Posts by ExaltedGeico

    Since Mussolini's thread had to be taken down to one toxic individual I've decided to open a thread similar to his but different(Read the title if you don't know what I'm talking about).


    I sometimes find it hard to believe the dragon ball mob spawn rate is 20%, I remember one hunt most of the time I'd have to kill 100+ mobs just to get 5-9 dragon ball mobs, and when I finally did get at most 10 at once none of them would drop the ball(plus the mobs that spawned before those). I don't know if Daneos secretly has a switch that turns off Dragon ball mobs/drop rate for some players but it shouldn't be anywhere near that difficult to obtain dragon balls considering the drop rate is 5% as well.


    According to one of the Game masters all the changes made to DBOG are included in the patch notes. I mean maybe that's true? However I know for a fact crafting has been changed A LOT over the course of POB to OB, remember when we could actually get max stats on gear? And most players in the community who farm anywhere from 3 hours to 10 hours a day on Papaya can agree with me the stone drop rate has been lowered significantly since POB especially when we compare it to the 1st day white stones became a drop. Once again that contradicts what one of the GMs has told me about them including everything in patch notes, sure I may not be all knowing but RNG sure as hell ain't backing up what you said. However it's possible that they either A) Forgot to add it into patch notes B) Didn't want us to know or C)It wasn't an intentional change.


    As for Kiri majins I wouldn't have minded the spawn rate since it usually takes me an hour tops to get 30 kills. Except for the fact that the spawn rate of KM's was secretly changed during the level 55 cap. Normally it's supposed to be 5%, but sometimes I go through several hordes of mobs before getting a single kiri majin. RNG once again contradicts what the GM stated.


    And what in the flying hell's going on with attributes?! 7 million, 12 million for 1 attribute? Come on man and that's with the item being sacrificed to increase their success rate. Dogi ball fail rate is supposed to be 20% yet some people are getting 6 successes in a row while other are getting 6 fails in a row.


    I'm not even gonna bother to get started on upgrade success rate and boxes. Everyone at this point knows the issue.


    From what I've seen on the Forum recently, there are 3 possible responses to this thread that I'll get from the community. A) "The game's easy enough/stop crying to make the game easy" B) "I agree" or C) they have something else to add to the discussion. For those who thinks I'm trying to make the game easier, I'm not.

    Hopefully when a Game master responses they give a real answer not some automated phone message from Daneos(no offense Gms).


    MUST READ BEFORE REPLYING vvv

    Making the game easier means lowering the game's intended difficulty. This however is not the game's intended difficulty, thus doing nothing about it only makes the game harder, the point of this thread has nothing to do with making the game easier.

    The point of this thread and what I'm trying to say(for those who didn't understand what I was saying) is that the numbers don't add up. If the numbers don't add up it isn't "just RNG".


    DISCLAIMERS vvv

    Also I'm aware that the staff's constantly being harassed by the community, my apologies if this comes off as rude.

    I greatly appreciate the fact that Daneos has enabled us to relieve DBO once more as I was too young at the time to try out DBO. Honestly overall despite the screw ups Daneos has committed I prefer DBOG over retail solely for the free to play features he's added to the game. Such as boxes from world boss event, and dogi ball/boxes from CCBD. And the most recent update dogi capsules that drop from TMQ bosses.

    It'd be the Icing on top of the cake if he were able to do something about the game's Random number generator.

    To be honest recently I've seen the game's drop/success rate of everything go to shit. Simple things that are supposed to be relatively easy to obtain are tedious to get. For example someone I know had to spend bare minimum of 12kk trying to get an attribute on their weapon, while some people take a whole 3 hours of slaughtering hordes upon hordes of mobs just to get a full set of drateon balls.


    As for boxes either RNG says you get the stat you want, or you can waste your entire lives savings and get nothing.

    It's the same with crafting, crafted weapons with the highest possible stats just don't exist. You can try hundreds of times and only get 23% out of 24%.

    Try making a grinding class along with a couple of buffers, if you have the time to grind for 250 honey blocks. Then surely you have the time to make multiple accounts to grind for gear that's plus 11 or higher. And yes it's fair for all players, because every player can grind enough stones for plus 12 which somewhat rivals plus 15.

    Using that logic why haven't the players with +13-14 axes won the tournament?

    Sorry to disappoint you but this game still requires some skill.

    Skill you say? It doesn't take much skill to be a good pvper if you have really good gear. Literally all you need is good ping, good gear, and a little experience on how to take down any class in the entire game and you're set to be the winner in budokai. There are a lot more variables to winning budokai than just "skill" a lot of players who make it past preliminary only make it past prelims because they had their guild to support their victory. Quantity beats quality in this case. Considering that the non-korean/HK/TW speaking can play this game without dealing with the difficulty of the language barrier, there are tons of experienced players who don't have the time to invest into gearing. However they can instantly get the best gear now thanks to these coupons cutting the game's life span significantly.

    Regardless if it affects PvE or PvP the most either way it's definitely better for cashers and worse for the game's life span.

    Not really if you look at solo and party tournament winners it's almost always the same players even though others players have way better gear than them.

    It doesn't take much experience to be good in PvE, regardless I don't believe plus 15 tickets should be obtainable outside of the gift box let alone last longer than 1 day. Gear plays a really big role in winning most PvP battles and especially in PvE if you have the best possible gear right off the bat you'll finish the game in no time. Grinding the stones in order to upgrade your gear is apart of the game, if you remove it by adding plus 15 tickets you'll cut DBOG's already short life span to be even shorter.

    The level requirement to join Pride warriors is no longer level 22, but if you're incapable of hitting at least level 22 in the span of 2 days you'll be kicked. If you're inactive for a couple of days without informing us on discord you'll also be kicked out. From now on our objective is to start doing pvp events such as Dojo war, etc.

    ExaltedGeico base damage is no needed on sub weapon , because it doesnt affect to your attack, it is only impportan wich stats u get on it! so that axe worth a good Price.

    I'm not sure how long you've been playing this game but the base damage on any weapon makes an insane difference, especially for an axe.

    I want to play as a sk, but knowing that it's gonna be my main character I can't help thinking that I'll need a turtle to make money and crafting in order to make my sk strong , is it really worth it or is it better just to stick with my sk and get by with it ? :/

    Since you're a Shadow Knight I believe it'll be worth your time to invest zeni into crafting. Here are the pros/cons of crafting

    Pros:

    1. After level 55 armor; crafted armor is stronger than TMQ armor until you grind the legendary physical set on Papaya.

    2. It's convenient to spend less money making it than buying it from AH

    Cons:

    1. If you don't grind the materials from mobs at a certain point the cost of crafting becomes absurd. I've used to pay 1.5m zeni just to craft 20-30 times because I didn't grind the materials.

    2. Daneos has secretly nerfed the amount of material you get from disassembling a significant amount making it a pain to craft. You'll find yourself running out of yellow material A LOT when you're grinding level 55 armor. Anyone who disagrees with this notion never crafted during both POB/OB.


    Honestly in my opinion as a SK crafting is worth investing into, but if you were any other class aside from Warrior TMQ/CC armor would be superior.

    can you go afk and leave your character farming tokens? if you can, I think items are too cheap.

    I believe I've already counter argued your point on Point A.

    Regardless of whether or not the price of the Token shop items is low or high there will always be players who cheat the system have afk with 20 alternate accounts. If anything the unfair prices will only encourage more players to do the exact same thing in order to have a fighting chance against their opponents.

    Just to clarify I specifically mean this part of point A.

    what kind of server do we want? I think the server is too easy, super fast level up (1-40), you can leave your account collecting tokens and use them for upgrade your gear (level 55), and also this upgrade system. I prefer a more difficult but I don't know,I feel like most people prefer easy-fast mode u,u

    Listen buddy, the cap ain't going to be level 55 forever. Once the cap is raised to level 60 token shop won't be a factor in upgrading our gear, frankly I'm tired of repeating myself. Bringing back the break item is a terrible way of making it harder to upgrade, especially if you can decrease the stone drop rate as Sabin stated.


    I apologize if I'm coming off as offensive/rude, the reasons people are using to support bring back the break item feature hurts my head. -_-

    Oh yeah! One more thing I forgot to mention was that most of the players with highly upgraded gear right now, obtained the stones required to upgrade it from the token shop. So in case any of y'all go around claiming to be "hard core/dedicated players" that are capable of getting highly upgraded armor just wait for the 60+ cap.


    As for the ones who claim upgrading isn't p2w, honestly right now it kinda is. Aside from the cash shop there's no way to obtain the u60-70, meaning the players who cash and already bought the 70 set can get plus 10-15 ahead of time. Of course I don't believe Daneos should take blame for it, but if he's going make it so that we can't craft 70 gear make it so that we can't upgrade it either, mk?(Although it's a bit too late for that.)


    P.S.

    This is supposed to be my mostly opinionated part of my argument, although it's a mix of facts/opinion.