Cermia appreciate the attempt. but this goes way beyond "basic" troubleshooting. It was clearly a change on the server/client side was catalyst of this as my system worked fine up to the recent update and as indicated by my Nvidia specs, I'm on the latest drivers already (at time of the post).
Verdant himself even admitted:
The fps drop is likely due to the sight range change we pushed a week or so ago.
I may lower the range a bit in Red Ribbon ruins, we'll look into it. For the overworld I don't think we can do much, you'd get the sharp fps drops regardless as things spawn in. They were just sharper before because you saw the actual pop in. In the new client we'll be able to further optimize it!
Understood. Just wanted to make sure this was known and to confirm I wasn't imagining things. You know how it is...players go "something changed" yet usually the dev response is "nothing changed on our side" so it was appreciated to get validation I didn't go crazy; honesty much appreciated.
The drop in the overworld isn't gameplay breaking (and I only really noticed once I had the fps counter going) since it at least stays 30 fps or higher & I was used to the occasional micro-stutter anyways...the ruins were definitely more "game breaking" as 15-20 fps is almost slideshow in game world so any thing you can do is 100% appreciated.