Posts by ssjkiego

    I think you mean the lv 60 update?
    I played it and it was cool reaching a new lvl and doing all the TMQ's.
    (many people stayed at every TMQ and they were pretty hard and cool to finish tho.)

    its been so long, was it 60? yeah now i remember it was 60, but man before that patch leveling was NOT easy! reps and mobs gave like 55k and a level was like 15 million around 50. Those reps took 20-30 mins a peice if you were a fighter with IT or if you had teleportation popo stones. and there were like 50 mobs per rep.


    NOT EASY.

    I personally think it should be harder to level..I mean, it was very very easy to get to 70 (except for that bloody red map ^^) but the harder it is, the more time we have to spend ;-) I mean something like, an easy leveling till 30..a little bit harder till 50 and the 60-70 should be a lot harder to make than in the original version..this was too fast accomplished ^^

    Just curious, did you ever play the Korean version of DBO before the level 70 update?

    You better create a poll else you wont achieve anything.
    My opinion, its a bad idea. You can do that in pvp private servers but we want to create a version which is like retail with bug fixes.

    Yeah alright, between what you and Muh said yeah it might be a little OP but how about this then.


    You know in TMQ when you would get the random buff from the robot? Some players would finish the TMQ, get the random buff and do it again.


    The random buff was like a 10% increase in radom stats i think, or something like that. You could also wear it outside the TMQ.
    I see your point but it is kinda in the game already? I guess ill drop the idea...but i still don't think it would hurt the game that bad.


    But if you are going for a server the same as retail with bug fixes then this really isnt gonna help anything. Thanks for at least checking it out Daneos.


    Close topic plz.

    To be honest, i don't like that idea! The game was easy enough as i was. I always singled around 98% of the game and never had any problem and i played all classes.. Only time when i needed help was in Purunga south dungeon Boss! and if i played it - usually i skipped it - Fearland Bosses! And tmq and UD >3.. The rest was easy.. The problem i see is, why party with someone when you can get all the buffs from NPC..

    becuase parties are kinda rare in dbo in general unless ur doing a tmq or some kind of instance. I had the level 49-54 rut in mind when writting this. You cant tell me that wasent boring as **** if you played all classes right?


    Idk if you are some kinda pro or not but i died a few times soloing things. Theres alot of mobs and mob aggro range is nuts. Im not saying the game was too hard but it sure as hell wasent too easy.


    Not to mention lagging.

    Imagine you are questing and grinding mobs and fine yourself only getting by from 1 potion to the next. Well how fortunate would it be if there were an NPC that gave you all the best buffs or selected buffs.


    For a price of course. Just thought it might be a good idea. Its not an Op idea, you are already out there grinding and questing, why not a qiuck boost of help from the server?


    I think its a great idea to be honest.

    events make sense and cash shop i guess is fine. i think it would be cool if they dropped from mobs at like a 1% chance! farming could be more fun that way. Maybe some traditional ones through quest reward.

    NEW RP Abliity besides ki reduction. i think its useless.


    example: RP vampire
    Use 1 RP ball to heal back 50% of the damaged dealt
    i know thats OP numbers but its just an example.


    Stat allocation for level ups so we can customize our characters to our liking.
    example:
    Level up gives you 5 points of stats which you can put into STR,ENG,SOL,FOC,CON,DEX. I hate the fact that if you level to 70 as any class and take off all of your gear you are the EXACT SAME as anyone else of that same class (minus passive buffs of course.) We are all diffrent fighters! we should all have something unique that defines our character and style besides gear and buffs. So if you wana try something diffrent and new you can.



    Level up transformations for a stronger effect just like Kaioken gives you stronger stats when you rank it up to level 3.NOT ssj2 ssj3


    example:
    super saiyan skill level 1 at lvl 40 SOL +20% STR +20% DEX+20% ENG+20% FOC+20%
    super saiyan skill level 2 at lvl 50 SOL +30% STR +30% DEX+30% ENG+30% FOC+30%
    super saiyan skill level 3 at lvl 60 SOL +40% STR +40% DEX+40% ENG+20% FOC+40%


    I know those stats are broken, im just using an example.




    Give skills more sp so if we want to max a skill farther than anyone else we can.

    Example some skills in the 1st class tree go up to level 60 like the spirit tree, but it most other cases they stop ranking at level 30 and become useless for biulds. why not increase the skill rank to higher levels? Spiritualist Poison Bleed goes all the way to level 57 and has 7 skill ranks. but other skills like Concentrated Kamehameha stop at level 28 and has 5 skill ranks? why cant Concentrated Kamehameha has more skills ranks at higher levels like the spirit's poison bleed?


    It would be more fun and exciting to play around with biulds, and we could see some new and cool diffrent things.

    Longer dash range for faster traveling untill we get fly
    I think it would be more fun to dash together as a group super fast.


    - more gear set effects to accomodate our playstyle.
    like cc gear if you had all 5 peices you get a bonus effect


    - dragon ball icon on mobs always drop dragonball instead of random low chance. but with this, make the dragon mob spawn rate really low to make it more exciting when hunting and less boring and it feels like you ACTUALLY have a working dragon radar


    -no wish for transformation.
    why wait forever to get dragon balls when you already worked hard for level 40 or 50? I guess i really wouldnt care if it happend or not, but i bet you less people would qiut becuase then cant make a DBO certain time to hunt for dragon balls versus someone with all the free time in the world. This would prevent alot of headaches.

    First? I would have to say Quests. Quests will keep us going and give us something to enjoy on your server while you work on something else to implement.


    I think quests first is probbably your best bet.

    Stable server with working basics, that's what i'd like.
    Also an opening event. I haven't seen private servers with proper events in ages.


    Is it possible for the team to make the ingame events, like the gather items and exchange for rewards type ?

    Slavi! Man have i missed you! glad your around the scene bro! Would be a honer to play with you again