Why nerfing 1000 Slashes, when everyone has antibleed, and is a skill with 2 min of cooldown? anyone can do 1 hit KO Daneos, figthers with critics, SK with their critical Bold, turtles with their mighty Kames, but what about crane now? they were made for boss and to counter SK cuz Bleeds always negate defense, now tell me how do i beat an SK? if they have 100% anti bleed or anti para or anti confuse?, maybe if you cap it at 75% or 50% it would be fair, but 100% anti bleed? i know that the game needs a lot of reworks to balance some classes but you cant nerf a skill just because you loose in a duel with a it, again im not triying to disrespect you or anything but i dont follow the logic behind the nerf, ok! ill accept the nerf if you cap anti bleed at 50%, like cooldown... that would be fair enough and if is still a problem that a crane do a lot of dmg with 0+ weapons with bleeds, then put that bleeds increase with attacks and is reduce by defense, so by that cranes would need to have +15 weapons to beat someone, another thing is our combo it cannot connect anymore, anyone pretty much has their own combo, stun+hit, etc, but cranes rigth know just...cant KD, the target has 1 sec to move after the freeze skill ends and change the animetion of the KD, even mobs can move, so tell me how i suppose to pvp now? do i need to create an SK or a figther? because that would be a shame and an unfair matter, but i wont say anything, if you are Okay with all of this, then i wont bother you anymore, i have my ritghs to talk about this and defend my class, i hope you read this, PD: 1000thousand still a problem? then erradicate the skill and give us our old skills like lost in time(Paralisis like SK be like) and some others, before lvl 70 cap(lvl60)