No, he already showed what he can do from some of his videos and we know that he can barely win even with autopots XD
Lmfaooo right?
No, he already showed what he can do from some of his videos and we know that he can barely win even with autopots XD
Lmfaooo right?
i can defeat you sk and Daqjuan James, and only you are a toxic person, duel?
I've seen your videos and you can barely beat your opponents without losing almost all your LP. Quit talking and show what you can do instead is my advice to you.
i can defeat you sk and Daqjuan James, and only you are a toxic person, duel?
You can come try me but your +3 armor won't help sorry to let you know that. Speaking the truth doesn't make you toxic.
Display Morehmm interesting.
Btw daq,
i do acknowledge you do have some experience playing this game, and im sure you see things your way and how you feel about things.
However, your experience isnt expanding in the top tier of gameplay. (yet?)
its time for you to stop questioning old school veterans and try to see the whole picture of what we are saying. instead of only looking at who you like or dislike.
Top Teir? How the hell do I get to be a top teir player as a non casher fighting against full +15 people everywhere. Not like I even PvP anymore. Not untill 70 hits.
i think you should know better that when i say or claim something its reliable.
That Ultimate isn't wearing CC90 ARMOR. CC90 has higher stats and defense. Try again though.
its true though, he has been killing chinese ultimas even with 3x +15 defences
Prove it.
I kill 99% of Ultimate Majins with +11 axe and +11 gloves. the 1% that I can't kill is Skedar.
The 99% doesn't have +13 +15 CC90 Eng Def armor. Stop trying to make each other feel op.
SK is top tier, because NTL designed them to be that way. And it was popular enough to make enough players experiment with the class enough to the point where knowing how to play SK is nearly common knowledge in the DBO community.
Daneos has already made multiple attempts to balance SK, without completely slaughtering it's viability in PvP. Despite the fact that a lot of "weak" classes, for example Crane and SM can take down SK pretty easily. You can claim the Crane and SM would need time to invest into their gear, fair enough. But bleeds bypass defense thus rendering SK's armor completely useless, and regardless if neither party has properties SM will always have glaring slash.
Couldn't have said it any better. In this community when you can't beat another class 90% of the time people come to the forum and ask for that class to be nerfed.
sk is the top tier because syren(omega) use sk and he is the best friend of daneos. GG
You make no sense. Every class can beat SK. You're just too blind to see that. If you're smart enough you can even beat a SK using plasma.
Half the time Ulti resists both Lifesteal and curse. Even if it is 2 peices +15 It's still +15 CC90. You're still tanky.
Display MoreSince we're gonna start using specific people as a representation for an entire class, I'mma use Skedar as Ultimate Majin's representation. He's managed to defeat Horrid one of the only 2 Karma Majins to ever win solo PvP, and he's strong enough to take down just about any SK. There isn't a single human player capable of defeating him in PvP as if right now. He can resist almost any confusion a Karma dishes out on him. He's also got a pretty solid counter for Dendes, however sometimes burn doesn't work and they win by dice. A lot of classes that beat Ultimate usually win via dice rng.
Well when it comes to taking down every single class in the entire game, Ultimate Majin's definitely not weaker than Karma in that regard. 90% of the time when any sort of Martial Artist goes up against a Ultimate Majin, it's safe to assume that the Ultimate Majin will completely and utterly stomp the MA. Just recently Skedar managed to take down a plus 14 sub Fighter with only reflect and heals. And there are only a handful of Spirits. capable of taking on Ulti, even then it's very very troublesome for them. Overall humans in general have little to no chance at taking down Ultimates thanks to their resistance, ability to remove almost all CCs in the entire game, tankiness and ability to use self-heals. Out of any other class, I'd say Ultimate has the best chance when it comes to fighting any human class. SM now a day's got a pretty solid chance at taking down SKs, but with Ultimate's ability to remove stuns and debuffs, even a Fighter has a better chance at taking down a Ultimate Majin. There have been Turtles strong enough to take down SKs, while the best of the best Turtles are stomped by strong Ultimates.
When it's Ultimate Majin vs other Majins classes such as Karma, a lot of the time their CC's going to be resisted or eaten by the Ultimate. After the skill lock nerf Karma took, you won't be spamming skill lock after skill lock, you gotta switch it up. Stun hardly an option, confusion a lot of the time will be resisted thanks to Dex Ultimate's insanely high resist rate, even skill lock doesn't always hit. And petrify in my opinion due to it's mere 10 second duration I don't think is worth gearing up against. Maybe you can quickly switch to -60% petrify right before it hits to reduce the duration to 4 seconds. Assuming the Ultimate hasn't killed the Karma Majin with it's skills and reflect. They can simply KD with the 1 or 2 rp balls that they managed to charge(assuming they don't screw up) from when and if the skill lock managed to land on the Ultimate Majin. Although vs Karmas as strong as Flundaa it's a matter of dice and resisting their confusion. With the way resistance accessory works landing Confusion's not very likely. Ultimate vs Grand, and or Plasma I think it's safe to assume that the Ultimate Majin will stomp in solo play.
The only 2 classes that really give Ultimate trouble are Shadow Knights and Dende Priest. The only time I see Ultimate losing to Dende is f the Dende Priest managed to bypass the burn with Senzu last second and managed to win dice by luck. As for SK it's just a matter of getting a lucky pull > KD. However if their pull's resisted, the Ultimate Majin can instantly KD the SK. And if the Ultimate Majin managed to resist multiple life steals it becomes possible for a Ultimate to kill a Shadow Knight.
Speaking of which.... Ultimate Majin's role in a PvE party's gotta be more viable than SK as a tank. Honestly there's not much a SK can offer in a PvE party. They're good for keeping the attention of minions, bosses, they've got more health than most classes. However the role as Tank can be taken by a majority of the non-humans. You've got Pokos, sometimes Dendes, Ultimate Majins, Grand Chefs, Dark warriors, and SWORDSMEN FOR CRYING OUT LOUD. And Ultimate Majin's not top tier because... they can have their role as buffer taken by 1 class that is Grand Chef? Having a Shadow Knight in your parties a mere luxury considering you can have a strong Mighty Majin or Dragon clan tank while taking a Turtle for example with you for extra speed and AoE DPS, thus faster runs.
Speed parties makes it faster, and easier to do CC55-100. Yes, Karma is required in a speed party, while a Ultimate can have their roles as buffers replaced by Grand Chefs. However outside of speed parties Karma have no viability in any sort of PvE party. Ultimate Majin can at the very least fit in both a crit party and speed party. In a crit party you'd wanna take a Turtle, with an addition to a Fighter/crane. No one would ever take a Karma Majin in a crit party in CC. For example a Fighters Turtle, Crane, Dende, and Buffer would work well as a Crit party. Considering strong prop crit fighters deal more damage with Needles then they do with speed. Then you've got the Crane that applies very strong debuffs(mostly physical but considering you've got physical DPS it's a good thing), on top of their bleeds which bypass mob defense.
Thus in conclusion I’ve made another essay about why Ultimate Majin is easily top tier. It’s definitely better/more valuable than SK in all sorts of PvE situations and arguably better than Shadow Knight in PvP. When it comes to solo PvP Ultimate Majin’s definitely one of the best, if not the best PvP class in the entire game. With the right equipment it can make up for almost all of it’s weakness except for the fact DoTs bypass defense. Every class has a counter, however Ultimate majin possesses the least amount of counters compared to any other class.
In party budokai I think they’ve earned their spot as a must have in Budo parties. As there’ve been no successful Budokai parties during 60 cap without a Ultimate Majin in it. For obvious reasons such as their superior con, prop, and lp% buffs. However Ryosai was capable of taking a Karma in party budokai and winning 1st place. However they could’ve had their roles switched out by a Plasma very easily and still been successful. As for SK’s spot in party budokai, it’s neat to have for pull and KD, and their aoe stun spam. Aside from that they don’t really contribute much to the party after preliminary.
Ultis have no trouble beating SKS especially because of the lifesteal change. Stack up Eng Def armor like CC90 and you're good to go. It's even easier to beat a SK when you have CC90 EngDef +15 armor.
You don't need to be good at a class to win. If you have armor thats +13-15 like most people atm you can easily win. I wouldn't use a full +15 Ultimate Majin as a representative considering with+15 CC90 hes tankier than a SK/DW.
Fighter is definitely top teir and so is turtle. Fighter can oneshot really anything if their weapons are strong enough. Karma should be at the very top and although dende is strong its only high teir. SM and crane are also high teir classes if you know how to play correctly. The top Teir classes are Karma, Fighter, Ultimate, Sk, Turtle in that order. Before I would probably put sk above fighter and ulti but after the lifesteal nerf no.
you should make a top 3 of players of every class too~
Im the top Poko.
Display More
They are a requirement for speed parties, can heal and remove debuffs/stuns, their buffs are fantastic for both farming and dungeons, they can revive the freaking Dende in the CCBD, and a powerful Poko can be full-blown tank AND single-target DPS at the same time.
Too bad all this is limited to PvE. In PvP they simply don't have the utility or healing power to keep up other classes. Their pets are garbage, and neither their buffs nor stuns are AoE, leaving them bad for party PvP. Still, their necessity for speed parties, neat buffs, and ability to Tank&DPS efficiently at the same time is good reason to put them at the mid-tier list's top.
Chefs are the pinnacle of a job half-done. They are fantastic to prevent one-shots with all their LP and defense buffs...but they can't un-stun the Dende or themselves, so enemies have more time to kill everyone. They hit EVEN harder than Ultimate Majins...except they also hit even slower. Their best buffs are as good as an Ultimate's...except they have to spend tons of SP on useless crap to get there, and 1 is single-target...and they have long cooldown. Their signature "spin" lasts a massive 20 seconds! ...except for farming/AoE the mobs should've died long before that, so does that matter?
Still, they're basically Ultimate Majins, and Ultimates are great, so they're definitely PvE-viable if they end up replacing an Ultimate. Plus, in Party PvP, Chefs might be even better than Ultimates thanks to their DEX and Candy Beam Flash. I couldn't call them low-tier.
For PvE, Cranes suffer from the same issue as a Chef. Turtles make more sense killing enemies instantly rather than over-time. Turtles have more utility like AoE stuns. Crane Discharge doesn't stack with the often used Miraculous Cheering. Freeze and Backstab don't work on alot of bosses, and their heal is mostly a farming luxury. What's left is a class that still has good AoEs and the fantastic Speed Restrain&Sleep...but other than slightly better 1-on-1 DPS, they got nothing Turtles don't do better.
For PvP it's a different story. They're a unique class that can keep a Dende or important person instantly frozen in party PvP, or freeze/sleep someone while they're bleeding to death. They offer a fun and unique playstyle with great offensive debuffs, especially for 1-on-1s, but in terms of effectiveness they end up being the game's "jack-of-all-trades-master-of-none" class. Somewhat viable for everything, but they just don't offer enough to stand out.
Fighters are a terrible class until they gear up well, and their playstyle is also painfully simple and reliant on luck, so it's no wonder they're the first class for people to see as noob class. Still, when Fighters DO get their stats up, their crits become the best DPS in the game. With their natural DEX combined with burst damage which can take out Turtles and Karmas fast, they're great picks for Party PvP. Unfortunately, they have terrible utility, and are so fragile that DEX Fighters are actually playing Russian Roulette Global. This makes them dangerous to bring to high-end dungeons.
Fighters are the simplest class and great at Party PvP. But because of their garbage utility they're sitting ducks praying for dodges if they can't destroy their opponents quick....if they're facing a higher-tier with similar or better gear, that's unlikely. They also don't have the survivability, utility, or support skills to be worth the risk on high-end PvE.
Plasma Majins are fantastic at Party PvP with their big group confuse, AoE anti-stun, and DEX+CD buff. Their Super Rhythmic Trance is also without cast time, making them pretty good at farming, though that's where their usefulness ends. Their passives and 1-on-1 damage are lame, and their utility/debuffs are nowhere near that of a Karma's. With alot of their attack moves being weaker versions of Karmas, they just end up not serving much use anywhere, and being terrible at solo PvP.
I struggled determining if Fighters or Plasmas should go here. There's reasons to support both sides, so choose whichever. Plasma's sheer usefulness in Party PvP and nice DEX/cooldown buff is to be praised, but otherwise they're not very viable at high-end gameplay.
Swordsmen have it rough in the lvl60 cap. They need a ton of investment and time, more so than Fighters, just to not be trash. At the lvl60 cap they don't have the resistance accessories or extra push from their passives, SP, or base power to elevate them to a competent enough level to fight among the absolute best. They don't have as much natural DEX or attack power to be as useful as Fighters in party PvP, and their combos means nothing there either. After some buffs, they're slightly better at 1-on-1 PvP than Fighters so long as they're skilled and well-geared, but none have won a tournament yet.
Swordsmen just don't have access to their potential yet, but glimmers ARE showing. Glaring Slash is effective enough to allow particularly OP Swordsmen to act as tank in PvE. Unfortunately for now they're mostly less applicable versions of Fighters
-Dark Warriors are great tanks! Except Shadow Knights are better, with longer-lasting taunts that lower energy attack, a buff that raises aggro per skill, and a spammable AoE stun to prolong everyone's life.
-They have the best physical defense! ...except even non-tank classes can tank at the toughest parts of the game, so that's overkill at best.
-They have a strong AoE defense buff to protect your party! Except it drains your LP, making you more likely to die and lose aggro, thus put them in danger. IF everyone in your party had a free buff slot to begin with, otherwise you wasted LP for nothing.
-Dark Warriors aren't terrible at solo PvP.....but Shadow Warriors beat them in almost all aspects.
-Dark Warriors have a self-healing skill that lets them farm infinitely! Yet they don't farm as fast as Plasmas or Turtles, so should you waste weeks of your life for the luxury to farm for your OTHER characters when you could just use those weeks to farm WITH your other characters?
If you look at Dark Warriors on their own, they're not useless. Their damage may suck and their utility is a little limited, but they're still extremely tanky! The reason they're bottom-tier is that they simply serve no purpose. There's no specific reason anyone should make a Dark Warrior. If you want to tank or PvP, get a Shadow Knight. If you want to farm and/or do party PvP on the side, get a Plasma Majin. If you want to support people, make an Ultimate. If you want everyone to bow down to their god, make a Dende. The only thing you achieve when you make a Dark Warrior is that you become the "number 2" go-to guy when the SK's out of town. Being number 2 sucks.
You've got this shit all wrong. In what way I'll let you figure out yourself.
Heres my build https://tools.dboglobal.to/?to…1000015310130401301053030
You dont even need area agro, energy siege is basically area agro.
Putting an SP to max your debuff is useless. It only makes it a straight line. Waste of a SP
i shots on lvl 60+ mob dont know if it possible on lvl 60 dw a friend used this build to farm
If you're going to use kaioken it should be level 3.
80% anti crit is the cap. The only armor that gives anti crit is your shirt, and with legendary the cap should be roughly 32% or 33%.
Unless you're a level 70 SK it's not worth to wear anti crit, it accomplishes next to nothing unless you have max anti crit.
Anticrit is a stat on budo gloves. 10%
I just started playing dbo 2 weeks ago, I begun crafting and realised it cost a lot of zeni to level up and I am not sure whether I can keep up
So my question is, is it better to craft gears or should I try to farm them from mobs
I am a free player
Buy your armor from AH.
Why are u still here!? Get the hell out of this thread already explained what why how not and why should so just shut up please already
Try me son.