i am not really 7x24 in kokkara
i think the gear is not very good, but ok
Posts by kinswkk
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BTW, the damaged was nerfed
usually i can did 52k on the lv1 mobs with +12 sword (2018-06-28)
forum.dboglobal.to/wsc/index.php?attachment/3719/
with same buff condition, and not weaker than the past, i can just did max 45k now with +14 sword (2019-02-09)
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yes, i dont know why, but 1.5 got problem for over 2 months
but, today i test again, the problem seems fixed.
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Bleed is additional DMG, this suggestion give only benefits for sword.
Increasing more back sword DMG is bad idea because he will kill too fast low life creatures and it will turn him into next fighter.
And ofc this idea will have the right effect of final cap.
Bad, that's really thanks for your idea and effort, i am not ban you
actually your idea is very good, the change will drive the opponent to put down their props accessories and take the anti-bleed
but if the SP problem can also be solve, there will be more play style can be found
also will encourage more ppl to play SM
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I think Swordsman now is not very bad, just the back dmg got problem....
bleeding add on slash/mss, this idea have ever in my mind, however, i like pve too.... if bleeding really added on those skills, i will be odd when facing to the boss in CC 70/95 etc with antibleed.... so i give up this idea....
btw i think we should look into the new strategy to face the reflect etc for eg. make use of energy skills....
however, current SP setting for SM is extremely tight, so this idea is not realistic and efficient, even 70lv cap or above
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um....i dont interest for this game...also i dont think it is a real game, which without any official announcement..
btw, i received many request from friends starting from yesterday, who ask me to help creating account.
but... i dont have Chinese ID card and phone no. so that i cant register at all...
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That Ultimate got himself to the semi-finals, I guess he's not that bad. But he obviously never faced a beast like me.
It's either dexterity or full LP%+PROPS.
Sorry, that ult is me... i got a wrong armor and accessories, i am not familiar in playing ulti actually XD
some one told me that after budo, ult got a skill to eat the bleed, but i totally forgot in the battle...
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- The "CC Duration Decreased" effect based on FOC has been updated. It now depends on how much bonus FOC you have and not on your total FOC.
may i know the formula is? I just tried rank today and feel the change is horrible
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23 sec was for all ranks ? i had rank 4 old
yes, rank 5,6 would have less CD, but i never reach that high in old setting
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please..
old: 23s
In my memories
new:
1 - 24
2 - 21
3 - 20
4 - 19
5 - 15
6 - 14
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good news bad news..
We need to grow in difficulties and constant changes
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At this point, I would like to request a change in SM skills, which will change the "1.5 increase when attacking from behind" to "Damage increased when a critical hit is successful" in -Sword Slash- and -Multiple Sword Slashes-.
Or at least in the -Sword Slash- skill, the MSS its enoght.
To improve some SM damage.
um..i think this is not a good idea...
swordsman does not need to rely on luck to defeat opponent but technique and strategy instead
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C01 a good sm. A great demonstration for sm farm.
With right gear and build, u should find the way
Here is another style farm in papaya island with +11 shenron sword.
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hello, do you interest for 60 + 12 legendary 28% Energy Crit damage?? Thanks.
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box is very expensive.…
still need much more accessories…
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this wouldn't make sense, %crit damage are only applied to critics. It's literally in the name, "increase crit dmg by X%". Making it like you suggested would just break the class lol, they'd be 1 shotting people no crit.
I know your concern. We also have doubt when the 1st time we found this setting.
That means the system counts the back attack as crit. This would also applied in some skills of Karma, turtle and crane etc.
However, 1 shot people, not exactly correct
Compare with fighter, fighter would got greater damage with needle and crit only, still 1 shot people right? (and also turtle)
For swords, if you are not hitting the back, no 50% bonus and crit% adv. Even you hitting the back, 1 shot on a people with fair armors may almost failed without crit. If you would like to have the damage equal or close to fighter, you have to attack their back and then glaring slash and also need the luck for “real crit”. You have to think that how to make this happens.
Even the old setting is enabled in HK, the case is still worse when vs SK or ulti, but it would be better then fighter vs them with non-crit. This is true.
I am here is not requesting to change it back to before. But it can be explains that why the swords damage have great difference as before.From begeinning, swordsman are always have to change the strategy to duel with the game change.
my english is not very good, hope you guys would understand
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Like i told you before this has to be tested as it's kinda vague, but it is true that back dmgs seem very underwhelming
ya i know....
i don't know how is setting for korea & tw ver.
But at least it works in HK
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hello all, nice to see you here.
Actually I think DBOG is much different with retail. So might not able to compare with. I found some different in swordsman.
as u knows, many skills of Swordsman/karma would have back attacks +50% bonus.
But I am not sure if you also aware that. In the past, when using a crit-damage weapons, the weapon statics would also calculate in back attack.
For e.g. My glove and sword is 25% + 25% curt damage. When using flash slash sword to attack the back of the opponent, the calculation should be *(150%+25%+25%) without crit. So that swordsman can have a stable dps and don't rely on luck and crit.
I am not sure if it identify as bug here or setting changed.
However for this setting, the swordsman are more similar to fighter but not good as fighter at many area.
Kins