The Last Update, particularly this one:
- CC spam function has been changed. If a CC is now applied while one exist, then the duration will be decreased by 80%.
This only helped against the TRUE spam of Stuns and such (BTW, the monkeys at papaya can use Confusion and no time decrease will happen)
Fighters, Swordsman, Dende and Poko can no longer spam Kidney shot or Antenna Beams, but that's about all it fixed (and not fixed in a good way either, 80% directly is WAY too much)
Still, this allows almost every class to use different combos to keep the 100% stun alive.
A few Examples are:
Shadow Knights: Violent Slice --> Paralysis --> Violent Slice --> Paralysis --> ETC
Grand Chef Majins: something along the lines of Special Surprise Punch --> Curing Scent (for the RP) --> Candy with RP --> Special Surprise Punch --> 2nd Candy ---> Special Surprise Punch --> Curing Scent (for the RP) --> Candy with RP --> Special Surprise Punch --> ETC
Turtles can use the alternative: Speed Restain --> Turtle Rod Strike (stuns the enemy basically) --> Spirit Rod --> Consecutive Disks --> Speed Restrain --> Turtle Rod Strike --> ETC
More exist, those are just a few I could think of.
This needs to be fixed, the last calculation looked much better! Maybe the last one needs tweaks, but this one is NO WAY near as good as the last one.