Hello everyone, im currently not playing this game but still keeping on date about bigs and minor changes so i wanted to discuss about class balance.
I have noticed, as surely most of you did, that there is no apparent direction when changing skills (or perhaps there is but the team in charge doesn't know for sure) if there are many complaints, it's changed again, a good example of this are the recent changes to fighter and we know how it ended.
This game needs a lot of work around class balance, personally I think it would be best to take all the classes, choose what it's role will be and start changing parameters such as constitution, energy, focus, etc.
After defining parameters, start to eliminate or recreate skills, because to be honest ¿is it necessary to have so many skills? perhaps a 65 level cap would be more suitable to reach a good quality, because quality is important than quantity.
The purpose of this is that each class would be able to beat others, with more or less effort but being able to do it with their own style, including party pve content.
Attack speed should be removed or at least the possibility to grant speed to others, speed was in my opinion a lazy way for devs to not work on skills, if we compare it to skills, CCDB is a good example of how broken it is, and skills are just too boring because of the huge lp points of the mobs in there.
To finish this possibly useless thread... i know that doing something like this would take a long time but if we really showed something, it's that we are patience, Daneos can create a test group to achieve it, i'm sure that there are enough volunteers.
¿What do you think?