If you're talking about 16 CD Earrings , I think you're pointing at CCBD Legendary Earrings , But anyway , Mudosa got fixed so , many types of accessories are available right now.
Posts by PowaMido
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If that is the case staff will be able to tell and give him no help since they'll know if the I has logged in multiple times or not
Yep , True .
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Are you sure that you're not sharing your account with anyone ? Even if it's a close friend ?
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- Well you simply can get them from Vending Machines that are located near the CC Dungeon Manager :
- You can get Legendary items by buying their Recipes and thus by crafting them :
- You will need some item in order to buy them such as : CC Battle Coins ( The Golden Ones ) , CC Special Battle Coins ( The Blue ones ) , CC Device Fragment , CC Alpha Circuit , etc..
- These items are obtainable through CC Floors .
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And that may even fix the hidden items' bug in one's inventory .
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First Things First
Now on server:
1 DEX = 5 Dodge
1 FOC = 10 Hit Rate.Before we do something else
This must be changed
Thees Stats are antagonist from each other.
They must give the same amount on Dodge and Hit Rate1 DEX = 10 Dodge
1 FOC = 10 Hit Rate.or
1 DEX = 5 Dodge
1 FOC = 5 Hit Rate.Dont know wich one will be better but is the idea.
Any effort we make trying to balane classess will dont work until this basic premise is balancedThere is nothing that can be made to balance classes if this doesnt change.
That is actually kinda accurate , I don't think that'll even be enough xD , but the problem isn't totally that . In the tw version 1500 Dodge Rate used to make fun of 1500 Hit rate , but now , Having up to 2000 Dodge Rate is almost considered like nothing compared to 1500 Hit Rate , So , What should be applied here is give Dodge a lot more Value when it's against Hit rate to help making balance . But yeah before considering all of that , what you said is overall true and should be prioritized over that .
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Welcome , Enjoy your stay .
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- This is a good Fighter build , since you're gonna need it to level up as you said , you'll be needing Big Bang Attack for grinding :
- As for the Equipment , Dodge Rate is kinda weird to say the least , so you won't be looking for much Dex , You can go Const-Const-Const or Const-Const-Dex .
- Stick : Increasing Physical Critical Damage by % .
- Gloves : Increasing Physical Critical Hit Rate by or you can just go with Increasing Physical Critical Damage by % just like the Stick .
- Earrings : Props mostly , or Cooldown Reduction , when Dodge Rate gets a lot better , you might be looking for Dexterity instead . Or you can aim for Anti Bleed , Anti Candy , Etc..
- Rings : You can go with CC Rings ( 8 Constitution - 11% Reflecting Damage ) in order to get the 8 Props , or Anti Debuffs like the earrings.
- Necklace : You can use the Classic Level 61 Necklace (Physical Critical Hit rate 5 and Status Success Rate 60) But since Success Rate ain't working very well , and Physical Critical hit rate is kinda useless when you're facing someone with Anti Crit especially if it's a SK , you'll be needing other Effects , such as Decreasing the Bleed Duration .
That's about it , Hopefully when Dodge Rate gets better , and with Anti Crit getting nurfed or fixed , Fighter will rely more on Dexterity just like the old days in the TW version . Hope this helped you
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Hey guys i'm a newbie please follow me and like please i need ur help guys
and i have a youtube channel its name is :CronoMaster forum.dboglobal.to/wsc/index.php?attachment/5681/You forgot the "TEXT HERE" in your logo man x'D
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Anti crit is nowhere close to what it was before, anti crit gloves aren't here yet
Anti crit is more than OP to say the least right now , imagine if we get Anti Crit gloves ? Fighters will literally be nothing that way...
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As predicted, now we have to wait for the correct TW-like resistance and dodge (I still think it will be same outcome just fight will be a bit longer), but that leads me to a question for SKs. Are all your main stong moves energy moves ( Bold, hellzone, violent slice) status success rate based? I know for a fact hellzone gernade and violent slice is, but I get mixed answers with bold though, some say its hitrate based some say success rate, but it is a DoT so im assuming it is success? Now I am asking this because if you gave needles their bleed back, SKs ( and other classes) wont be able to wear success rate necks anymore against fighters, they will need bleed, making all of their main moves miss more, and giving Fighters a better chance. A good buff for no more viable Thunder and Anti crit if you ask me.
You know that might actually be a very good idea if you think about it .
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I'm addicted to that game , so why not ?
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@TheProdige Yeah um no this thread is about 1v1 rank balance you can make a new thread for that.
Anyway, ranked reward points is more accurate so level 70 accessories are now available. Anyone notice a difference in balance?
For Fighters against SK ? not that much tbh xD , the same problems still remain .
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La fréquence d'apparition d'un personnage, n'a, dans tout l'univers connu, aucun rapport avec le qualificatif "badass" (hellboy, Vegeta, deadpool... c'est vrai qu'on les voit peu dans leurs aventures respectives^^)
La beauté est dans l'oeil qui regarde !
Hélas ça n'en fait pas une vérité absolue, vous êtes juste plusieurs à vous tromper LOL
J'ai su qu'il ne savait pas la vrai définition mais je crois que t'as déja tous expliqué xd .
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Also. The range of the skills should be fixed.
Ridiculous thing when karma flies across whole the plat and land with a spectacular bang in the head.
It's only my advice to cut the casting distance for such skills.You sure got that right x'D
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عندما مشروب دانون اقصد دانيوس يقرر سوف يقوم باعلان كبير في ديسكورد و في فوروم
مشروب دانون X'DDDD
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it is normal that someone who plays alot on a singel charcter or someone who cashed all his monney and the monney of all his fammilly to bee overpowerd it won't bee fair then if someone plays 1 hour a day and anouther one who plays 9 hours have the same gear or someone who never cashed have the same gear as someone who cash ( even if in dbo we don't see that bigger difference between cashers and none cashers ) but i 100 % agree that there is classes that are op then others !! ( karmas , SK !! , cranes ( the one with no bugs ) ) but we can counter them the most toxic karma isn't the one with % crits xD it is the karma with the % speed ( not the speed of this game the speed of DBOTW xD ) i watched a video of @Nady93 ( wich i like his video's btw ) he destroyed a guilde with his karma xD !! in a DOJO war
here is the link ( 50 % of the time he was without the poko speed buff and he was doing kills ) i konw that he had the KRAKEN jewls but just look at the insane high damage , even if i play karma majin i think that the most important stats up to done know is to make the dex and the dodge rate as it was in retaille cuz the humans ( sm and fighters ) are tiribly affected by the dex they aren't even in their 50 % of their potential and the are simply geeting destroyed by the SK's !!
Noooow We're talking
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مش بالضرورة انها قالت رمضان كريم انها تكون عربيه عادي هذه الكلمه معروفه عندهم
The name of the Thread should be an answer to your post....
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you guys are start talking about balance classes and pvp and many classes aren't in their full potontial !!! and many jewels aren't in the game yet ( scrambel ones ) and can we talk about the budokai golves as well ? cc150 armor ? all this things make the game much more balanced but still not enough to say that it is balanced at it should !! all we can do is waiting
Even with different , new gear and jewels , the problem will most likely remain the same , we're talking about Effects that exist in The Class' passive ( DEX For Fighter for example ) , and even other Effects that exist in those Jewels and Gear . But you mentioned a good point tho .