Nice budokai,
ban :V
Nice budokai,
ban :V
Creo que desde que se agrego el impedimento de usar los buffs del majin, cuando no tienes a tu buffer en la party, provocó que todas las demás clases tanque fueran descartadas, las partys para ccdungeon son así: buffer, karma,poko, dende, turtle, si no eres esas clases estas jodido, tienes que ser uno de esos personajes si deseas tener el mejor equipo del juego, o la otra es pagar service que te saldrá muy caro, que seria pagar el ticket para tu party, por ejemplo el que cuesta 300 de cash para empezar en piso 71 para cc, ¿tu los pagarías?, sabiendo que el juego tiene fallas y no te lo pagará nadie, habrás tirado dolares a la basura, por culpa no tuya si no del juego. no creo sea justo esto mientras otro lo puede hacer gratis. Actualmente un buffer va a todo.
Lo de la perdida del ticket por causa del errores del juego, se resolveria reapareciendo en el ultimo punto donde te encontrabas antes de ser desconectado.
Como equiparíamos cualquier personaje con equipo de cc90 aunque no fuera de speed?
haciendo que los materiales que sirven para crear los items que se pueden tradear, asi cuando en la party no se encuentre el personaje que necesitas, entonces úsalo tu, no dependas de nadie, se el buffer o el karma, etc. completa los pisos y al final te pasas los materiales a tu personaje: fighter, swordman, crane, sk, dark warrior,plasma.
El juego tiene 12 personajes que deberían poder hacer lo mismo, claro que cada uno tiene su rol, pero eso no debería limitarlo para desarrollarse por completo.
Saludos!
better
Display Morenerf ultima
-busted ass support class viable in every single aspect of the game
-revert buff removal on dungeon enter
buff poko
-trash class
yes, it would be excellent
Display Morefor me no problem, if a character wipe comes.
sure it would be sad to see my CC gear, shenron accoires, +15 stuff, etc all gone.
But... There's been done alot of damage to the game by cheaters and bots, and early game mistakes of staff.
A wipe would mean a fresh start for all , and erase all the damage done.
So i wont be upset if it happens.
But thats purely my opinion.
your title wmat solo champion will remove :V
Respect decision of the other 98% outside of forum, nobody want lost all progress.
You want weaker buffs? You will suffer too ?
Yes, I sacrifice the support, to remove the requirements to those toxic characters, starting with the ultimates, pokos, karmas, dendes..
usa el sk, el crane lo odian los moderadores o me odian a mi que soy el que mas tiempo lo ha usado desde dbo tw, era muy buen personaje con su dot, lo nerfearon en dbog , ahora esperar a ver como lo pueden arreglar o asi les va, pero si usas karma puedes ir a ccdungeon mas facil que el sk, practicamente el karma es el mas roto en cuanto pve y pvp solo necesitas resetear tu build dependiendo de lo que uses.
this dbog will disappear slowly, it is not seen that it interests them that people stay.
que bueno que haya hilos en español, me desagrada escribir en ingles. me da gusto que esten trabajando en mejorar el juego, puedo contribuir a que la gente sepa esto, pero si me gustaría saber que van a mejorar los siguientes aspectos.
PVE:
una idea que me gustaría y beneficia a todos seria poder pasar los items de ccdungeon, obiviamente mediante algun tipo de moneda blind, porque, hay personajes que no los prefieren en las partys y solo pueden farmear en los mapas de 60-70. no digo que no se pueda hacer con otros personajes solo digo que la gente no los prefiere. Con este cambio mucha gente jugará con todas las clases completamente motivada de que pueden equipar al personaje que sea.
Me gustaría que cuando se te desconecte el juego puedas volver acceder en el mismo punto donde te encontrabas, ejemplo estas en piso 95 y se te cierra el juego, solo con volver a ingresar aparesca la opción de si quieres reaparecer. ese ejemplo lo pueden ver en dragon nest, asi la gente no perdera su tiempo que se dedico en pasar todos los pisos anteriores, y los que usaron ticket no perderán su ticket en vano.
PVP:
Denle una pequeña nerfeada al karma en pvp, es completamente ridiculo lo roto que esta yo creo eso cualquiera lo sabe, los sk estan rotos pero almenos uno tiene chance de defenderse con buen equipo. Los budokai en solo siempre son las mismas clases las que quedan en finales no digo ya nombres de personajes se trata solo de la clase, el orden es sk, karma, turtle, dende, ultimate. Las otras parece que no existen. en party budokai siempre van las mismas personas que ya habian ganado antes, eso ya uno le pierde el sentido de participar, algunos nos toca en horarios muy temprano y no parece valga la pena intentar.
Hace tiempo cree un hilo acerca del crane y fue de los mas vistos en el foro, para ver en que se podía mejorarlo ojala se tome en cuenta, ignoren los comentarios de los toxicos que dice que esta bien como esta.
Bugs:
Ya lleva tiempo el error que te desactiva el sonido es muy molesto eso.
Aveces cuando imprimes pantalla del juego se crashea.
Hay un error en la partys de budokai donde se te pone en modo espectador.
Hay otro error en la partys de ccbattle donde te pone a tus aliados como enemigo.
dbo would be better if there are no toxic people in the forum, but these people do their best to keep it the same or worse
and what happen if no want fight versus karmas ? than always will win
I'm disappointed that they do not respect the opinion of other people by eliminating comments
Skedar aka Cashalot is very well equipped and is one if not the most powerful ultimate in the game. Having a 100 winstreak is easy to see. many top budokai players have a high win streaks against avergae scrubs like me
that was thanks to the change they made to require enter with the buffer for use buffs. remove this, and skedar and all buffers will cry :v
but its too late, he has all. skedar is full cash, daneos only benefits those who spend more money in the game. this is a true disappointment.
karma in pvp is an abuse of broken skills.
stun 3 seconds, confusion 19 seconds, stun 8 seconds, prevent 23 seconds.
when the opposing character has time to do something?
adding still that he is a speed character and can get ccdungeon equipment easily unlike other classes. It has practically no disadvantage in anything.
Almost every class can beat SK, heck even poko can if well geared and knows how to play.
Yes, but sk have 16 winners in solo budokai. But all can defeat sk.
a sk, a karma does not require much intelligence, just equip the basics and learn the combo, the other player for more op it will not be able to defend.
the buffers benefited from the change of rules in dbog to ccdungeon,ud,tmq,etc.
because they do not help the classes that are forgotten(crane).
Display Morethere is mixed review on cranes as shown in threads created by community members.
some believe cranes need a stun some believe they need a far range posion some believe massive nerfs to karma will need to be done inorder to fix the dilemma.
often us cranes complain about karmas but we fail to realize this same problem exist when we fight turtles. Turtles cannot stand a chance against cranes due to cranes ability to stop sleep then apply sleep before turtles can.
Shadow Knights cant kill dendes now, and have a very little chance of killing an ulitmate unless they are poorly geared and the sk isnt.
but we have seen more turtles, sk, dendes, win budokai.
I do not think those classes have problems.
just look at the budokai rank list.
Display MoreWell I said my thoughts on the matter. I feel like PvP is only designed for Martial Artists. Really sucks not being able to PvP as a class you'd want to play as thats not spiritualists. Don't want to be forced to make a whole new character just to be decent at PvP at endgame. Making fights last longer and require skill/timing for all classes in PvP would give every class a chance imo. PvE you can leave it, you can still be op with your +15 gear and what not, but when it comes to PvP a nerf buff or whatever should be applied. I think this will also give more diversity as people will want to play other classes. Not just for PvE but for PvP too. I don't know how one would balance it all, like damage over time and the durations, but dying off one bold strike and needle is frustrating. Not to mention you stand no chance as spiritualists because the minute you enter, its stun and needle. Or Stun and bold.
(Not going to even get into the whole Sks having high def and high dmg on plat..fkin bs)
But hey, I took some advice and got some anti-bleed.
Also, I've seen the arguments of people saying if people want you dead, they'll group you.
Sure that's true.
But what about the random ass killers that enter and kill you? Then have the nerve to trash talk because their class is at a advantage over another? Basically abuse.
for this reason crane need this skill: http://www.dbocom.com/skills/307-Lost-in-Time/
I also think that they should leave the buffers as before, to be able to enter with the majin's buffs without the majin.
if they want it to be equal to dbo tw.
Display MoreWe need to find a way to balance classes in PvP.
Shadow Knights have a bunch of damn defense and can give off high damage, WITH the exception of paralyzing AND fearing you.
Fighters can literally instantly stun for a whole 10 seconds while giving off critical hits, WITH the exception of dodging and kd.
Even Ultimates are freaking OP at high lvl being as they can instantly candy stun and use that stupid op spin. Not to mention they are resistant as hell with their buffs.
Classes like Turtle and Crane, and even some Majin spiritual classes are totally inferior to the martial arts class being as they have to rely on slowdown (Turtles/Cranes) or spamming damn stuns and kd just so they can get them to half hp, and be stunned and one shotted.
While some classes like swordsmen do take skill, they still have the options of instantly stunning the second you enter plat and instantly finishing you with one blow.
The minute the classes enter plat, its stun and bold strike, or stun and needle, or stun and slash. PvP is a freaking joke. Spiritualist is at a total disadvantage compared to martial artists in PvP. And fighters/swordsmen are totally inferior to shadow knights unless high geared.
Now I understand that players are supposed to feel op and basically be unstoppable, like tanks and having +15 gear. But those roles should only play in PvE. PvP is not enjoyable unless you're a sk or a high geared in general.
My suggestion here, is to lower the cooldown on stuns in platform or PvP itself. Nerf the damage entirely and make fights last longer. Make PvP require skill and timing for ALL classes. In my opinion, I would feel a lot more OP if I can stand in platform while dozens attack me and still be able to survive. But dying off one hit? Really?
Most shadow knights nowadays aren't even pros. They can easily rely on their health and defense, along with bold striking and the fear skill. This is entirely unfair to some classes, literally standing no chance from the start (goes for fighters/swordsmen too. Unless you're really high geared with upgrades). PvP right now is a total joke, and for the most part PvP is endgame. Besides grinding gear and stones, what else do players do? PvP.
Again, in my opinion, Platform should rely on skill. Not gear. It should rely on timing. Not relying on upgraded gear and one bold strike or one slash/needle. Sure you can argue that some classes are better in PvE rather than others, so they're more op in PvP. But in my opinion, that's honestly stupid. Endgame is PvP and the only classes that are good in PvP shouldn't only be martial artists. I can't stress it enough. It's bad enough we have toxic spanish players Jajaja-ing after one skill and talking trash. If anything PvP is the reason why DBO died or is dying. Total imbalance.
If anyone else have suggestions about this, please post below. I'm not trying to be disrespectful, but trying to save the game. I respect all classes but you have to admit, some are at a total advantage and disadvantage over others. Reducing damage and having skill be more involved is the best way to combat that.
Sorry for bad english, oof.
totally agree, pvp its for karma and sk