Posts by ssjkiego

    This isn't a bad idea, will remove the luck factor, and if you balance the price, could be ok. But this will completely remove the upgrade stones, and idk how it will incide in the economy. Like this, the zenies will go lose in the server, with the stones, there were the trade and the recicle with the other players balancing the economy.

    i think he ment WITH upgrade stones + zeny

    I'm for item not breaking. It'll make it easier in term of not having to start all over. Though I think NTL having that item breaking function is to have more item to sell/cash in with. Buying yourself a white stone can keep your item from breaking. So basically pay to win, well we all know DBO was pay to win. money event item op~, anyways I believe upgrading items to max should be the hardest thing so people have goals. Though In my opinion having an item you work hard for or payed for break. It's just to cruel, There's no reason why we can't just reset the rank of the item back to zero. That won't make it easier to upgrade. It'll just make it better for player to keep their item for regular usage.


    Though if enough of you disagree and want item to break. We can find a solution in between. Like Instead of item breaking, item will get reset to 0 and also lose some base stats. like if it stats were str. 175,atksp 175. You pick break card, stats of item will decrease randomly by 1-5.

    that would suck... loosing stats. DANG! Nah man i think just taking out item break would be fine. Unless you guys really wana loose stats on a weap. you might as well break my weap! The problem here is, alot of peeps want DOWNGRADE to be taken out comepletely and just freelance all the way to +15. I personally dont like that idea. Even if its really really hard to do, everyone is gaurenteed a +15 eventually.


    Just the thought of walking around and seeing EVERYONE with that glove aura would make me puke. MUCH of the fun would be taken out. Upgrading is one of the thrills in DBO imo. It shouldnt be changed but...item breaking was a cash gimmick that the DBO world would NOT miss.


    Maybe have white stone increase upgrade chance. Only if there was a way non cashers could get thier hands on them. Then that might calm everybody down.


    ..But thats up to the devs to decide.

    weapon not breaking anymore is honestly too good to be true, but i feel like you guys wana take it a step further and take more while you can. It just wouldnt feel like dbo anymore.

    why u all like that much downgrade?
    for fuc,k sake why i need lose something i earned?
    @kiera i like ytour idea but remove downgrade part...i really dont understand why u all want downgrade...come on we all hate it...i already know ppl will cry leater....noooo i was have +10 and have +4 now....seriously this will make ppl quit...i m the only one that dislike downgrade?well is first game that i heard a item can be downgraded or lost...just remove this function please...downgrade is gay...i prefer try 20 times and get always fail than downgrade and more success chance...i hope danoes will do like this

    theres got to be a good chance chance you wont win, its too easy that way. would make upgrading boring.what do you think this is? aura kingdom? get that @#$! outta here. trust me blaka, i want no downgrade as much as the next guy but its part of the game.you gotta take risks if u wana get stronger mate.

    Honestly i wouldn't change droprate! The best i had in 3 hours was 12 DB's, but there where also days where i only dropped 2 in 3 hours.. What i would like to see changed is hunting time! Would be nice if it would be 24/7! So everybody could hunt when he /she wants, not in a special time period.. I would also give DB's a cooldown! After a wish you can't drop for 24 or 48 hours.. Just like in the manga where it was a year, but i guess that would be to much wouldn't it? :D

    if the team could get that to work? i would have no problem with that.

    I think we should have an item called = Global Coin


    This coin drops from bosses, tmq completion, logging in once daily, clearing quest trees, beating field bosses, finishing cc floors, competing in budokai, finishing ud's,boss event, pretty much just playing the game. With such a coin you could collect many of them and cash them in for brown boxes, wagu coins, cash items, whatever. I think an idea such as that would have people helping everyone do everything uncluding the noobs.


    example:


    in old dbo servers
    [pro: im bored] [noob: i could use help leveling or something? or that hard RP place with alot of mobs.] [pro: nah im busy sorry(i dont get anything...why bother)] [noob: but you just said you were bored!] [pro: i'll go to plat or something. ] [noob: D:]


    in dboglobal
    [pro: im bored] [noob: i could use help leveling or something? or that hard RP place with alot of mobs.] [pro: wanna tmq or ud? :D(i can kill 2 birds with 1 stone)] [noob: sure!][pro: :D] [noob: :D] [noob2: i wana come!] [pro: sure!] [ lets go!everyone: :D]
    AND ITS A BETTER WORLD FOR EVERYONE!!! AND DBO WOULD NEVER GET BORING!!!

    not everybody had +15 in the game but that might be saying something.Daneos and his crew probbably thought this too! So increasing the chances slightly might be something worth testing in the beta, but if a mojority of us have it in the aplha he's prolly gonna put it back to normal, or at least tone it down a bit.


    i for one reached +15 once after cashing very heavily. That was after playing all 3 versions and 3 years of play so it wasent EASY by any means, i personally think from my experince of upgrading alot.it should be about where daneos has it. Maybe even high but ill say another word on it after the alpha test....


    but man...


    All the pros were begging me for it like they were awaiting for it to hit the server.

    There is a RP regeneration stat. RP regeneration comes on boots and a ring ( ring =quest only, correct me if I'm wrong).


    If they plan on using the old scouter system again you can also get RP regeneration on scouter chips.

    This and Doodlehead are right. I used to do it all the time on my crane and turtle. put dudes to sleep, put RP gear on, charge 4 balls and start knocking dudes down and resseting with sleep, which is good since you cant reduce sleep. Only good thing they gave to the human spirit classes.


    You could wear RP charge on top bot AND shoes! some of that i belive you could get at CC DUN, the boots or something, i forget.
    rings, scouter chip and level the MA stuff if ur an MA, you can get alot of RP.


    Or if you have alot of con, you could wear the RP increasing during combat ones and generate meter during fighting. it goes higher than you think at higher levels.

    If Dogis dropped, I think that would decrease the value in them. The big reason we want dogis are to show them off and have something that others don't have. Much like getting a +15 weapon if you can manage it, it's something to make players strive to get there too. If it were possible, the Dogis should remain in a Wagu Wagu draw. Wagu Wagu coins could be dropped from mobs, and/or from the token shop. The Wagu Wagu system works great so people can decide if they want something specific from the shop, and know what they are buying, or if they want to draw from the slot machine for something random, and a chance to win the jackpot.


    Obviously, the idea of Wagu's in previous DBO experiences, was to support the distributor, and they cost the player. If DBO Global is going for a completely free approach, this could be a viable option in my opinion.

    kinda hard to argue with a solid statement such as this.

    What if i told you that i've got A good high end PC and a badass good Internet and still it took me around 3-4 months to get them all

    id say i belive you and hunt times should be 24/7. Its not like the wishes are gamebreaking if you get alot of DBs.


    Now tier 3 dragon balls are a diffrent story(scramble dragon balls)
    i wonder if the old scramble wish is still there where you could get goku's original power pole for fighters, master roshis original turtle staff for turtles, The one and only bansho fan for cranes, and gohans original Z sword. when i saw those KR players my jaw dropped for a good 10 mins,

    Soul is actually 1.5 E attack but yeah it is pretty much useless


    (It might have had an "invisible" but obviously no one noticed a change which makes that imaginary hidden stat useless too)


    Many stats had an "invisible" stat which were really hard to notice. For example, Focus decreased stun duration but the difference was really small which made it hard to notice.


    maybe for human spirit classes

    so every stat had its own thing but, do we wanna see any changes?


    CON->Fighter->85 LP
    SwordsMan->85 LP
    Turtle Hermit->80 LP
    Crane Hermit->80 LP


    Dende Priest->80 LP
    Poko Priest->85 LP
    Shadow Knight->95 LP
    Dark Warrior->100 LP


    Ultimate Majin->95 LP
    Grand Chef Majin->95 LP
    Plasma Majin->80 LP
    Karma Majin->80 LP



    ENG->Fighter->45 EP
    Swordsman->45 EP
    Turtle Hermit->50 EP
    Crane Hermit->55 EP


    Dende Priest->50 EP
    Poko Priest->50 EP
    Shadow Knight-> 50 EP
    Dark Warrior->45 EP


    Ultimate Majin->45 EP
    Grand Chef Majin->45 EP
    Plasma Majin->50 EP
    Karma Majin->50 EP



    FOC->Increases Hit Rate by 10, Success Rate by 10, Energy Crit Rate(1FOC - 0.15 Rate), Energy attack (1FOC - 0.5 E.Attack)



    SOL->Increased Energy Attack by 1



    STR->Increases Physical Attack by 1



    DEX->Increases Dodge by 5, Physical Crit Rate(1DEX - 0.15 Rate), De-Buff Resistance by 5, Physical Attack (1DEX - 0.8 P.Attack)






    I just hate how STR and SOL do pretty much nothing but a little damage. you really dont get any rewards for stacking it, sure you hit a little harder but its only a little. Honestly ur more rewarded for stacking FOC and DEX. How would you guys feel about giving it STR and SOL something else? Maybe a bit more damage? or another stat? This is just my oppinion!



    Discuss!!!