Does anyone have a 13+ Charging aura mod? I want a red aura when I charge and dash and that stuff but can't find one. Anyone have any good suggestions?
13+ Aura
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Well get the +13 in pants xD already in if it is the orange effect of the aura
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Does anyone have a 13+ Charging aura mod? I want a red aura when I charge and dash and that stuff but can't find one. Anyone have any good suggestions?
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Client Side Modding pt 2 (auras, dashes, guard)
I tried that but when I do, all I get is a charging animation that has no aura instead of the one I want.
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I tried that but when I do, all I get is a charging animation that has no aura instead of the one I want.
Normally it should work. No aura seems that something went wrong.
Try it again. Best is to switch, if you use it for e.g. +10 paste the +15 part there and the +10 part to +15 then.
If you use notepad++ you can look if the lenght of the file stays the same. It has to in order for it to work.
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Normally it should work. No aura seems that something went wrong.
Try it again. Best is to switch, if you use it for e.g. +10 paste the +15 part there and the +10 part to +15 then.
If you use notepad++ you can look if the lenght of the file stays the same. It has to in order for it to work.
So I tried that and got this forum.dboglobal.to/wsc/index.php?attachment/5835/
So here is what I have and I don't know what I did wrong
<!-- Charge_Effect : Pants according to the level of the Charge skill upgrading effect -->
<charging_effect level="0">
<element effect_name="COM_SKL_AVE_002_8" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />
<element effect_name="GME_Guard_00" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />
<element effect_name="GME_Decal_08" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />
</charging_effect>
<charging_effect level="1">
<element effect_name="COM_SKL_AVE_002_8" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />
<element effect_name="GME_Guard_00" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />
<element effect_name="GME_Decal_08" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />
</charging_effect>
<charging_effect level="2">
<element effect_name="COM_SKL_AVE_002_8" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />
<element effect_name="GME_Guard_00" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />
<element effect_name="GME_Decal_08" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />
</charging_effect>
<charging_effect level="3">
<element effect_name="COM_SKL_AVE_002_8" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />
<element effect_name="GME_Guard_00" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />
<element effect_name="GME_Decal_08" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />
</charging_effect>
<charging_effect level="14">
<element effect_name="COM_SKL_AVE_002_8" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />
<element effect_name="GME_Guard_00" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />
<element effect_name="GME_Decal_08" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />
</charging_effect>
<charging_effect level="5">
<element effect_name="COM_SKL_AVE_002_8" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />
<element effect_name="GME_Guard_00" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />
<element effect_name="GME_Decal_08" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />
</charging_effect>
<charging_effect level="6">
<element effect_name="COM_SKL_AVE_002_8" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />
<element effect_name="GME_Guard_00" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />
<element effect_name="GME_Decal_08" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />
</charging_effect>
<charging_effect level="7">
<element effect_name="COM_SKL_AVE_002_8" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />
<element effect_name="GME_Guard_00" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />
<element effect_name="GME_Decal_08" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />
</charging_effect>
<charging_effect level="8">
<element effect_name="COM_SKL_AVE_002_8" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />
<element effect_name="GME_Guard_00" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />
<element effect_name="GME_Decal_08" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />
</charging_effect>
<charging_effect level="9">
<element effect_name="COM_SKL_AVE_002_8" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />
<element effect_name="GME_Guard_00" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />
<element effect_name="GME_Decal_08" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />
</charging_effect>
<charging_effect level="10">
<element effect_name="COM_SKL_AVE_002_8" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />
<element effect_name="GME_Guard_00" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />
<element effect_name="GME_Decal_08" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />
</charging_effect>
<charging_effect level="11">
<element effect_name="COM_SKL_AVE_002_8" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />
<element effect_name="GME_Guard_00" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />
<element effect_name="GME_Decal_08" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />
</charging_effect>
<charging_effect level="12">
<element effect_name="COM_SKL_AVE_002_8" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />
<element effect_name="GME_Guard_00" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />
<element effect_name="GME_Decal_08" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />
</charging_effect>
<charging_effect level="13">
<element effect_name="COM_SKL_AVE_002_8" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />
<element effect_name="GME_Guard_00" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />
<element effect_name="GME_Decal_08" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />
</charging_effect>
<charging_effect level="4">
<element effect_name="COM_SKL_AVE_002_8" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />
<element effect_name="GME_Guard_00" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />
<element effect_name="GME_Decal_08" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />
</charging_effect>
<charging_effect level="15">
<element effect_name="COM_SKL_AVE_002_8" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />
<element effect_name="GME_Guard_00" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />
<element effect_name="GME_Decal_08" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />
</charging_effect>
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So I tried that and got this forum.dboglobal.to/wsc/index.php?attachment/5835/
Switch it like this:
It will show +15 aura when +6 upgraded.
If you want +13 aura when +4 upgraded use the same logic. Take the lines for +13 and switch them with the lines from the upgrade you want.
I read that you have to keep lenght and lines the same for it to work, so you can't just copy one into all.
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The last reply was more than 365 days ago, this thread is most likely obsolete. It is recommended to create a new thread instead.
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