I'd like to see if Energy Reduction on Spiritualists could get buffed. 194 LP recovered every 2 secs is stupid, especially with the -20 ENG drawback. Also EP recovery could be more like the Wonder Majin's Intense Rage instead of a poor imitation,
Wouldn't that knock down some of its power though since it needs a debuff to be calculated on Success Rate?
Speaking of which, I think removing Sharp Slice from DW and Hellzone Grenade from SK might help a bit. Sharp Slice is useless on DW and Hellzone Grenade is just an additional attack that makes SK more powerful than they should be.
That would be lame, both of them needs Hellzones cuz Piccolo is their teacher.
Display MoreI dont think you get the point of what I was saying.
SK and DW
1- SKs Self Destruct does not "critic 5 at the best"... I've seen SK's do the CCBD 108K mob floors in less than 20 seconds with that skill... crit hits like 24k easily.
This is MEANT to be a big nerf to their overall power.
2- Been playing DW long enough to tell you that even with +9 or +10 sub the crit and regular damage from Energy Siege absolutely sucks. Does like 5k on non crit and around 9k on Crit. The animation time is almost (if not longer) than the SK cast time for Self Destruct and it doesn't even come close to doing half the damage that attack can do.
3- SKs have higher base success/hitrate than DWs if you dont already know that... meaning that SKs are completely ... "shitting" on DWs.
Don't give me the argument of Dragon's Punishment because that's 1- Way off topic 2- Way too useless when you actually have a decent party.
4- SKs are better than DWs and I don't think I have to repeat that after my post a few weeks back.
POKO
1- POKOs will not be "too OP" with pets... the time it takes to summon 1 pet is as long as it takes for any decent player to fully murder you.... and stuns or such will stop the summon.
2- I don't know how you think pets are anywhere near PvP but I would love to hear your thoughts.
SM
1- Burning attack > Flash Slash... Energy Swordsman are fun... unless you really think a buff/nerf system is always supposed to be about how broken or not broken a skill is. Using Burning attack in PvE is hella fun, lowering it's CD will make it even more fun.
SK's are offense tankers (tank something but main goal is DPS).
Sk's do not need any change.
DW is defense tanker (more defense than DPS)
It is just sad that you people do not get this.
Please read DW topic where we discuss about DW buffing, and that only should be edited and added.
Pokos with speed on dragon with their own speed, kill everyone in few sec, that is why pets' should be touched, sorry.
SM - well flash slash in general should be better since SM are physical based classes, burning attack is just flashy and attacks too much mobs that SM can not tank, while flash slash maxed would deal higher dmg on mobs and maybe only 1-2 mobs would survive and that shouldn't be problem with tanking.