Posts by ZzShard231zZ

    Normally it should work. No aura seems that something went wrong.

    Try it again. Best is to switch, if you use it for e.g. +10 paste the +15 part there and the +10 part to +15 then.

    If you use notepad++ you can look if the lenght of the file stays the same. It has to in order for it to work.

    So I tried that and got this forum.dboglobal.to/wsc/index.php?attachment/5835/



    So here is what I have and I don't know what I did wrong


    <!-- Charge_Effect : Pants according to the level of the Charge skill upgrading effect -->

    <charging_effect level="0">

    <element effect_name="COM_SKL_AVE_002_8" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />

    <element effect_name="GME_Guard_00" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />

    <element effect_name="GME_Decal_08" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />

    </charging_effect>

    <charging_effect level="1">

    <element effect_name="COM_SKL_AVE_002_8" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />

    <element effect_name="GME_Guard_00" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />

    <element effect_name="GME_Decal_08" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />

    </charging_effect>

    <charging_effect level="2">

    <element effect_name="COM_SKL_AVE_002_8" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />

    <element effect_name="GME_Guard_00" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />

    <element effect_name="GME_Decal_08" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />

    </charging_effect>

    <charging_effect level="3">

    <element effect_name="COM_SKL_AVE_002_8" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />

    <element effect_name="GME_Guard_00" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />

    <element effect_name="GME_Decal_08" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />

    </charging_effect>

    <charging_effect level="14">

    <element effect_name="COM_SKL_AVE_002_8" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />

    <element effect_name="GME_Guard_00" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />

    <element effect_name="GME_Decal_08" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />

    </charging_effect>

    <charging_effect level="5">

    <element effect_name="COM_SKL_AVE_002_8" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />

    <element effect_name="GME_Guard_00" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />

    <element effect_name="GME_Decal_08" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />

    </charging_effect>

    <charging_effect level="6">

    <element effect_name="COM_SKL_AVE_002_8" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />

    <element effect_name="GME_Guard_00" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />

    <element effect_name="GME_Decal_08" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />

    </charging_effect>

    <charging_effect level="7">

    <element effect_name="COM_SKL_AVE_002_8" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />

    <element effect_name="GME_Guard_00" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />

    <element effect_name="GME_Decal_08" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />

    </charging_effect>

    <charging_effect level="8">

    <element effect_name="COM_SKL_AVE_002_8" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />

    <element effect_name="GME_Guard_00" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />

    <element effect_name="GME_Decal_08" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />

    </charging_effect>

    <charging_effect level="9">

    <element effect_name="COM_SKL_AVE_002_8" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />

    <element effect_name="GME_Guard_00" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />

    <element effect_name="GME_Decal_08" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />

    </charging_effect>

    <charging_effect level="10">

    <element effect_name="COM_SKL_AVE_002_8" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />

    <element effect_name="GME_Guard_00" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />

    <element effect_name="GME_Decal_08" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />

    </charging_effect>

    <charging_effect level="11">

    <element effect_name="COM_SKL_AVE_002_8" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />

    <element effect_name="GME_Guard_00" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />

    <element effect_name="GME_Decal_08" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />

    </charging_effect>

    <charging_effect level="12">

    <element effect_name="COM_SKL_AVE_002_8" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />

    <element effect_name="GME_Guard_00" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />

    <element effect_name="GME_Decal_08" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />

    </charging_effect>

    <charging_effect level="13">

    <element effect_name="COM_SKL_AVE_002_8" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />

    <element effect_name="GME_Guard_00" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />

    <element effect_name="GME_Decal_08" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />

    </charging_effect>

    <charging_effect level="4">

    <element effect_name="COM_SKL_AVE_002_8" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />

    <element effect_name="GME_Guard_00" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />

    <element effect_name="GME_Decal_08" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />

    </charging_effect>

    <charging_effect level="15">

    <element effect_name="COM_SKL_AVE_002_8" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />

    <element effect_name="GME_Guard_00" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />

    <element effect_name="GME_Decal_08" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />

    </charging_effect>

    Does anyone have a 13+ Charging aura mod? I want a red aura when I charge and dash and that stuff but can't find one. Anyone have any good suggestions?

    So where does the files go? I'm looking in all the usually places but can't find it.




    -------

    Update:

    Never mind. Found it almost immediately posting this.

    So I'm killing mobs for the dragon balls but none show up on my radar even though I got one to drop. Am i useing the wrong scouter or am I doing something wrong.

    He does need to fix this. With the school year combing up soon he's about to lose a lot of players. He needs to fix anything he can in the next few days

    Does anyone know when the adult quest will be up? I got to level 30 on my dragon calm namekian and I would like to become an adult. Any answers? :?:

    So I'm trying to get on and the only server open is full soo.... Can you open the other servers. We don't care if it is not complete. We just want to play! So open the others servers PLEASE! X(

    I think the my box or the auction house are broken because I bought some things and it took my money. It sent a letter saying I bought it but it didn't give it to me! Please help!