Making this thread seeing as how the game is now, more or less, back to its TW form, so it could be a good time to have people say what could be balanced for PvE because PvP makes people rage because PvP isn't fully done yet (Budokai). Now I say "could" because this isn't my say so on whether it actually happens or not. I also would like to see you guys give a detailed explanation on what you believe needs balancing, not short stuff like "just buff Grand Chef and Dark Warrior" and such. I'll provide an example.
Burning Attack from the Swordsman tree should have its AOE range reduced from 20m to 10m. The attack's low damage output (outside of crits), late mastery level, and the playstyle of the class only makes this attack more of a hindrance than an aid due to making the Swordsman very likely to attract too many mobs to handle at once. By reducing the AOE range, you're cutting down the risk of grabbing too many mobs while still retaining a decent range skill, which can become deadly should the player move toward using an Energy Swordsman.
So anyway, post away.