I have the same problem
Posts by Garou
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Yra dar zaidzianciu?
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Idk, it's insanely expensive for them to get all those, and takes a lot of time. People who play throughout the patch will always have advantages over those who quit and come back, right?
I don't mind such advantages as zeni, but +15set as soon as new cap drops? I don't think so. In my oppinion, the way kits dropped back then, was way better than crafting from thousands of u28s to 60s. I ensure you, you will see +15 lvl70sets popping up the same day you release it, probably not the first day, since priority will be cc sets, but the second one, I guarantee you. Since I assume people are more into budokai, this will put them at huge disadventage. Also, the patch notes. Back when there was 2x token and you would get 10tokens in a party from one kill, it seemed like some people were ahead of everyone and knew, what kind of patches there would be, like, updating wagu machine, reworking craft, most of people took advantage of that, while other including me, didn't know anything about, which would leave them to getting better stuff.
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Talking about kits, it is already unfair since crafting patch came, people who have played since launch already had lvl55+15 sets probably the same day, same with cap 60, and probably lvl70, seen people that already have thousands of kits, as soon as lvl70 drops people will already have +15sets with their all accounts. I am surprised people aren't talking about this, probably because it is already too late. Remember when Daneos was still here, guy put u70s in wagus as far as I remember, most of people started complaining for a reason, but not here, I guess most of them don't even play anymore
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seems like a waste of time tbh, most things you mentioned are in the game
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I have no idea what swordsman is now, but if it's the same as in Daneos dbog there's definitely no need to change.
It's a solo PvP class that completely relies on KD spam, never was even meant to compete in dmg. On the other hand, fighter is a class that shines in high dmg and insane crits and is all about that. If u want to deal high dmg, play fighter. Swordsmans are supposed to deal some dmg, while constantly controlling the fight with KDs and stuns. Even back in the day there were so many new players complaining about SM dmg without realising what the class even is. Shadow knight doesn't have any kind of stun or KD lock so it's obvious that it must deal dmg in order to stand a chance against anybody, just being a tank isn't enough to win.
Swordsmans can still kill any human class with their dmg and prop debuff, but against nameks/majins they are supposed to go for KD out of the arena. Instead of trying to change a class for no reason, learn to play it, practice your KD/stun timing and invest into right gear....i mean if you are for whatever reason still serious about this game.
Regards
Since when this server is Daneos based? Sk is a tank and deals pretty high damage compared to Dw. Ulti is also a tank, but it just doesnt do any damage. Swordsman with kd on its sword slashes, the skill that doesnt even require timing, make sm class pretty broken and boring. Swordsman is supposed to deal high damage, just because it has glaring slash, that is meant to boost up your damage for short period, also back damage.
not to mention there are cases when kd just get blocked -
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Hi, nothing new, there are plans for an item that will allow you to change you appearance, but that is for 2.0. So it won't be here in the next couple months, sorry.
couple months?
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Shokaz Gaidys
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Deez Nutz
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haha you got me
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THANK YOU!!!
Yeah, Wolf Fang Fist does x1.5 damage from the back, but it's damage doesn't compare to the ones from the swordsman. It was still neat against normal mobs though. Maybe you could be right about that, but maaaan I want dem x1.5 + crits maaaan.
Me too man, swordaman needs to be like hk one or at best like pob swordsman, switching kd from sword slashes to multiple sword slashes.
Garou idk what dbo u was playing but on tw u do back dmg with fighters too dont forget about the Wolf Skill =) i think hes talking about that and im not saying he honna 1shot sks +15 XD u can beat sks just spaming kds and stuns with sm. imagine if u increase their dmg =) Good Swordmans dont need more dmg =)
swordsman does need back damage, and sword slashes kd needs to be switched back to multiple sword slashes, sword slashes kd is too broken and its animation is way faster than mss ones, I dont think any1 wants to end up on dice rng. Crit damage increase > 1.5 back damage. Right now its not even worth upgrading sword, props debuff is also useless in 1 v 1 situations
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daneos removed back dmg along time ago, actually you can still doing alot damage with fighters. Swordmans are good spamming kds i think is the best pvp class in my opinion but just if you are good. Also you can make different builds with sm and beat every class. To be honest actually the pvp balance is not perfect but there is not a broken class who break the pvp and back dmg will broke the fighter and sm class. So if Verdant do something with this maybe he need alot time to think what he gonna do
I think this is a suggestion and verdant need to talk with his team and test it but this will take him alot time and hes working hard for us . I forgot about back dmg !!!! Thanks for remember me
fighters dont have damage from behind bonus, they have crit damage increase. Swordsman back damage isnt even broken or something u would never 1shot +15 sk or ultimate not even human. Also Daneos never removed it, it was bugged later on fixed and then again bugged, he just didnt work on this game anymore
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what zones can you suggest for lvl 55?
Narak hideout or moon hill
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when he charges up his special attack and ulti is using spin it makes him bugged
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Every time crane or turtle decreases movement speed by over 100% u get disconnected.
edit: almost disconnecting every time even if u are not affected by speed movement debuffs, usually happens when u have too many debuffs.
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i think this wasnt a good idea. people farm over 100k in hours
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when you dont click on kiri fat or slim, they wont receive bleed status, not sure if its only on them. Small bug, but though ill mention it.
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Give kd effect back to multiple sword slashes instead of sword slashes. Reason is, it has longer skill animation, will require less skill points to invest since most swordsmen dont even use their sp to sword slashes, will be less dependant on dice and will be able to kill.
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i usually dc every hour, game starts working slow especially at budokai, also when some1 slows me down happens too.