Is any chance to have a dedicated scramble channel 24/7 with the same drops rate and everythig that we can get for a normal channel?
Obviusly the scramble dragon balls event could be in Monday - Wednesday - Friday. But could be funny to have a full pvp channel
This could give a new place to the pvp players and the Guild Wars, i think its could be funny
Posts by fkimn
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Que windows tenes?
Si tenes windows xp descarga e instala esto: https://www.microsoft.com/en-US/download/details.aspx?id=21
Si tenes windows 7. Anda a Panel de control - Programas y caracteristicas - Activar o Desactviar caracteristicas de Windows - ahi busca la pestaña que se llama Netframework 3.5 y activala.
Aparte de todo esto anda la capeta en donde tenes el juego, luego a User, y borra (o pegalo en otro lado por si lo quieres luego retaurar) el archivo que se llama SystemEnv.
Fijate que pasa ahi. -
El launcher fue actualizado hace un tiempo, tal vez algun mode pueda pasar el link para descargar solo el launcher, de lo contrario deberas descargar el juego completo.
De cualquier forma antes de descargarlo intenta esto:
Desctiva el antivirus. agrega dbog.exe - DBOGLauncher.exe (tambien agrega update.exe si es que tienes un exe con ese nombre) como excepción en el firewall. ejecuta el launcher con derechos de administrador,
Una vez que el launcher se actualice vuelve a a activar el antivirus. -
you try running the dbog.exe in compatibilty mode for w7 or winxp?
Maybe can help. -
Thoses are channels, is only one server with multiple channels.
They gonna back when Danneos restart the sv or the channles -
It worked, thanks mate you made my day
Great! gl dude
You serious? Woah, thats awesome! Also nice going @fkmin. You on a drive with the good ideas lately.
thanks :), i was lucky i guess
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i dont really know.. but maybe you can use the old patch and patch0 from tw client, some of the content of the game may be in chinese in thoses files...
the other option is once you rewrite the files, the game does not work and you will need to reinstall the game.
Make a whole new patch is simply not posible, to much efort and time. And remember that this is a server made for fans -
Hi guys, anyone can tell me how much may cost this items:
Necklace
--46-56 Bleed Reduccion
Ring
-- 28 reduce paralisis duration
23 reduce fear duration
thanks and have a nice day!! -
I had made like a topic like this back on DBOR this basically what i said like 3 year ago l0l
Basically a 4th game mode to every TMQ and UD that make every dungeon a max cap level dungeon extremely hard and gives special types of drops for completing them.
Example with level 70s items(These stats could be Change because I know someone is going to complain about balance)
Expert mode UD1 could drop items like gloves, staffs, and subs and give bonus effects of like 40 dodge.
Expert mode UD2 could drop items like gloves, staffs, and subs and give bonus effects of like 20 LP absorb not %
Expert mode UD3 could drop items like gloves, staffs, and subs and give bonus effects of like 10% anti-critical
Expert mode UD4 could drop items like gloves, staffs, and subs and give bonus effects of like 40 strength.
Expert mode UD5 could drop items like gloves, staffs, and subs and give bonus effects of like 15 Dexterity
Expert mode UD6 could drop items like gloves, staffs, and subs and give bonus effects of like 15 Con,Focus, and 10 RP(the stats that make your RP go up faster when charging)
Expert mode TMQ1 drop 1 piece that would have to correspond to TMQ2 and 3 to get the bonus effect
Example TMQ1 would only drop boots. TMQ2 would only drop pants, and TMQ3 would only drop jackets. the same can work for TMQ4,5,6 and 7.TMQ1 Boots
TMQ2 pants=====[bonus effect for wear these 3 pieces]======= Whatever the community decides
TMQ3 Jacket
TMQ4 gloves,staffsTMQ4 gloves,staff
TMQ5 jacket
TMQ6 pants=====[Bonus effect for wearing these 4 pieces]======== Whatever the community decides
TMQ7 boots
Drop rate could be shitty like BID4(Kraken) and Cellx
The armor can be 50 less defense then CCBD level 70 armor.
The Gloves,staffs and sub-weapons can be 40 less attack bonus then regular level 70 gloves
The purpose of this mode is to make PVE more funnier and bring back alive dead content from UDs instead of just spamming same thing over and over again like crafting, CCBD, and Tmq5,6, and 7.These are just examples of what the Expert mode Dungeons can give if implemented.If not it still would be cool for stone drops
Meh, I would kinda love more CC Style than this.
That is, lvl 69 all mobs, lvl 70 supers and lvl 80 Bosses.
Ofc they should have higher HP and attacks, KD's and it should be special.
Soo it would be like this:
We start at TMQ1 we pass it, we go at TMQ2, etc etc, until we reach TMQ7.
From TMQ7, we going in UD1 until we reach UD6 and then we going to Bacterians both of them, Cell X, Krakken then one big ass finale map, title boss with x2 dmg, HP, def than regular one.
Each passing of floor, would give us mudosa points, soo drops and plus mudosa.
Ofc, we could add some titles here too, new ones.
This would be a side CC and UD's, kinda like hard core PVE exp.
PS: Those TMQ, UD and title boss, would be like CC floors. xD
bot have greats ideas!
maybe they can use both or something similar -
So basically... EASY, NORMAL, HARD, and then 1 other level... let's assume it's "hard core".
All mob levels are 69 and keep only the boss at lvl 70.
Since "sets" differ in UDs/TMQs, you can work around that by making UDs only drop weapons (Since they Drop Armor stones) and TMQs drop the Armor (Since they Drop Weapon stones)
This way:
1- Getting materials to + the Armor or Weapons would be a task because you'd have to go through 2 different places just to get stones and such, though there will be a lot of differences in TMQs and UDs.
---UD4 (I think) has a place with bots that have basically no HP and don't attack, which is a huge exploit to getting u65 and u70 stones.
---TMQ1 Start-up with the Saibamen that keep growing is endless, which means stones are also endless. (So things like that need some fixing but otherwise are alright)
2- Getting "sets" will be much more fun with cool boosts like Extra LP, EP, CD, Stats like DEX/FOC, or even Props (like F150, on a much smaller scale though).
3- Hunting for stones will become a much less time-consuming task.
I like the idea generally, but there must be a way to make them much more difficult. Maybe bosses with extreme damage outputs that only a top-notch tank could handle ( and still not handle them easily ) Or AoEs with Decent (but not extreme) damage outputs. Stuns, Paralysis, AoE Confusions, things like that.
If they were too easy to do... no one will go to CC and make up their mind to lose a whole day in hopes of getting a third or a half of 1 item set for craft.
I think you are right, the set could not be better that the ones in ccdungeon
There are a lot of ways to make the mobs strongers, and of course the dbog team would take care of thats "glitchs" like the one in ud4.Thought a way to make it happen,sort of,debuff poison,green gas effect on environment(can be taken from UD3 outside area),as time pass the poison gets more effective(time limited),make use of anti-poison gear,same with burning buffs and stuff...
Also add a strong debuff to mobs attacks could work.
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thats true but i was thinking in a way to increase the mobs power. Couse for example in tmq 1 you dont have "a lots" of mobs,, even if they were stronger.
In other order.. the boss could be a pain in the ass xD -
We could increase the dificult in "Nighmare" baning the ep and lp pots (just like in ccdungeon)..
Take the power of the mobs from kraken + the dificult in ccdungeon f90. Could result in a very funny dungeon. -
if they release a new lv cap the "hardcore" mode must follow it...
And is true maybe they will release new true content, but this is much easy and quicly. And add not only 1 new tmq. Think if you could choose between 10 hards dungeons to play pve content and get goods rewards -
its true lv 65 could work to, but im thinking specialy in the end game content. Make something for the players who get 70. So they can say.. ok im in 70 now i can get the best dungeons in the game!
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all the dungeons, with all the mobs must be strong enought to make the dungeon funny and not just a "farm in ud"
the whites are a good choices you are right! -
maybe if is posible add new armor sets for tmq, that grant you a bonus for the full set (like the ccd). And something like that but with weapons for the ud.
Bonus like
%5 crit hit rate, 5% con, 5 fear reduction, etc
We can think in a lot of good bonus, but obuisly dont make then to much op..
Anothe thing that i forgoten is the level requeriment.. to avoid the spam for level up (like in ud3) think the best could be 70 -
I just thinking all uds and tmqs (without craken and bacterian) turn unless once you get the lv cap.
Maybe if dbog team add a "hardcore" level to all those dungeons we gain a lot of game content. Play tmq 5 or 3, ud 4 with a lv 70 character and get a good reward could be a good way to extend the end game content.
Obiously im not talking about increase only the rewards,
Just wanna make thoses dungeons fun to the hardcore player of the server.
What do you think guys? -
Some think that i thing would be nice:
- ccd 54, 70 tickets
- con,dex,foc pots
- exp boost
- ssj, gn, kb pots
- the thing that remove your pets skill
- a better guild dogi
- some lv 30, 40 and 50 jewerly
- craft materials
- fly skill
- lv 40 withe stones
- all tmq cristals
Think thats all -
Hi guys im lookin for someone who sell me a Namekian crafted pant with 21% lp reg +10.
Have a nice day! -
Hi guys anyone can tell me how much may cost this items:
crafted namek pants 21lp reg +10
crafted namek shoes 28 con +10
---------Turtle wand +9
thanks!!