Turtles now.
As said by many, turtles do not real any real change, but he deserves some improvements since every class is going to get better, and turtles cannot be left behind. I won't talk about Speed Restrain or Hypnosis since every change would affect cranes aswell, also, they are perfect the way the are.
Turtles are the opposite of Cranes if you look at the skill points, crane needs as much as possible by having so many different skills, while turtle has so few skills that he truly needs. Look here, I maxed stuff that I could have avoided, I maxed Hypno and Spiritual Damage Boost, Passive from Spiritualist Tree and maxed forum.dboglobal.to/wsc/index.php?attachment/3251/ and Attack Speed Shackle. Yet I still have 63/69 SP's
And no, I hate kaioken.
forum.dboglobal.to/wsc/index.php?attachment/3254/
So let's make their non-helpful skills to be in fact helpful.
forum.dboglobal.to/wsc/index.php?attachment/3248/ and forum.dboglobal.to/wsc/index.php?attachment/3250/ are meant to be temporary skills, and we must know when to use them properly. Turtle is no tank so having 500 or 1k more defense won't make much difference. I came with this idea;
forum.dboglobal.to/wsc/index.php?attachment/3248/ Grant 15% movement speed, grant 10 crit rate. Reduce 10% of Phy defense. 10 seconds duration. 2 min CD. Balance RP effects.
forum.dboglobal.to/wsc/index.php?attachment/3250/ Grant 15% movement speed, protects the user from the next 1/1/2 skills (attack or debuff). Reduce 10% of Eng defense. 10 seconds duration. 2 min CD. Balance RP effects. I got this idea because someone said that Cranes counter Turtles hard, then this way Crane would need to use example Double Gut Buster or one of many debuffs as soon as the match starts to remove the protection and use their combo. Report me if I'm wrong. Also, one buff being offensive and the another defensive. (At first I was thinking of instead of giving protection, giving 50% or more resistance rate but I doubt Turtles have any resistance so % would be just useless and would still take debuffs like a namek)
BOTH BUFFS CANNOT BE USED TOGETHER.
forum.dboglobal.to/wsc/index.php?attachment/3251/ Change Defense Rate to Status Resistance or something else. But change it, and it cannot be defense bc turtle already lowers defense.
forum.dboglobal.to/wsc/index.php?attachment/3244/ I find hard to make a suggestion for this, I just don't know what to think about it. This skill is pretty weird, it doesn't let you fly if you use it, because it's a debuff, you cannot use it on players unless you are in party (i think) and as said by Roli, it cannot be removed until it ends. The thing is that it's called ''Energy Reduction'' so it's mean to decrease your ENG, it's mean to be a debuff and not a buff. There are few options.
Option A: Keep it as a real debuff (for enemies) reducing 20 ENG and making it impossible to heal EP.
Option B: Make it a buff and sacrifice 20 ENG for 25 CON.
Option C: Keep it the same, but making it a buff, reducing the amount of ENG it takes and increase slightly the healing.
forum.dboglobal.to/wsc/index.php?attachment/3249/ Remove cast time. It's purpose it's only to KD, so giving it damage isn't worth, but since it has no damage and no other utility, make it a viable fast aoe kd then.
forum.dboglobal.to/wsc/index.php?attachment/3252/ and forum.dboglobal.to/wsc/index.php?attachment/3253/ only single target attacks from Turtles. Maxing them or not doesn't do much. 2/5 on forum.dboglobal.to/wsc/index.php?attachment/3252/ is enough to KD. But also being the only physical skills from Turtles, meaning that damage isn't the purpose here, but an effect. Which effect? One of them, mostly forum.dboglobal.to/wsc/index.php?attachment/3253/ should get a debuff, that MARKS the target, making you deal 20% more damage to that target. Or increase CC duration. Or another thing but make it to mark a target.
forum.dboglobal.to/wsc/index.php?attachment/3246/ Turtles need no dex. They already have focus. They have soul, a lot, 2 buffs and 3 passives. Giving crit rate would be good only if you don't add crit rate anywhere else (Spiritual Damage Breaktrough or forum.dboglobal.to/wsc/index.php?attachment/3248/ ) Maybe replacing this passive with Ki Burst from fighters. The passive that Reduces EP Cost and increases ENG.
Well, I tried.If my Ideas are not perfect the way they are, they can bring some other ideas to someone else to make it better.