status resistance rate not working

  • Hello, as the tittle says the resistance rate is not working.



    I dont know if this is a bug that only happens in Cranes but the last days I've been playing some rank battles and I can see that the resistence rate is not working since the last updates.

    I play a Crane lv70.


    Daneos says: " Every class starts with 50 curse tolerance" Server Maintenance 12.06.2017
    I want to know if curse tolerance is the same as resistance rate.


    I am going to suppose that curse tolerance is the same as status resistance rate.
    If this is not the same, well the post is wrong.

    But even if the curse tolerance is not the same as status resistance rate, it looks like is bug.


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    I wear this items:


    Necklace: 70 status resistance rate // 212 status success rate

    Earring 1: increases status resistance rate 60%

    Earring 2: increases status resistance rate 60%

    Ring 1: increases status resistance rate 56%

    Ring 2: increases status resistance rate 56%


    I have 124 DEX

    1 DEX= 5 curse tolerance

    124*5= 620 status resistance rate

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    70+620= 690 status resistance rate 70 status resistance rate

    690*.60( % earring 1)= 414

    690*.60( % earring 1)= 414

    690*.56 ( % ring 1) = 386.4

    690*.56 ( % ring 2) = 386.4

    Total: 690+414+414+386.4+386.4 = 2290.8

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    calculations if the resistance rate is not the same as curse tolerance

    70*.60=42

    70*.60=42

    70*.52=39.2

    70*.52=39.2

    Total: 70+42+42+39.2+39.2= 232.4

    I dont think this is correct because if curse tolerance is not the same as resistance rate I can never resist any stun or debuff of any class.

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    ALSO a crane hermit have a buff that gives 187 resistance rate so that changes all the calculation.

    But not always i can use it in a rank battle.


    I think that curse tolerance is the same as resistance rate because I have fought vs. fighters without resistance rate only their DEX gear and they still dodge a lot.


    Now lets suppose that a fighter have this gear:

    28DEX Jacket=28*5=140 curse tolerance or resistance rate

    28 DEX Pants=28*5=140 curse tolerance or resistance rate

    28 DEX Boots=28*5=140 curse tolerance or resistance rate


    they have a passive that increases their DEX by 56= 56*5=280 curse tolerance or resistance rate

    Ok, im going to suppose that a fighter lv70 full DEX can get like 250 to 280 DEX

    Total: 280*5= 1400

    We know that in DBOG the fighters +15 dont use full DEX, at least not the fighters who I have fought.


    At this point looks like a fighter have more curse tolerance or resistance rate than a CRANE, and this calculation is in a fighter without accesories that increases their status resistance rate by %.


    And here is the point of the post


    A crane hermit have 2290.8 resistance rate or curse tolerance

    A fighter full DEX have 1400 resistance rate or curse tolerance without accesories that increases their status resistance rate by " %".


    1 FOC = 10 succes rate

    A crane hermit with 34 focus gloves + a passive that gives 16 focus + the stats that increase per lvl

    I have 145 FOCUS = 1450 status success rate

    And I have a passive that gives me 202 success rate

    And I have a necklace that gives me 212 success rate

    Total success rate: 1450+202+212= 1864


    A fighter doesnt have any success rate passive or focus passive, just hit rate but "hit rate" doenst increase the resistance rate.

    A fighter lv70 have like 100-110 FOCUS= 110*10= 1100


    Even if i dont use the necklace that gives me 212 success rate ( 1450+202 = 1652) i have more status success rate than a fighter

    And I miss more skills and debuffs than a fighter (what?????) (how????)


    If a fighter have a necklace that increase his success rate by 256, he can have 1100+ 256 = 1356 status success rate


    There is no way that a fighter can stun all the time.
    And this calculations are for fighters.


    -Swordman have a passive that gives 64 FOCUS, but not a passive that gives DEX ( sm have a passive that gives 26 dex but they dont use it in rank battle because they run to hit the stun)

    but the problem of the resistance rate is the same as the fighters, they block my debuffs and hit me with their stuns all the time.

    -Turtles have more focus than cranes but I have fought against some turtles and there is no problem, turtles have not status resistance rate so with my focus i can hit debuffs or resist their debuffs and skills.

    -Karmas,DW, POKO, DENDE, ULTIMATE GM, CHEFFS... they have not passives that gives FOCUS or DEX
    I dont know how does their STATS increases per lvl but this clases doenst look like can have more DEX or FOCUS than humans
    They only class that increases the focus is PLASMA but no one plays Plasma so I can not say anything.


    ALSO, the cheffs and grand majins always hit their debuffs. ALWAYS.


    So, if Daneos or someone that knows how does the resistance rate/curse tolerance and success rate works, please tell me what is going on
    because if do the calculations it looks like a BUG.


    NOTE: I know that skills that only do damage and doesnt "stun, paralysis, candy ... etc" cant be block or resist by the status resistance rate or curse tolerance.


    And i said at first of the post that i think curse tolerance and resistance rate is the same, if it is wrong a fighters and swordman still have less resistance rate than a crane hermit.


    Thanks for read the post, im doing this because i think is bug, im doing my job as a tester of this game.
    Im not complaining about the damage of any class, im just talking about status succes rate and resistance rate / curse tolerance.

    Sorry for my English.

    Edited once, last by boshco: the format of text changed so I needed to fix it. ().

  • Wow, very nice thread. Yep, status resistance isn't working properly, you can clearly see it when a fighter without any focus or hitrate can continuesly stun an ultimate majin who has 126 status resistance buff, 302% passive, and 2x 56% resistance ring equipped, 100 status resist necklace. Basically, Ultimate Majins are made to resist and it can't be that they're eating debuffs like nothing else. Fighter resists more than Ultimate Majin. Curse Resistance = Status Resistance


    Your calculation is not completely correct though. Each % accessory uses the maximum amount of the previous % accessory.

    For example:

    690*.60( % earring 1)= 414

    1104*.60( % earring 1)= 1766,4

    1766,4*.56 ( % ring 1) = 2755,6

    2755,6*.56 ( % ring 2) = 4298,7


    E.G your Status Resistance Rate would be 4.298.


    Before the cap to 60% I used to resist every debuff there is and this is not a joke.

    I think the cap of 60% means, no matter how big the difference between status resistance rate and status success rate is, it'd never be more than 60%.


    Another sample:

    1.864 Status Success rate = x

    4.298 Status Resistance Rate = 100% (60% Cap)

    x = 43,36% in total chance to hit debuffs

    Since the cap is set to 60% of status resistance, I think you'd have a chance of 16,64% to resist debuffs.


    I am absolutely not sure if my calculations are correct or complete bullshit, so if anyone thinks I'm wrong, please correct me :)


    Nonetheless though, I am an Ultimate Majin and even if I wear god resist (100 necklace, 126 buff, 2x 56% ring, 2x 60% earring, 302% passive) everyone debuffs me as if I'm a level 10 character.

    IGN: 18_small.png Melodious / 15_small.png Butterfinger


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    Edited once, last by Danuvius ().