Posts by Azwar

    As i was brainstorming I figured there could be various places the training simulations could commence, a few exampled areas being:


    - Sacred world of the Kai, Kami's Lookout, and King Kai's Planet (With NPC's standing in the most respective areas they would be known to be).


    Supreme Kai, under the tree near a boulder, Dende, in front of the Lookout Tower's door (leading the player to hyperbolic time chamber) and King Kai placed beside his home with Gregory and Bubbles laying around or chasing each other.


    The Mechanics:

    - When talking to any of these npcs solo, they will prompt a request to you asking if you would like to seek training with them.

    when selecting yes or accept. You will then be teleported or setup in some of the most iconic training simulations.


    - For instance training with Supreme Kai subject under ki control will help the new Z warriors rp gauge charge show improvement with a set max charge refill, while removing it from the armor stats.


    - Dende's (Guru's ability) training will unlock new potential abilities across all classes which could deal with healing skills to regeneration abilities to increasing certain stat points dealing with honest, funny, wild etc. status, poison, stuns. This is something you could add points into as you build certain amount of points at max level so that there will always be something to do even at end game.


    - King Kai (North Kai). He could be dealing more in the field of unlocking new sacred legendary or older abilities that have been thought to be long forgotten beyond your current classes thus bridging the gaps between what is old and new in the realm of Dragonball. like one handed kamehameha, spirit bomb, dragon's fist /super DF, death beam and etc. but you would have to have your stat points gravitate more toward these abilities in order to unlock them. like + dex+str+con or +con+foc+sol. Aswell as train with previous skills for a certain amount of times used. The points from these will be used differently from your current leveling points. they will be based on the times used in order to level them with a set number to leveling experience points.


    - An NPC (Cronoa) could be placed in the area to the north west of kokkara village where the hour glass resides. Prompting a training ground for party members and solo players alike to get them used to fighting the stronger DB monsters. Instanced areas you can build up on new currency called Zpoints that helps you build a character fitting for you. Player Made Unique Dogi's unrelated to DB and accessories. All the while showing leader-board time ranks on how long it took Teams/Guilds and players to complete each fight. May sound similar to CCD, but its more along the line of Time Quest Pursuits.


    I will possibly add more to this so be sure to keep a watch on this thread.


    Feel free to add more ideas.


    Thank you for reading.

    Budokai should be all in same day true, there is really too much people or any other way to reduce amount of candidates.


    About pet mobile sell - it should stay with same VP cost just it should stay open until you press "X" on it to close it, it would be epic.


    Auto Spawn Pet - I would be fine that once you summon pet you can freely change channels, pet will remain active.

    Hopefully the ssj form could remain when switching channels too.

    If you guys are having launcher problems try to download the Games "Download Manager"

    link on the homepage and continue the process that way.

    Once the mini-client appears select download to the right side of the client and wait a while till it completes.

    Then continue the steps where you have left off.

    That download link works the best.


    Then follow the steps in this link below:

    https://forum.dboglobal.to/index.php?thread/19177-launcher-troubleshooting/&pageNo=1


    Thanks to GM tempest in advance.

    Aru thank you for giving me a real explanation as to why thing are the way they are.


    - I will try to give a better explanation for the training simulation possibly in another thread.


    - Data books could be used as the more you kill off the more information you could obtain from them. eg. 3 kills of the same species would unlock their information while 10 or 20 kills unlock the looting and weaknesses info or buffs/debuffs.


    Did you guys ever think about using kickstarter for a full reboot?


    Most players like to pay games directly to the devs and not third party sources I know its a sensitive topic so i won't say anymore on that subject.

    Ah now it makes sense so to reach a new audience what would be need done? because its still hard for people to even get in this game

    I'm just going to list a few things as suggestions, both sides are welcome to argue or add more to what they think would help the community grow.


    - Two new races Android and Friezan. (those classes are more lenient to damage and stuns/buffs) minor ability to androids ep speed regain/stuns and friezan hp steal/dmg dealing could possibly add more substance to the game aswell.

    - Direct payments option that supports all types of cash flow

    - Introducing some sort of training simulation to make players feel immersed (ex: krillin and yamcha training montages on dbx2) But with dbog use Supreme Kai,Yamcha/Tien/Korin or Popo.

    - Dungeon raids up to 16 or 24 players.

    - Data books on monster nature types that we could see in CCorp or in our menu settings, to take the time to think and accurately equip ourselves for every situation.

    - More unique DB dogi's with many variants ex. Gohan's cape /w demon clothes, Goku's GT clothes, Broly's clothes, Trunks and Tapion's sword (sheathed).

    - Reintroduce the idea of Aerial combat.

    - Daneos is doing a great job developing by himself but that mentality doesn't last as long. He will definitely need two or three other developers along his side for extra assistance, incase he would need breaks away from the game.

    - Questing cleanup (too many quests that are bugged) need either fixing or to be removed. That turns players away on finished products and supplies evidence as false advertising.


    P.S.: I did not list the bugs because they are already known and are being worked on as much as one person can clean them.


    Thank you for your time.


    EDIT: There maybe more that I skipped over but for now this is all that could be introduced with direct payments option that support all cash flow being the forefront of moving the game forward.

    To be honest i rather for them to do what dragon nest did for upgrading system to make certain amount of white stones help prevent weapon upgrade reduction instead of choosing cards and remove or reduce the "if fail automatically lose all points" bit to -1.-5 upgrade points, that happened to me two days ago on a legendary weapon, was on +10 too (went -10 had to start all over).

    With the white stones showing a percentage of success (will never place around 100% the highest it could go would be around 75%)