Make it not allowed for players to use mascot party/guild teleport and instant transmission, they are to op. Player can tp the whole guild to take out a player with a ball and teleport back to their gathered base to defend, they are never vulnerable to attackers.
Posts by MewRen
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I am a poko, i am +14 craft and when i face a karma in rank i can not do anything the whole round can not even land one hit. Karma needs nerf.
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glaring slash is working correctly pve and pvp, has been tested.
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another wipe will due no good it will only happen again , client and overall game needs extreme improvement. First fix the botting issue then work from there. ATM, the current game cannot be fixed the damage has already been done.
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#botcheck #nerfupgrading #brokenback #speedcap #Dontletgamedie #MakeDBOgreatagain
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I know there's a lot o people that agree with that bullshit, but remember you guys that if all the 70 whites are just a cash item, so mostly players have no perspective of getting strong and maybe just abandon the game. Well, probably I will. Never put my hands in anything bigger than +13, even playing for months and being the strongest guy in my guild, that have dozens of lvl 60 players, a couple of then cashers, even. Right now and then the ones that can really afford +15 itens are less than 5% of the players. More than 95% of the players pass the most of they time hard working in the game to produce the zeni (selling itens in the stores - that's where ALL the zeni comes from), stones and good itens that less than 5% elite acumulate. That game "elite" then just ask for a more unbalance in the game, so they can fart in the face of most players and make they your slaves. But no one have fun just watching the same op guys being strong and never ever having any perspective of being one of them, that's sad even. No one play a game to be sad about the shitty economy system of it. People play games to have fun, if they don't, they quit. A LOT of the firends I used to play with already quit because of this. You guys want mostly of players to quit for the sake of a elite minority. Well, you all have the right to think that way, but you all will kill the game for good if get what you want.
Golden chest is dropped item inside ud's and golden key can be obtain from token shop its not only for cashers
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Give an option to pay with zeni for a cc floor, for example, 25kk to enter floor 51: 35kk for floor 71: 45kk for floor 91 and so on,,, this helps with zeni sink and time wasted finding a ticket seller.
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Remove u70 white from being dropped after level 70 cap release and add them to golden chest for the longevity of the game. The reason for so many +15 is the fact that there is way too many whites being introduce to the game this will cut that into small amounts per day. Since level 70 stones are not obtainable as of now except whites from Wagu machine, it is not too late to make this change.
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Need hardmode ccbd for better reward and title for longest team inside CCBD without one player DC'ing
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If Windows 10, disable your windows defender and real time protection.
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Yes please like from me
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Tri Beam Cannon - Add, Damage increase when a critical hit is successful, make it have a decent pve skill, turtle have 2 powerful critical skills while crane has 0.
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I applaud your logic. EA wishes for more customers like you
Yup. Golden chest drop and key from cash shop(token shop for "f2p") so f2p gets some zeni :p. I love your sarcasm
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Oh and that was great. Everyone either sucked or cashed. Remind me, how do we play TW now?
white stones from golden chest not drop, give them some value and make them come into the game less, this game needs some p2w, f2p players just play game for free waste up memory and not contribute to server, okay, reason how private servers die.
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And your proof is where exactly, because I only have +10 weapons and +8 armor.
its super easy to get +8 armor with just blues , i usually get +7 or +8 with blues then use green and +10 weapons is butter with couple stones.
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Do you guys still not realize where the problem is?
We are lvl 60. Nearly everyone has +12 +13 gear. Max prop. Max atk speed, max crit dmg nearly everything maxed.
Def stats of gear are nearly the same for all classes just a small difference.
CC is capped at Floor 100.I'm not sure how it was back on tw but I think CC 120 was the limit for Lvl 60 and it was pretty hard to get +12 gear. Even harder to get max prop on earrings and good stats on weapons. Now we get our gear way to easy and fast. We are just to strong already for CC 100 so it's normal that "every" class can tank or that every class will do dmg because base stats are nearly the same only big difference is in LP.
A simple example SK has around the same base dmg as Turtle. Same for buffer or dende.
Defense the same sure there is still a bit of a difference but if you just make your gear +2 higher it will be the same.
My opinion:
The whole changes with
- remove broken
- increase stone drop rate
- give brown boxes for f2p
- give alot of brown boxes for cashers
- add seal coins to cc dungeon (good idea but rates are to high)
- add dogi balls to cc dungeon even make rare dogi ball 100% from CC 100 (good idea but rates to high)
- to many dogis
killed this game already. Also back on tw classes was designed specially for pvp / pve. The dbog team / community tried / tries to make every class good in everything. Sadly that's not something you can do with just changing some values. The best idea would have been to get back to retail version (exactly the same) and start changing from that point.
I think this game is already lost.
Another problem is we have to many people who think they know how to balance a game and just give their input. People don't think about that is good for the game instead they think either about themselfs or how to make the community happy (with giving them free items or making the game easier).
Sadly the dbog staff is motivating the community to give ideas. That is the worst way to do it. As a developer there are some rules you should follow while communicating with your customer:
- The customer doesn't know what he wants so you should only listen to his problems not his solutions
- Try to understand the situation of the customer and what his real problem is. Most of the times even the customer doesn't know his real problem he only thinks he knows it.
- Nothing more comes to my mind right now.
Thanks for reading
Reason for high upgrades is whites stones are now drop able , remove them from drops people wont risk going +10 or higher this is how it was in TW
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I lost all my characters when og planet sold the game rights I was so pisssedddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddd
BU juggling/jumping with hitman were the days and telos my fav scroll
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Pokos in general need a major change, not just their pets. With the right buffs a Poko can become a PvE party's main tank AND main DPS. Yet they're crap at PvP, and can't heal EP which makes them unuseable as healer entirely. I have some skill ideas so they can fit the role of support-healer.
======================================Combat Mastery
-Decreases Skill Cooldown time by 28. | Lvl1 = 5 | Lvl2 = 8 | Lvl3 = 12 | Lvl4 = 16 | Lvl5 = 21 | Lvl6 = 28
-Increases Skill Speed by 20% | Lvl1 = 2% | Lvl2 = 5% | Lvl3 = 8% | Lvl4 = 12% | Lvl5 = 16% | Lvl6 = 20%
-Decreases skill cast time by 0:50 | Lvl1 = 0:10 | Lvl2 = 0:15 | Lvl3 = 0.20 | Lvl4 = 0.25 | Lvl5 = 0.35 | Lvl6 = 0.50
Instead of giving LP+SOUL, which solidified Pokos as tanky DPS' who don't need pets, this helps them heal and act faster without having to equip cooldown. Healing Wave would be instant, and the added skill speed makes them more reliable. They'd also be much more dangerous in PvP thanks to speed combining with cooldown.(which would also drain even MORE EP, which is why I recommend the skill below)
Kami's Retreat
- WHILE ACTIVE: Recover 300 EP every 2 seconds at lvl1. Lvl2 = 500EP.
Pokos had no reason to use this before, being tanky DPS' with useless pets. This buff will help them farm and rectify mistakes. Keep in mind this self-buff only lasts for 15 seconds, stops all actions while active, and has a 4 minute cooldown. At most you'll heal 3500 EP if you do nothing for 15 seconds, though your pet can still fight.
Demon Stone Flash
- Range increased from 3m to 10m radius.
This move looks cool, but it's area of effect and damage are pathetic. Let's at least make it reliable for utility. If Poko pets get a manual AoE to combine with this, it could allow effective farming. Might give them a slight party PvP buff too
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Kami's Belief (Extra idea for Party PvE variety)
-Changed from 35 SOUL buff to single-target instant EP heal. Heals 1000 EP.
-Cooldown = Lvl1: 0:25 | Lvl2: 0:20 | Lvl3: 0:15 | Lvl4: 0:10
The 35 SOUL buff wasn't that important, but you could buff Increase Spirit to 70 SOUL to compensate.
Heals 1000 EP to a single target. Leveling it only lowers cooldown. It should have an "RP Power Up" function, and of course scales with e.attack like your heals. (If you had 1000 e.attack, you'd heal 2000EP per use) Together with buffers' EP skill, you could now use Pokos as a riskier/weaker alternative healer, except they have some extra support options. Alot more people, especially on a casual level, could then find viable parties.======================================
As for the issue of attack speed itself...let's not address that here.
I like the Kami retreat idea of giving ep but skill needs to be lower cd
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Kam right now is really bad compared to previous servers. Right now average kam damage is 25-35k max ctri and +13 weapons. With the slight increase LP to CCBD, these floors will take a long time to complete and the risk of failing because someone "always" DC's. I remember seeing on TW, a lvl 50 doing 20-30k damage with not so great weapons and level 70 geared players doing over 120k without a problem. Can the damage get a slight buff around 40-60k maybe 80k at level 70 not asking for insane damage like retail.
which is good. No need to get things fast...right? ;D
Why would you want cc to be long, they are boring as it is rn
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yeah, no they make cc dungeons a little heavier and now you want a class buff to make it easier again xD
not easier just little more quicker since floors take forever to finish. Adding more l.p. to mobs is making nothing more challenging just making cc runs longer ×,×