and stacking versatility. If you're doing a TMQ/UD, a stacked Kaioken absolutely destroys SSJ's buff and is incredibly easy to keep up thanks to healers. If you're in West City and want to dash around all fast? ...Kaioken, of course. Why waste a skill with half an hour of cooldown?


    Even if you just want to take out a group of mobs quick for grinding reasons, Kaioken is great due to it's small CD and non-commitment. You can turn it off the second you're done or uncomfortable on LP/EP, and know you'll get it back in no time. With SSJ, it feels like a waste to turn it off after 1 minute.



    also check Your power level and stats and Your Ep when you are ssj. Your EP up the 90% more than before.. Making a totally to 190% Ep in Your character... For the physical clases that thing not make any sense... But if you are crane or turtle... You will feel Your clases a lot more strong.


    Power level is irrelevant. If it mattered, then a Great Namekian would be the most powerful foe in all of DBO. EP is also irrelevant to actual power. That just affects how often you can use skills, and you should have enough EP as any race to take out anything before you ever need to worry, especially with a healer. Kaioken's LP drain isn't a big deal because it drains so little compared to the extra damage you would otherwise take from enemies, and if you have a healer, it doesn't matter at all.


    SSJ is neat to have, especially as a secondary transformation that looks awesome. But just because it's more comfortable to keep up than Kaioken, doesn't making sitting around any more productive. The ultimate way to grind mobs is in your base form. For everything else there's Kaioken.

    Other then that, i agree, ssj is just a garbage wish atm (even money is better).

    I mean, that's a BIT of an exaggeration. It's still a neat secondary transformation when you're in a UD and both Kaioken and Thunder are cooling down or something like that.



    Wait? Kaioken doesn't stack critical hit rate anymore? What's the purpose of leveling the skill & using more than Kaioken x1 then?

    Leveling the skill increases the Kaioken base damage. For now there's no reason to stack Kaiokens, however, as for whatever reason no effects aren't implemented yet.


    FIX IT @Daneos.
    Please. ♥

    "Fix it Daneos" to the rescue. :P ...I think it's putting it a bit too simply.

    If you take healer buffs into account, then of course SSJ keepup becomes a non-issue, but the same could be said about Kaioken, which grants more damage. As all human races are focused on damage, this puts SSJ second to Kaioken. The issue isn't about being able to keep SSJ up or not, it's that the transformation's stat boosts aren't worth the hassle of trying to keep it up in the first place.


    Also, you really should never consider SSJ for PvP. The transformation animation takes FOREVER, it's weaker than Kaioken, and it has a massive cooldown. You'd be a fool to use it anywhere other than the PvP platform in Korin. Trust me, I tried going Super Saiyan during a Budokai once, that battle did NOT end well for me.

    You could use full CD accesories, then use SSJ, Kid Buu or GN and your transformation cooldown will be less. I remember taking it down to 45 min in old DBO.

    Having full cooldown equipment + Martial Artist cooldown buff in DBO KR meant I could go SSJ every 14 minutes. Cooldown got nerfed since. ;~;


    What's more important is how useful the transformation is when you're actually using it. It doesn't matter how much ENG you have, you don't regenerate enough EP in combat to keep up fights for long, so you'll end up wasting time sitting around recovering you could've otherwise used to keep fighting. The stat boosts are minimal, and since you can't use better buffs like Kaioken or Thunder in SSJ form either, it's mostly just for toying around.

    what do u mean? WOlf fang fist are VERY MEH?? did u even max it in lvl 70?
    for pvp max WOLF fang fist pretty good skill for when NEEDLES ARE ON COOLDOWN. cause in pvp its hard for u use buffs.
    1sp on thunder is fine for pvp.
    for pve thunder 3sp+.

    While it's true that it's a very nice tertiary melee attack, it costs 5 extra SP just to max it. For someone who wants PvE and some good energy moves, the level 1 Wolf Fang Fist should be enough. If you're low on SP, you could even consider keeping Spirited Roar at level 1. Buffing in Budokai/Arena PvP is VERY risky, after all, and that's 6 SP you can put into ANYTHING else.


    If you just like Wolf Fang Fist or want that 20% extra physical damage at the cost of 20% energy defense(which doesn't matter right now) and 6SP, go for it, though. They're not bad choices, just not what I'd pick for a hybrid build.

    Spin Rush and Wolf Fang Fist are very "meh" skills that require way too many points to be useful at all. I suggest you level those down to 1 and use those points on High Speed Needle and Quick Attack instead.


    Thunder on level 2's fine, but you'll find "Storm" to be a very situational attack, and using it in PvE is mostly going to do more harm than good. Still, focusing ONLY on attack speed would set you up to be exploited. I'd recommend getting a maxed out Kaioken, or maybe even Intimidation.

    Wishing for more skill points or free skills is absolutely terrible for balance. Wishing for a 5-stack of 1-SP reset books would be neat, though! And with it only returning 5 skill points per wish, it can only be used to correct mistakes instead of just switching entire builds as you please.


    Cosmetic stuff like aura color and flight color, that's always cool for wishes! Maybe a "Dragon Dogi" would be sweet too.

    Yeah, that's how it was in TW too. Sadly, SSJ is pretty insignificant despite it's massive cooldown, EP drain and of course the hype of being a freaking Super Saiyan. Dodge-based fighters might prefer it over Kaioken right now, but if the critical hit boost from stacking Kaiokens return, then it will outclass those benefits too.