So basically I can play for about 2 mins and then the game crashes then I launch the game again and after a few mins of playing another crash and I have to repeat the process it gets pretty annoying I would really appreciate it if someone could help me.
This is what the log before almost every crash
[2016/08/01 Mon 13:31:32 PM] gui::CStaticBox_Generic::GetStartPosY (793) : [ASSERT] CStaticBox_Generic::GetStartPosY = FontSize StaticBoxSize Over
[2016/08/01 Mon 13:31:32 PM] gui::CStaticBox_Generic::GetStartPosY (793) : [ASSERT] CStaticBox_Generic::GetStartPosY = FontSize StaticBoxSize Over
[2016/08/01 Mon 13:31:32 PM] gui::CStaticBox_Generic::GetStartPosY (793) : [ASSERT] CStaticBox_Generic::GetStartPosY = FontSize StaticBoxSize Over
[2016/08/01 Mon 13:31:34 PM] gui::CStaticBox_Generic::GetStartPosY (793) : [ASSERT] CStaticBox_Generic::GetStartPosY = FontSize StaticBoxSize Over
[2016/08/01 Mon 13:31:34 PM] gui::CStaticBox_Generic::GetStartPosY (793) : [ASSERT] CStaticBox_Generic::GetStartPosY = FontSize StaticBoxSize Over
[2016/08/01 Mon 13:31:34 PM] CNtlSobTriggerObjectProxy::UpdateState (680) : [ASSERT] Invalid play time.08_O_MINE_BOX_0013.40282e+038
[2016/08/01 Mon 13:31:35 PM] gui::CStaticBox_Generic::GetStartPosY (793) : [ASSERT] CStaticBox_Generic::GetStartPosY = FontSize StaticBoxSize Over
[2016/08/01 Mon 13:31:36 PM]
[2016/08/01 Mon 13:31:42 PM] CNtlSobTriggerObjectProxy::UpdateState (680) : [ASSERT] Invalid play time.01_N_STONE_M_0043.40282e+038