Posts by shadow2stealth

    Cermia appreciate the attempt. but this goes way beyond "basic" troubleshooting. It was clearly a change on the server/client side was catalyst of this as my system worked fine up to the recent update and as indicated by my Nvidia specs, I'm on the latest drivers already (at time of the post).


    Verdant himself even admitted:

    The fps drop is likely due to the sight range change we pushed a week or so ago.


    Verdant

    I may lower the range a bit in Red Ribbon ruins, we'll look into it. For the overworld I don't think we can do much, you'd get the sharp fps drops regardless as things spawn in. They were just sharper before because you saw the actual pop in. In the new client we'll be able to further optimize it!

    Understood. Just wanted to make sure this was known and to confirm I wasn't imagining things. You know how it is...players go "something changed" yet usually the dev response is "nothing changed on our side" so it was appreciated to get validation I didn't go crazy; honesty much appreciated.

    The drop in the overworld isn't gameplay breaking (and I only really noticed once I had the fps counter going) since it at least stays 30 fps or higher & I was used to the occasional micro-stutter anyways...the ruins were definitely more "game breaking" as 15-20 fps is almost slideshow in game world so any thing you can do is 100% appreciated.

    I wouldn't say it is "map" specific but definitely most affected in that "region" due to NPC/PC density. Basis for this is because warping to Korin's Village causes a fps drop to ~20 fps while it loads in everyone else's characters & village NPCs but will eventually jump back up to ~60 fps once all loading/drawing is complete...same with starter village area.


    If I fly around both those maps (only have 2 visited so far), I suddenly notice a 33-50% fps drop (from ~60 down to 30-40 fps) as I point myself towards the north-west of Korin's Forest map. If I look away back towards center of Korin's Forest, fps dramatically shoots back up. Fighting near Ruin HQ entrance but still in Korin's Forest map seems to hold fps around 40. Upon first entering Ruins map, fps is still ~30-40 but once one travels to center fps plummets...likely due to the sheer number of enemies around the character (even though I can't visibly seen them via line of sight, the system seems to still be processing them thus hugely draining performance)


    So is definitely something about that area (...again I'm thinking enemy density combined with possible sight range changes you mentioned) that affects both maps...Ruins HQ way more than other areas.

    Anyone else notice a sudden sharp drop in FPS? Started last week after launcher downloaded an updated.


    I was playing pretty well a month ago but now animation is like 15 fps from the moment I chose a character. Currently in the HQ Ruins area so there are a lot of enemies, but again this was not an issue a month ago when I was there with a different character.


    I've tried adjusting all the settings to the lowest value it is make a very "marginal" difference for how much video quality I have to give up (and these higher settings were fine prior)


    Processor 12th Gen Intel(R) Core(TM) i7-12700KF 3.60 GHz

    Installed RAM 64.0 GB (63.8 GB usable)

    Edition Windows 11 Home

    Version 23H2

    OS build 22631.3737

    GPU processor: NVIDIA GeForce RTX 3080

    Driver version: 556.12

    Dedicated video memory: 10240 MB GDDR6X

    System video memory: 0 MB

    we dont need clearcache remove it please is shit all skills have cold down if someone use skill they muss wait cold down There was nothing like this on the original server.

    Isn't clearcache in there so people can change appearance through website?
    https://dboglobal.to/index.php?p=ucp&u=cosmetics


    So it has a legit purpose, just being abused by bad people. Having a long cooldown for the script doesn't seem bad idea so people needing to use it legit for cosmetics should need to change it that often.

    I love this event. You can one-shot them, too. If you sell the honey, you can make a lot of zeny quickly, even as a new player.

    Oh...don't get me wrong, they are definitely nice later when you can actually hit them; the event itself isn't bad just the "time & place" part of it. And I don't really mind the smaller bee they don't "bug" you (pun intended) unless you swing at them first...it's the normal and blood ones that suck since the level difference puts their dodge so above your hit rate at the early stages. Once I lv 15-20 the normal ones become more bearable and blood I have at least a chance to hit and survive 1-2 hits back if I miss.

    Not sure who thought it a brilliant idea of an "event" to put lvl 15/45/65 enemies in the starter areas that 66% of them either aggro/chase you a ridiculously far way or to town OR 1-shot you. And telling people to "avoid" them is pointless because killing normal mobs has a chance to spawn one right in your face where it aggros almost immediately. The Bee event has basically made me want to quit immediately as it sucks to fight to an area just to have to run all the way back out to avoid 1 dumb bee that miracle spawned in just to avoid dying and being forced back to town.

    All of the bees need to behave like the "small" ones where they don't aggro unless "attacked".