Wow good job mate, I simple enslave people and they farm for me.
I simple couldn't make db drop in papaya.
Now that I got dragon con buff, don't care anymore.
Wow good job mate, I simple enslave people and they farm for me.
I simple couldn't make db drop in papaya.
Now that I got dragon con buff, don't care anymore.
most if not all these suggestions are horrendous, I honestly wouldn't play nerf/buff my class dbog.
Removing the ability to box earrings?
I don't think that boxing on earring and neck should be removed.
How the hell you would get stats you want, without boxing?
Like right now, mudosa accessory, only way to get good stats is thx to boxes.
yes I know it but some rewards in chinese or korean huh ? know what ? I didn't understand that npc event until now ..
Well yea that event existed before, and it was cool.
There use to be more events too, I am sure you can find them on youtube, most of players record them.
Thing is, since token shop is easy, we shouldn't fill it with everything, only add maybe few stuffs and leave it as it is.
Then in other events add most of suffs we want.
I saw that someone want to add most of dogis in it.
I am still up to idea that would be too much, maybe sometime at limited time add few dogis in events in-game kinda as server gift, where you would work for it and get it as reward, like we are getting titles from Title Boss aka Title NPC.
Game shouldn't be that easy and about tokens for zeni?
What for? Get pet with mobile sell, get big token inventory and fill it with crap items.
Each time you sell items you get 30k+ zeni, with hour or soo, you can earn easy 1kk by farming alone.
Where is legendary items, mudosa accessory, crafted gear and stones?
It is really to easy to earn zeni in this game, you just need to move yourself and farm.
I know it is hard to force lazy people to farm, I am one of those, but when you get stuffs you want, you will feel better.
Cheers.
Yeah this was funny quest item.
Sadly it was only that, quest item and if you would need to take quests where you need to equip new backpack as TMQ ones, you would need to remove that turtle.
Still it was cute to have it. I use to call my turtle Rocky xD.
The problem is that Stuns and other forms of CC don't work like they used to on retail, for exemple QA should last only about 4.2~ seconds instead of 5 against people with high amount of focus, and kidney shot ~5.9 instead of 7, same with shout, confusions, spell lock, etc............
This is true, still I am not sure how much of focus did reduce stuns, I was aware that it does at least in TW.
If someone have any info about it, it would be cool to post it.
Was it 100 focus - 1 sec of CC reduce?
but after the pre ? man i don't think .. the people will be crazy i sweer ... i mean about the dogi and the stuff isn't that right ?
like just now i meet people prepare for the beta to make they own sells .. man
Well I just know that prices sometime are just too high and people complain over it.
If you don't like prices as that, then be united community and don't buy them if they cost a lot.
Still there will be always people with a lot of cash who will buy, well no other way is to farm/craft and sell and earn zeni and buy.
I agree with this dude Tummi at the dogis point.
and maybe .. but what i mean is something new of all things or something different don't ya think that thing will make sense?
hey that's look cool !!! what you think about huh ? could be add to the game ? and that event have limit ??
Check for your self.
This "Event Manager - Karan" in Kokkara village or similar to Korin Village.
Click on - Exchange Reward , Event tab and see for yourself.
dear god maybe it will be for 2000kk or 1000kk at least ! no i'm not pay all this, and I'm good with my red pants and green jacket
It is really simple, we as community should decide and agree on prices for almost everything.
Like, if someone selling turtle shell for 1kkk, no one would buy at that price since we all would agree about max price for that item.
It should be let say 300kk.
This way, people who needs stuffs, should just wait more until prices drop down a bit but still there will be those players with a lot of zeni, that don't care about it and just want to have it and it is normal.
dogis / exp scroll / equipment / hmmm anything make our journey easy and cool !!!
That would make game too easy and it would be boring, don't you think soo?
I don't know do you guys remember, or at least some of old DBO players should, there was newbie friendly event with Honey and Honey Bees.
It is kinda similar to Kiri Majins ones, just with this one you could get exp pots buy again newbie blue box to get 15 con rings and such. NPC exist in Kokkara and Korrin, almost near Action house/mail box soo you can check rewards for yourself.
Equipment - TMQ, UD and crafted is enough and accessory, you gain it from mudosa gambler at almost any level.
About dogis, I am still up to 1 default look, goku dogi that exist, sunglasses that exist, now just red turtle backpack and white halo.
If you don't want to look same as everyone, donate and support DBOG or just buy in action house from donators.
It is gambler.
Go visit West City in Westland, there are all of mudosa gamblers of any level.
You can farm mudosa at lvl 50 and get from lvl 70 gambler lvl 70 accessory and prepare for lvl 70 with nice accessory.
Only reason why props are used by everyone now it is because other stats gives lame effects(at least they think that).
Dex should give beside physical critic rate and resistance and dodge rate, and base physical attack too a bit as it use too before, and it would be used by physical type classes, while focus would give energy and hitrate and some success rate and base energy attack soo energy type classes would use it.
While props, would be used mostly by tankers and buffers.
This was case in DBO TW, since you couldn't see fighter with props there, they would stack only dex, even on panties if they have. lol
PS: I am not sure that dex or focus buff base increase at all, if someone thinks it does, correct me.
One more, fighters with props means less dodge and res and easy to hit them same goes for turtles and their hit rate, success and base energy dmg and critic.
If you want to fix it, just remove critic rates from weapons, and critic classes will need to use this stats to increase critics if they want to critic something.
Welcome to DBOG. I hope you will enjoy the game and stick around.
If you face some stuffs that don't work as they should, just gives us some info about it.
Be aware game is still "work in progress" soo some crazy stuffs may happen.
If you ever be in need for help, feel free to contact me here or in-game.
Take care mate.
Alaina there is easy way for that mate.
Aria waterfall is 1st one - North East area of Korrin Village Map.
Other quests could be Hoi Poi mine (Westland map, North East from TMQ4) or UD3.
The best way for you is to check out with guild mates or if you see me in-game and I will check out with you.
Cheers.
It doesn't anymore, it just heals if you have your LP at 100%
That is what I just said, I just explain bug that existed and what it means that fix.
Display Moreafma you mean killing enemeys with only auto attacking? for what need you than other skills than kaioken this change in the past was totaly right or each skill trees are no more need into the game. About the issuses on Dw i feel same lost fights agains lower enemies and allways missing my attacks so i cant use him as Tank for CC anymore.
With the new
- Buffs which increase LP/EP no longer heals when the target does not have full LP/EP.
I dont know if their can anybody run than CC when not having the Ep Regeneration Buff from Dende, the only way than for this is Auto LP and Ep Regeneration Potts or the Potts out of the CC Dungen to run their because other items dont work their too.
Maybee i missunderstanding that and it should means which Increase the Max LP and EP stats of your Charakter and not the Auto regeneration.
Hello, there, soon I saw this, I will give you info what is all about.
Buffs that raise your HP, or EP, like from Namek Warrior let say, Dark Warrior or Shadow Knight class, buffs like Draconic Protection would heal you if you would buff yourself.
Let say, you are buffed and someone deals 3k dmg on you, while you have 20k, you will end up at 17k.
Now when you use buff, while you have that buff, rebuffing, you will heal for ammount of HP that buff gives, such as 1666 if maxed. Simple put, you would heal for 1666.
About poko thing, if you want full speed again, bring karma with you and you will have your speed back and kaioken speed nerf is right call, game shouldn't be auto attack one.
About DW, there is one big thread about how DW should be fixed and it will be fixed soon.
Cheers.
That was a crit solid bleed, burn delt about 856~.
I'm just gonna leave this here, in the risk of being rude but,
If you know how to play, you beat cranes, specially as SK... as a crane master i know how to defeat them, and SK is probably one of the best classes to do it.
Yes, "in the risk of being rude", you call me liar, I would never do that, I would just ask to show me, maybe I didn't saw it or something.
Plus I am not saying this for SK, since I doubt I will ever play it since kids hate this class soo much that it will be unplayable soon.
I am just saying that since burn can't be countered by anything, its decrease should be reduced, if not with accessory then duration it's self.
It is lame 2 classes have soo much benefits as Crane and Karma.
I will say once again, do something with burns in general since they are too op, bring back Crane's lost in time stun and do something with karma skill lock.
Cheers mate.
Display Morethe idea is to try make classes more even if you look on forums most complaints are at bold strike and hesiatation.
heres an idea change bold strike to physical damage, keep everthing else about the skill the same. then sks can keep there damage and humans can nerf it abit.
upside for sks it makes them more versitale now they can dish out a good physical and energy damage. humans who just used physical def to counter bold strike would get rekted by sks energy attacks and vice versa if they prepare for energy attacks, bold strike will rekt them.
upside for everyone else; you now can reduce bold strike damage without using antibleed. hmmm not sure how the community will like this but hey I'm changing my nerf to bold again haha
I test bold on humans right now with lame ass gear, 4k dmg at the best.
On humans with energy def gear from TMQ 7 ones, dmg of bold is 1-2k.
Bold is already nerfed and only what makes this skill alive is bleed, and with anti bleed out there, not really usefull.
Life steal that is physical based skill, ain't working as it should at all.
That is why SK was called physical + energy based mix and only because can't be one shoted, people cry lel.
To gear yourself around one skill is, in my opinion, stupid. Also what makes Shadow Knights so special to get a bleed like this while Cranes, despite being their specialty, don't? I don't have as much experience with Shadow Knights as you do I'll say that, but I've seen Bold enough to know it's too powerful for a class designed to tank. Also it's like I said, Shadow Knights have plenty of other powerful options to play with. Fear, three stuns (one which is an AOE while the other is a "GET OVER HERE MAGGOT!"), Life Steal (as you said), Curse, and Hellzone Grenade. Yeah my suggestion would reduce the Shadow Knight's damage output, but it wouldn't reduce their utility capabilities.
Wear Anti paral + anti fear and you have no problems vs SK's.
If bold ever get you (mostly it miss), take anti bleed to reduce bleed.
Soo if you are afraid of 3 sec stun that each time when used reduce duration, then idk...
I mean at least make DW useful and delete SK, that would be the best.
forum.dboglobal.to/wsc/index.php?attachment/10616/
There you go, solid bleed, from Miih the crane with no critics, is 8k on SK with 42% LP...
With critics, it raise to 10k or more.
Where is %LP debuff, trust me, humans are fk.ed with only solid bleed.
Display MoreI know I'm going to be hated for this buuuuuuuuut...
------Class Name: Shadow Knight
----Skill or Passive name: Bold Strike
--Current skill effect: Does 344% Energy Damage and 279% Bleed Damage every 2 seconds for 10 seconds, 35m range, and 10 second CD (at max SP)
--Things you'd like to add or change in that skill: One of the primary reasons this skill is so broken is because its bleed damage is calculated as a % instead of a base number like every other DOT in the game. It's capable of overpowering most players who aren't able to build up enough energy defense to lower its damage, especially coupled with its 10 second CD. In addition, it makes taking mobs down easy unless they're super and higher making leveling a Shadow Knight too easy. As such, what I would like to see is having the bleed damage reworked to a base number to go with every other DOT in the game. People are going to go "but that makes Shadow Knights unplayable" and some other excuse, but those people tend to forget that Shadow Knights have loads of other, powerful tools at their disposal so reworking Bold Strike isn't going to hamper them much by both a PvE and PvP aspect. In compensation for being reworked into a base number, you could increase that value to something much higher so it isn't incredibly weak.
Why there is point in this when there is anti bleed accessory?
And with upgraded e.def gear, you hardly even feel bold.
Then remove kames from turtles cuz they level up fast cuz of grind...
What is next, remove life steal, because it heals SK?