Crane dont need any boost for now and thousand slashes should be deleted because this class is a fakin doter
meh its only a good skill for killing tanks in particular ultimates. I think this skill should be removed as well
but I dont agree with you zolty on crane not needing a boost in some things and nerfs for other things hear me out.
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Crane buffs
DOT changes
cranes need more usefulness with other dots than bleed. by implementing these changes to the 3 dots below
cranes can actually have a true mixture of dots to utilize on there opponent.
REASON FOR THESE SUGGESTIONS IS NO CLASS IN THIS GAME OTHER THAN CRANE CAN HAVE THERE 2BEST MOVES COMPLETELY CANCELLED
OUT BY ACCESSORIES, THE ONLY gurantee option was solid bleed but with these changes
cranes can be more versitile, competitive , and useful in the dbog pvp and pve scene.
crane cyclone change: this to be adominal dot. this would also give some use for level 5 aoe spirt tongs.
keep damage and aoe at current sp values.
do not touch solid bleed its fine where it is! range is fine damage is fine
poison bleed: suggestion heres what I would like done for poison bleed to make it more viable in
combat pvp and pve no crane uses it at 7 sp due to its laughable damage and range. Keep the 1 second
cast time for all sp! and make the damage and range as accordingly.
1 sp 45 posion damage per 2 seconds range 25m
2 sp 66 poison damage per 2 seconds range 25m
3 sp 81 poison damage per 2 seconds range 28m
4 sp 100 poison damage per 2 seconds range 28m
5 sp 125 poison damage per 2 seconds range 30m
6 sp 175 poison damage per 2 seconds range 30m
7 sp 205 poison damage per 2 seconds range 35m
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Crane Nerfs: yes some of cranes skills need some minor changes since theres no reduction gears of skills
crane freeze, the duration is very long tbh with no accessories to nerf duration this skill needs a change 
1 sp should give 8 seconds
2 sp should give 12 seconds
3 sp should give 16 seconds
Sleep yes some folks wont be happy that im mentioning this but lets look at the facts this skill
has a 23 second duration and has no reduction duration of accessories,
with cd rp ball and cd gear its almost spam-able.
I suggest reducing the cd reduction ball by a minimum of 50%, this prevents ridiculous spam ability of this skill.
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PVE fixes
Crane Freeze: pve only allow it to be used in ccbd but nerf the duration by 75% then it wont be too overpowering.
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Turtle
Suggestion to help turtle against Cranes there counter class
Its common knowledge that cranes are one of the hardest classes for turtles to defeat in pvp. heres an idea
for turtle to help them against crane class
I say for spiritual damage breakthrough
add a reduce sleep duration by 33% to the spiritual damage breakthrough skill at 1sp. by reducing sleep duration turtles
stand a better chance against cranes since cranes are almost guaranteed to get the first stun off.
I think turtles would appreciate this idea coming form a crane who has bullied ya a bit 
turtle book made the damn thing gender equal its agonizing to some players to have to play a female character just for the sake of getting a benefit of better pvp experience.
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Turtle Buffs and nerfs
NERF
Turtle book give only 2 rp balls instead of full set. This gets spammed too much in pvp without consequence making them able to trap classes in a kd stun loop or ring out loop
Buff
hey need help in damage department! tanks are out damaging them something is wrong listen to what the turtles are sayin some have good ideas.
turtle rod hurl skill: give it more physcial damage so they can surpise classes that use only
energy defense armour, this will help them against energy defense walls who dominate them like ultimate majin .
1sp 180% physcial damage 257 physcial damage
2sp 200% physical damage 302 physical damage
3 sp 250% physical damage 360 physcial damage
4 sp 380% physical damage 420 physical damage
heres my suggestions to buff and nerf crane and turtle in these areas what do u think?