Soap opera written all over with tremendous-ish amount of formality. Dbog's young politics strike to be the best. Gonna need some lawyers and a judge soon. Definitely (sarcasm) worth all the time. Just play or rage quit, nobody cares.
Too much to read. What's better is the vibe of db universe. Balance or not.
Auto attack online. No attack speed - gg, actual pve. Pvp wise - rng online. Kneel before the rng.
You need help.
Remove 14-15 grades entirely from the game (make it so gear higher than lvl 60 could not reach 13/14-15). For now I could say set all 15 items to 13 but some people got it legally. I just don't see 14-15 relevant anymore, they're so casual and ugly because random nicknanes have them. 14-15 at this point (at least for lvl 70) shouldn't exist till a proper gameguard comes.
All cranes need to give them a slight advantage and not make them too powerful is simply make double gut buster poison. Like seriously, anyone with doubts should try to understand this.. Crane would still need to use 2 skills in order to stun. The thing is that this wouldn't even help cranes that much. Want to know why? Most anti bleeding accessories have anti paralysis so they have to use a 1 second cast time 25m skill in order to paralyze them when they might have anti paralysis. You already risk of getting stunned since its only 25m (poison bleed). Make double gut buster poison and cranes will still have to use 2 skills to stun and everyone could still have anti paralysis. We all know instant stunt for a crane hermit would be a lot but come on. Why not consider this suggestion. I would love to hear your opinions people who are responsible for in game skill changes. Tell me what the problem would be because skills like quick attack have no specific counters while paralysis has plenty. On top of that it wont work without poison so whats the deal? No good explanation/ignored suggestion means you got personal reasons for not changing this what I would call a mistake (poison paralysis with no poison in crane's skill tree).
Hunter No matter how you say it, twist it or whatever, this suggestion will make the game easy and ultimately kill it. No need to discuss that part. You can go on and say "you guys who always say it's too easy bla bla bla" but it won't matter or mean anything. The outcome of this suggestion and almost every other suggestions that were made, are meant to make the game easy. And at the end it'll kill this game.
About the break part: There are only two options for that one. Either keep it the way it is now ( go thank Daneos) or, what 92% of this community clearly don't want, bring back old break option where your item gets deleted when you hit the break card without using white stones.
- Server won't be flooded with tons of shit in AH when it comes to Gear
-Maybe not too many ppl will go past +12, to end this shit where everyone runs around with high upgrades.
-Since white stones can be dropped now (thanks to Daneos), which was not a thing back in the good old days, there won't be such thing as "unfair","pay 2 win" etc. AND white stones will raise in worth so ppl can make some zeni
- Too many crying noobs here who got too comfortable and want things even easier than it already is
-Server will lose many ppl cuz of said noobs (which also can be counted to the pro-list cuz less annoying idiots)
To sum it up: Daneos made upgrading easy enough to the point where the game is f*cking boring. Now y'all wanna make it even easier. And f*ucking YES! It will be too f*cking easy. Can't deny that fact!!!
To your last question:
Ask Daneos for the files, make your own server where ppl get easy +15 and see what happens. Or go to another game where ppl offer private servers and play a highrate server. It looks like you don't understand what you are saying lol.
What in the actual ass do you wanna do on DBOG with tons of ppl having +15? Finish end game dungeons in 2 minutes? Get every end game shit within a day? And what after that? Chill at korin plat with ssj on to feel like you're the real Goku? Think ahead for once man! What you want is to kill this game.
And no, changing upgrade part will bring back ppl who quit cuz of that. We call them Ultra Noobs. We don't want them here tho. The game lacks content. It has nothing to offer. Upgrade kinda sucks but it still billion times better than what you guys want. Cuz you kill the game.
My last post here. You guys don't wanna understand. Gave you the results of your changes. Keep ignoring them and try hard to push your dream revolutionary ideas on ppl lmao. Won't happen anyways.
You're like a concrete that cannot be convinced to be steel. It's a metaphor by the way. All I see is you thinking that your opinion is verified and you have some fortunate ability to see the outcome all the time. You're completely wrong with all of it and you're the only one here who talks from his own opinion without seeing "the big picture" yourself. Even protecting yourself by 1 downgrade by using like 2-4 advanced stones would be too much? What are you talking about when people could waste only 1 and get a success anyway with this system, their choice. Clearly you're that kind of person who sticks with his own crappy opinion and talking with you feels like a waste of time. This is part of your character and it's a downside but whatever. You're like a programmed guy with this "+15 easy get back broken option I like rng I can see the future and my calculations of every single outcome surpass you all". Enough with you, that's your opinion and you're free to keep it as everyone else but at least keep it to yourself and stop barking that everyone else is actually not capable of seeing the outcome and that everyone is only asking for "an easy" solution. I absolutely see no problem with my last suggestion for both rng lovers and opposite people but that's because I don't lock and limit myself to one possibility like some robot. And why am I even talking with a guy who doesn't even know the principles of mmos. Don't answer because you said this was your last post. Bye felicia.
Hey little man. Your post sounds angry.
Basically force every single player into farming stones huh? Did you ever farm?
Do you want me to tell you the outcome of stone bind? If you read it up to here and still don't see the problem you cause, keep reading.
People with high upgrades, mostly cashers, and ppl with not so good stuff forced into stone farming cuz they are bind. Guess who will farm them easy. Ding Ding. People with high upgrades will take all the farming spots. Absolutely no chance for others. 100% no chance. Farming now is already a pain cuz ppl butt in. Now imagine lvl 70 cap farming spots hahahaha. 100% madness!!! That and your brilliant suggestion is literally the worst combination. I play this damn game since KR times. I have enough experience to predict the outcome of Upgrade change. When ppl wanted break option to be gone in KR/TW/HK servers, i understood why. But at the same time it would create a problem. A problem that we have here in DBOG right now. Check AH. Changing upgrade by removing RNG part of it will kill this game. They made that for a reason....not for fun and to torture us. Discussing that makes no sense cuz the game will 100% die by doing this suggestion. Just see the bigger picture. If yiu can't understand me by now then forget this. Going to sleep. Typing all this shit on the phone is annoying af.
Really? Didn't notice that it sounds angry ding wong. Anyway read my post. I threw a simple thought for people like you who say it's going to be easy for cashers and etc. I never said "make them bind because this is my main idea". Why do people focus on small details? You say too easy so I gave an option for you to consider which i'm not much of a fan myself you get it? An idea for people who say "it's too easy anyway". I also gave some alternatives of how this would manifest but of course It's nothing more than a sedative for people who keep saying too easy. You were talking like it was impossible to to make upgrade system harder so i gave this idea for only "too easy" people. Get it thorough man?
More importantly blast your thoughts about my last idea of "reducing the damage of broken cards" because you either waste more stones and get a plain success/save one downgrade or use the same amount as now to get the same upgrades or get full broken card. Can't see how wasting more stones to protect yourself from one downgrade from broken card would break the game.
How about reducing the broken card's damage by using more advanced/white stones? Like if you use some amount of advanced/white stones more, broken card will only take away 1 grade or none? Both look fine to me.
Dunno what experienes you made but all i read is "i'm frustrated". And frustrated suggestions are always bad cuz they are based on emotions.
You fail to see the bigger picture. Maybe the frustration blocking it or you simply don't wanna understand what i wrote.
This suggestion won't work. Will solve the problem for ppl who have the wish to get +15 but at the same time it will literally end this game. Don't you see or realize that or do you try hard to not see/realize?
Account bound on upgraded stuff? Wtf? How am i supposed to earn zeni if i can't sell upgraded items? By doing that cashers would stop cashing lmao. You think they gonna cash for dogis? xD
This suggestion + what you want will turn this into a so called fun server. Trust me, it's no fun at all! Basically a server where you achieve everything fast and close to 0 trouble to have fun (run dungeons fast and pvp) This is just a big fail!
Hey little man, surf the internet for a definition of "antisocial personality disorder" and you'll see that i couldn't talk with emotions even if I wanted to. Account bind stones actually and not stuff. That was a thought for you people who say "cashers get +15 easy anyway". You wanted the hardest solution I gave one so what up? So best excuse to luck system is "you want everything easy?" No just something harder with definite results. Simple as that how can you not get it?
idk what u mean there are no stones in cash shop.. you just make zeni by cashpoints and buy stones in AH..
or you just want to bind stones which are dropped by monsters? trust me you dont want that. ...you would have to farm 500x more than right now
"Too easy". I'm supporting the idea and this was for people that say "cashers will get easy anyway". I wouldn't mind cashers spending like 400$ to get a piece of +15 (being able to buy stones with zeni earned through cashing).
yeah maybe that change would be a good idea if you just make everything from cashshop bind.
but do you really think that will happen?
they wouldnt earn any money with this game cause most players just donate to make zeni so cash shop without bind will be always part of the game
You wouldn't need to touch the cash shop just those stones that aren't in cash shop.
What's wrong with you people? This isn't tw anymore don't be afraid of major changes. Now if there was a guy that farmed for like 6months and used like 500-1000 stones and ended up with +8 gear would you actually dare to say "yes, it is fair my friend"? That is way pass normal. In most mmos you actually end up not losing everything you've achieved but here you can completely destroy your hard work worth of months in a matter of seconds. Making this system would make it harder so what is wrong with you? Something like "account bind" could come to reality so that cashers couldn't buy +15. How perfect that would be trust me. Everyone would be farming to get upgrades, cashers couldn't get away with this either. It would be messy when everyone would be farming but that's another story and there are other alternatives to make farming more available to others. Hell even dungeons could become special when you would have to actually grind them hard with strong bosses. That's not the topic anyway. Game rips off your progress and you're just "better luck next time" like it was some spirit that sometimes supports you and sometimes doesn't. It's random and it sucks. Come up with other idea of not having your work destroyed in seconds and then talk about "too easy" when some guys can get +13+ with 10stones.
thats suggestion is like 99% the same what i said in mid of pre-beta.
a lot of players did like the idea but staff did not even comment it and i doubt they gonna do that.
but hey, almost every change has positive and also negative effects, the bad thing on this change would be that it becomes just more easy for donators,
some ppl would just donate like 300 bucks and be full upgraded but with the current system they still need luck doesnt matter how much they donate.
Only way to prevent that would be making those stones bind but it would be so much harder. People complain it being too easy like this guy above me so why don't we bring the hard version for them that would be fair to everyone.
I will break down every attempt on making this damn Game easier. Be it a little suggestion/change or a big one. Or a medium one. Or a less medium one. Or one betweena little one and medium that tends more to medium.... xD
Upgrading is a gamble here. Purple/Green stones are the same gamble attempt like red/blue stones. Only difference is that we have the chance to get a +2 or even +3. That was made to speed things up a little if you are lucky. But at the end of the day it's gambling. And gambling is not meant to be easy.
You know gambling isn't hard or easy It's just random. You think it's fair when one guy tries to improve his +12 weapon and ends up with +7 after weeks of farming? While one guy gets +13 in less than an hour. Not to mention those idiots who have random nicknames and instantly get full +15 a.k.a buggers. They never say a word anywhere too just get +15 in a matter of minutes. If it's soo easy, let's make the real upgrading system that lostcoco suggested and make stones bind so cashers couldn't buy it easily. Would that count as "not easy" or "too hard"? Something must be done about rng not getting +1 instead of 2 or 3 from purples/greens. Ending up with nothing after so much effort is garbage. Better ask for much more stones than as for one and downgrade all the time with broken cards.
In my opinion, upgrading should take a certain amount of advanced stones for each upgrade.
+6-7 = 3 purple stones
+7-8 = 5 purple stones
+8-9 = 8 purple stones
+9-10 = 10 purple stones
+10-11 = 12 purple stones
+11-12= 15 purple stones
+12-13 = 18 purple stones
+13-14 = 21 purple stones
+14-15 = 24 purple stones
(116 stones in total to reach +15)
If purples cost around 3.5kk each, it should take around 400kk to get +15 on a weapon.
On average, you farm about 10kk per hour(including stones and trash), so it would take around 40 days of grinding 1 hour a day to guarantee your weapon to be +15.
In comparison to grinding, if you are a casher, it would cost around $200 to reach +15 on a weapon(Lvl up 30s can sell for about 10-15kk, so every $100 spent, you get around 200kk-250kk)
This would make players have a set goal and get them motivated to play the game and grind for their gear.
Making the end game goal reachable to all players and not behind straight RNG, would make less people quit. A lot of players decide to quit after spending all their zeni on upgrading and then getting nothing out of it. No other game has a system like this and all games that did have a system like this, have failed and died, like DBOG will soon enough if the game continues how it is currently.
The argument of "oh tw and kr was harder, stop complaining" is the dumbest shit i've ever read honestly, where are the TW and KR servers? please tell me.
You can clearly see the playercount getting less and less every week just by checking the channels on the weekend. Yesterday there was less than 2000 people playing on a saturday evening... which is the day most people are off school, work ect...
Best idea ever on upgrade system. Even if the amount of advanced upgrade stones were higher than he posted then it would still be better than this.. You can spend 100 purples and downgrade your weapon from +11 and effort is lost. Definite system where you'd work harder but with actual results every time would make the smartest thing to do. But sure players love this random system. So stupid.. Random people get +13 ez and say its too easy and some people get brokens. Community of dbog is so messed up and lost.
Oh and it would probably stop these buggers with random chars full +15 from acting.