DBO will not die, we will survive.
Posts by richyrichy
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Eh...one more won't hurt.
The character? Yeah. The drawing? I wish. lol
Thanks! My friend did a great job at this drawing. He actually designed the outfit she's wearing.
awesome art
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Maybe we can let only Nigerians plays but everyone else can't play im sorry ..
Thank you
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Great ideas!
One of my own -
Idea: Change it so only people in the EU can play DBOG.
Reason: To many Chinese people
There are players from Africa (Nigeria) too~~~
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i...have..no...words
this is something else
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I wouldn't consider this an option, because of the nature of the game. If you stop seeing other players, beside your party members you'd see mobs dying from nothing in the normal world, or mobs being gathered from an invisible player in your client. In this game you need to know where players are. Usually the game does not give lag at all, the only time I would consider it necessary are times when there's an event like the Xmas event we had some days ago, where many people lagged/crashed because of the amount of players gathered in one place, but usually this does not happen so doesn't seem very important.
-Santo, DBOG Team
yeah but not everybody has a high end pc
i play games where i have the hide other players option on all the time it is very effective,
instead of complete invincible their characters will be replaced buy a game object or something still indicating that a player is there but not enough to make it lagg, like in this pic attached (players are replaced with green objects)
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the solution for PVP and PVE is to make different formulas for each.
one for PVP and one for PVE. like some MMOs.
As XeoLee stated, first we need divide PvP and PvE damage formulas, before tweaking classes damage for CC or other dungeons.
As we see current parties of CC contain - Dende/Poko/Karma/Ultimate and mostly Turtle, which makes almost impossible to find space in party for Swordsman, Fighter, Plasma even though they are DPS classes. Even if you use full PvE builds you won't be dealing AoE damage for clearing effectively past 51F since their damage is not as fast/big as Turtles.
So in order to make those classes viable, *not including Crane since it can perform very well past 51F with good party* damage in PvE should be increased drastically or made similar to turtles, because such skills as Plasma's Anger Explosion or Black Hole Beat, Swordsman's Burning Attack, Fighter's Big Bang Attack damage is utterly trash.
TLDR: make skills which are worthless or only used for PvE and still bad usable/higher damage while increasing their cooldown's/cast time so it wouldn't be abused. This would enroll more different classes in PvE.
i support these ideas too.
they should be different calculations for pvp and pve for each skill, so you can boost plasma majin, fighter and swordsman skills in pve and it wont affect pvp
, that alone can fix 60% of dbo balance problem ( using different calculation for skiills pvp/pve)
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no its not really hard with no-speed partys, every random combo with a good healer and geared tank can clear ccbd just takes more time.
this whole speed problem is more a community issue anyway!
most people think like you " this is too hard without speed party"
i think most gamers these days just dont like to use their brains and test things,
they prefer copy paste item buildings, party setups and talents from better players and dont think about anything. ( not only in this game , in general)
with a better community this whole speed thing would not be a problem
but with players like that, speed need to be nerfed so people are forced to re-think their setups.
u summed up what is wrong with the combat in this game, combat is so sh%*
Afk and kill mob/boss doesn't get any boring than that, nerf attack speed.
People say game will be hard without it, it won't -.- bcos there is something called SKILLS. The current game is not skill based
This is my opinion
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Yes I was suggesting those quests and few guild quests that should give guild style points and reward player with some stuffs.
About Daily and some guild quests:
Cap 60 - Kill 100 mobs lvl 60 (lvl 60-64) - Reward some zeni ( 5kk) and 1 Purple and 1 Green U60 stoneCap 70 - Kill 200 mobs lvl 70 ( lvl 65-70) - Reward some zeni (10kk) and 1 Purple and 1 Green U70 stone
Cap 60 - Kill world boss lvl 60 - 1 Brown box + guild style points
Cap 70 - Kill world boss lvl 70 - 1 Brown Box + guild style points
Kill Roaming Papaya Bosses - Kill Wolf, Saibaman and others - reward 1 dogi ball and random legendary lvl 70 weapon/armor with random stats.
I like the daily quest idea but the zeni reward is a bit much, give too much zeni and prices of items will rise.
But still good suggestion
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Best way to fix attack speed party is to nerf your attack in dungeons.
A game called Digimon masters online (dmo) did the same with their Korean version, it caused every player in Korea to use their skills in dungeon no matter how weak it was outside in the fields. ( in the game you could achieve 52% attack speed increase).
My digimon in Korean dmo does about 29k attack in fields but when I go in dungeon I do about 7k, makes all my skills priority no matter how fast I hit
I am sure if dbo implements (not sure of PvP, I don't do PvP) this it will create better class balance and play style
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i just started crafting and I was wondering what the max stat of crated gear is so that I will know when I get a good gear.
I am crafting lvl 40+ gears
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i wanna ask what kind of equipment and stats turtles use for pve
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Dex top,Con pants and Dex pants
Basic set up for armor for fighters i guess.
I was advised by a pro fighter to use all con on my armours bcos fighters are fragile
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i play as a fighter ty for all the replies
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That's not necessarily better. Blitz Fist won't stack with the Poko speed buff. And Thunder is a short lived once-every-4-minutes buff, requires a ton of SP and gives a 10% p.attack boost. Yet SSJ+speed party buffs gives a 20% p.attack boost, is permanent, and has none of the downsides. The higher base damage and other bonuses from SSJ, permanent speed, ability to use skills/debuffs, and lesser SP cost evens it out. Also as nitpick, with pure crit%, Thunder, and speed party buffs you'd only get to 90% speed.
If you want to be efficient with Big Bang and Final Flash, yes. They require your gloves for optimal damage. Also, if you ever go with an attack speed party, you'll ALSO need strong gloves.
They are fragile everywhere, but if you get attack&defense properties on accessories, upgraded craft/TMQ/CC armor and plenty of CONSTITUTION you can mitigate that alot like any other fragile class. Dexterity is a powerful PvP stat since it lets you ignore stuns and crit more/harder, but in PvE that's not as important. Being a DEX-Fighter is like playing Russian Roulette. You'll feel the rush of being an unstoppable badass....until you get one-shot.
In PvP where you only need to crit a few times and dodge one or two big moves it's worth the risk, but in dungeons where you have to dodge dozens of those deadly AoE attacks, it isn't worth it. So long as a Dende can heal you, you'll survive forever, but if you get one-shot or just killed in the blink of an eye because your luck ran out, there's nothing a Dende can do.Ty echoson, you have been really helpful with my fighter build and equipments it hard for a newbie to understand stuff in this game. I guess I will craft all my armour with con stats and use attack speed on both weapons.
Will using con gears make my DPS low bcos I don't have dex gears?
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as the title says which stat is better lp% increase or CON?
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What equipments and stats are fighters gonna use ( I heard they are fragile in pve ).
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I had no idea fighters were fragile in pve T.T.
Well I guess I will push through it
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1st H = Human, 2nd N = Namekian, 3rd M =Majin.
For endgame content you want to go for CC or TMQ sets (plural), but you will have to box them (reroll bonuses)
With that said, in most cases crafted>dropped
Ty for the replies. If possible can you explain what boxing an item means
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Ty for all the replies. I guess I will keep crafting. I have some questions:
1-Can someone pls tell me if crafted gears are good for endgame content or not
2-what does H, N and M mean in the armour craft recipe