I get you are upset but Verdant has already explained how this one change has basically drawn out this reaction out in not only you but many others. Examples of this are in this very thread. He didn't just stop there, he also explained that any changes done now will be useless when skills get revamped.
You stated you see the problem with speed and outright disagree with the nerf but offer no solution. What do you suggest should have been done? I can't stress enough that I understand your frustration, but I need you to understand the Admin don't get paid, most have been active in our community for 10+ years with full times jobs, some have kids and even through all that this server is still active. There are plans in place so please be patient. Changes are coming. Trust your Admin. If you want help leveling add me "PureMadness" and I'll gladly help.
Lastly, posts like these only spread negativity. Please don't add unnecessary pressure to these guys.
I think that the new cc doesn't have any difficulties, before although with speed it was faster to finish, the gameplay of the original CC BD was designed so that each class fulfilled a specific role, I had to understand each mechanic of the bosses. and the floors, each class had to understand what was happening in order not to lose.
Although the rework of the New CC allows the use of different classes and group builds, it does not have a real difficulty as such, there is no metagame inside the cc as it was before, all the bosses have the same way of being defeated, the only thing what changes is the buff that touches them.
I also feel that people only want to play the shorter maps (UD1,UD2, WaterFall) the other maps are always skipped so they don't have to make a map as big as fear island,transforms into an in and out simulator until it hits the shortest floor.
For me, the two game modes could easily exist, without the need to cut content that worked, perhaps to house the current CC in the Kokkara triad, in the statue of time that was never used for anything and could be reused and leave the original CC where should.
I think that the players came out winning with both game modes together and just as enjoyable, without having to lose classes like poko
I am not here to complain, I am simply here to offer my solution, which would be to let the two game modes coexist without problems, reuse the Kokkara statue of time and reuse that abandoned structure.