Display MoreUpgrade system needs to be changed.
It needs to be more rewarding than RNG shit as it is now.
About broken part, it can simply be added with timer as with tickets, soon you hit +13, +14, +15 you get 1 month timer that will delete your gear soon it expire, then there will be no problem with OP gear and shits.
Another thing, upgrade system needs to be RNG free, we can simply instead of white stone add other stuffs that can be added in TMQ,UD,BID's or even world map that is needed to use with stones to get higher than +10 gear and upgrading without it, shouldn't be possible.
Maybe even craft materials and craft it too would be cool to see and upgrading above +10 will always be +1 and not higher.
Soo for example, upgrading gear with "rare ore (can be anything) " that will drop from UD Bosses and you need 100 of them and 1 stone.
People would farm UD's and while BID's (yea even BID 1) would have bit higher chance of doing soo and BID's would drop brown boxes too, that is 50% chance to drop 1 brown box and 10% to drop dogi ball from boss.
In any MMO Ultimate Dungeons UD and BID are used to get gears, craft materials and upgrade materials.
Now with enough UD spam you should obtain enough upgrade materials to raise your gear higher than +10 or +12 and with brown boxes you could get close enough stats you desire and then you could focus on getting CCBD Gears or in higher cap ultimate titles/auras to finish your PVE campaign.
Another thing, take example of some UD's where you need to pull ladder, unlock stuffs, bosses heal and etc, CCBD should be based like that too.
To be interesting, more team play and mind based soo that isn't boring to do it and ofc floors with mobs should be easy to handle since that is boring af part.
PS: With this upgrading system, you will work hard, get your gears +12, for budo raise them higher and you will always need them, since soon you hit +13 or above, you will need to craft/farm/buy another +0 gear with stats you want and get it +12 too before you raise your gear above +12, you don't want to end up gearless.
I think it's a good idea. Maybe 50% for brown boxes could be 30% and 5% for dogi balls. But as for the Broken option, I do not really agree, but it's maybe because I didn't understand the whole idea.
You are saying that if we get a "+13 or more" on the equipment, a timer will be activated that will tell you when your gear is going to be reduced to +0 ??
So it will be +15 just for 1 month? umm... if that so, idk about this...maybe it will works cuz, there is not going to be +15 in sale, just +12 gear. And that can help the economy of the game.
But anyway, I really like the idea of getting hundreds of stones to ensure a +15 that only risk everything to an RNG and get nothing.