Posts by Kyra

    about bugs and budokai, i think because of those bugs that are present for a long time, that should have budokai more days, maybe day yes day not, to fix other bugs present in it too ... also would be a lot more fun because there is only this in the game to do before reset...


    sad to wait a week to receive dc bug or crash before the matches.

    I hope everything goes well

    for me all classes would have to have 1-1 props, less sk and fighter


    in the case of sk 0.5 attack- 0.7 ~ 0.9 def, because the turtles will give ridiculous damage of 1k as before, for a defense is not the same thing.

    the fighter should have 0.5 attack and 1.0 def, because it's a broken class with his 30% buff + 30% kaioken, kill any ultimate easily uncritical if they have that buff and kaioken.and also the% of skills are high, swordsman does not do the high damage a fighter does for example ..


    sk are paper for pve and fighter even more so (as always) dbo has always been a game that any class with good accessories + upgrade and high con, could tank, now this is impossible ..

    besides all of this props, has this ridiculous problem of crit hit rate, anyone with character with low crit rate can crit very easy,I suffer from it in kid budokai lol, how the hell a kid with 10 crit hit rate can crit so easy ?

    another so turtles, with low crit hit rate, no buff with nothing, and the same thing lol


    now i think 1 crit rate = 1%, this need nerf, for 0.8% or something etc

    I think lv 55 is the best for the start.

    both for casher / non-casher, as there are many spots for farming on the red map, and since one can get u55 white is not a problem, also the set of tmq 6 that has almost the same stats as one of tmq7 for example .

    would also be a bit more balanced without very high stats / max buffs ..
    if lv cap is increased to 60 for example, u can use the same equipment without problem

    I find it impossible to be tested on the DEV server as Hardlock said in the other post, why? why they will test with +15 gear with max stats and with the best equipment possible. or this should be tested in pob, as people have several variations of equipment and upgrades... (I doubt they will do at least 10 runs of cc 101 ~~ 150 on the dev server).

    Para lv 70, como você disse , nas bids/ccbd é obrigatório ter armas de attack speed, mas você também precisa ter as de critico se não o turtle é inútil, motivo disso é por causa do alto lp/ def dos bosses que você demoraria muito tempo matando, e com o speed se faz muito mais rápido, simples
    turtle pve : full e. crit e também full speed.
    não vou falar dos outros acessórios por que estou com preguiça

    In my opinion should return the chips for the Scouters (anyway I don't think it possible). NTL made a mistake in deleting the chips completely, just they should had capped the anti crit% and not remove the chips completely, since the motive of deleting the chips most of it was because the SK could reach more than 100% anti crit.

    No, that's not what I meant xD , I know this is no longer possible, it was just a comparison.

    For example, all classes have at least 1 buff, that is of each class. and that you can only use in this class.

    the idea would be to leave the buffs look like this:
    Intense concentration:
    increase Dodge rate by 150 and 25% anti crit. (SK buff)

    the idea would be to add something similar to other classes.

    Fighter: Roar p. crit hit rate by 15 + 189 hit rate + 25% anti crit (max lv buff)
    Turtle: Spiritual damage boost: 46 e. attack + 25% anti crit (max lv buff)
    Dende: kamis healing techinique , the same stats + 25% anti crit (max lv buff)


    the buffs were random, but the idea would be this, it could be any other buff.


    thus give a chance to all classes have the same % anti crit, as at the time of the anti crit chips.

    I will not comment on everything because I'm lazy.


    anyway, in MY opinion, every class should get an anti crit buff, similar to SK's.


    ok, for parts, when I had the chips of anti-critic, even with little LP no one took 1 shot easily, because it gave the possibility of using a diversity of equipment, for example human with anti crit (top) jacket LP%, however the anti critic that you could get from the chips was pretty high, up from 50%.


    this time was more balanced in this shot of 1 shot (just watch videos of the time)

    a full party +6 could fight a full +10 without dying 10x per second

    I hope you do not have any bugs that make the game boring, or some bug that makes the game look disgusting.

    ps: I liked that Daneos is now working in the IDBs, I hope he works on the remaining floors of the cc for example (101 ~~ 150) so if it has many bugs, or very easy, it increases the difficulty and removes the bugs that are there, because it is an end game content and needs to be tested with the utmost of caution and time


    and we also need cc 150 auras, to know how the balance will be, from the different classes


    #foragamewithoutbugs

    Putting Rare dogi shops in Cash Shop might be a little p2w since you can get higher attribute values than with excellent. Legendary dogi balls definitely need to be event only though. Same for silver box.

    I think the difference from the excellents balls to the rare ones are very little does not it? 2 ~ 3% depending on stats, but it makes no difference to have in the cash shop or not ..


    they should really put the excellents in the token shop and legendary at the events

    As a turtle myself I must say that 100% was actually too much (I could 1 shot UD3 hard mobs who had 30k LP with 1 giant with a +8 weapon, +10 justifies it but not +8). 75% would be enough but what about the giant kame CD? Can we at least get 20 seconds off it?!

    there is no difference lol, with these weapons you have is more than enough to kill those mobs of ud 3 that barely has 1k def. in mobs history is another, but less cd it would be good too.

    That's why I said it needs to change, 50 to 100% does not change shit.


    2º the turtle has this 2x in the skills then must have at least double that of the other classes, just search and read the skills.

    another that as I said, the critic was nerf from 50% to 100% and nobody said anything because it was the same thing, that is, the crit of this game does not change anything.

    for the lazys.
    aWgFXsR.jpg


    or is this or the class will continue to be the trash that is :D


    How many good turtles do you see in the game? 10? and sks ones is not 9999?