Buenas noches, días, lo que sea, descargue el juego cuando era beta, no se si aun lo sea, bueno en todo caso, quiero volver a jugar y me encuentro con el launche al 100% pero no deja abririlo, probe la solución de descargar un launcher diferente y cuando va a abrir el juego ese programa explota, entonces supongo que no funciona ese launcher ya. deberia haber una solucion para mi problema en este momento, el launcher abierto con 100% y no carga nada y el boton de START desabilitado, agradezco una posible solución, gracias muchachos.
Descarga este Launcher y remplazalo en la carpeta del juego https://drive.google.com/file/…4MLi8XZkYBahPSVkMFSK/view
Hey ppl who are reading this, especially Staff members xD
I have a little suggetion about this Wipe Reward that we will get- It's been said that everyone having a Character lvl 30+ will get that LvL30 UP! item. Ofc a lot of ppl like that cuz they can go straight to lvl 30 (cuz apparently lvl 1-30 is hard to do...) but could we maybe do what i'm about to suggest? Won't hurt anyone...
How about giving out a special Event coin for after the Wipe instead of the lvl 30 item? Ofc it would be the same requirements as the lvl 30 item. Only for characters that are lvl 30+. With that said coin, we could choose between two rewards at that Event NPC. The one being the LvL 30 UP Item. And the other one 1x z32 (permanent).
We all know that not everyone wants the lvl 30 item. Ofc most of the players want that. And with my suggestion they can still get it. But what about the rest? Tbh, i myself would want 1x z32 instead of a lvl up item. 1-30 is really easy anyways, so i will normally quest my way up. Pretty sure a lot of others will do it too.
Yes, i could just ignore the lvl up gift and still keep questing my way up but for ppl like me, that z32 would be more useful and helpful while questing up. I will need that for as long as i play. The lvl up item is used once and gone...
I know it actually makes no sense to suggest this. As i said, i could just ignore the lvl up item and play normally. But it would be nice to give some useful help for ppl like me. And i think 1x z32 (permanent) would be the best option.
Let me know what you think
Edit: Oh and about that reward for rushing to lvl 70 as fast as possible...how about forgetting about that? The reward will either be special dogis or a pack of a few items items (boxes,stones,dogi balls etc.) I'd say scew that reward. Don't make ppl rush to max lvl. Atm we have nothing after lvl 70. It'll get boring again. Give that stuff to the Founders instead! What they got so far was really bad, especially the dogi lmao.
In principle there will be more rewards for the players as for example a z32 and this kind of items that you have mentioned. The idea is to make a starter kit (BOX) called "Global Compensation Package", but we still don't know exactly the rewards that this box should contain and whether it should have any requirement to have it or not, but honestly I don't think there will be a "big requirement", just need to make sure that you've played the game before.
If this is carried out, the box will be character bound.
When you press right + left button the cursor must be positioned in the middle automatically once it has disappeared.
In the new client stays at the same point where it disappeared, this can cause problems when doing dash among others.
Another issue is that you're able to target while the cursor is hidden and that should not be possible.
- If you target yourself and then you try to cast a skill on another target (by pressing the skill and then selecting the target), you will have 2 targets at once.
- If you summon a pet while you are targeting someone and then you charge RP, you will have 2 targets.
Try move your game folder onto your desktop and go to your game folder, open the patcher_config.xml and change game_lang="xx" to game_lang="english" and patch_version "x" to 0 (to re-patch the game).
If it still doesn't work, please contact us by Support Ticket.
The rotation system while jumping with the mouse doesn't work.
DBO TW Client: https://i.gyazo.com/bbfa349b86433ef8f418467ed476534a.mp4
NOTE: I've tested it and it only happens once when you deliver the quest to get the key.
Another issue that I found is that you can open the door multiple times even if you've already completed the quest (ready to deliver).
NOTE: It only happens if you don't have any recipe and you press start.
Monsters has a delay to do their dying animations after they die.
- You shouldn't lose your target before their life reaches 0.
- You shouldn't be able to re-target the mob while / after the dying animation.
- Mobs should die right at the moment the skill hits.
DBO TW vs New Client:
I don't understand why we should have a vote before the test start. What is the aim of the development team? What are the benefits of that? I can come up several reasons as follow:
1) the team want a wipe but they need an excuse, so they raise a vote. But their new client is not good, so they make the vote before testing. Otherwise, people may not want a wipe.
2) The new client will release soon, they do not want players waste their time if the majority want a wipe.
3) They are stupid. They do not think about it clearly.
May be we can vote for this
This should be warned in time because, imagine that as you mention we warn and open the votes a few days after the test phase, do you think it would be fair for players to know about the reset some days ago before the official release? For what? To keep them "wasting their time"?
"But their new client is not good, so they make the vote before testing. Otherwise, people may not want a wipe."
I don't understand this point, after all until the new client is not ready, will not be released to the normal server (as official).
Ummm yea. Quick thing...this is bugging me a lot atm.
I feel like Daneos or maybe you or someone else who knows every detail about this Upgrade System change should tell us everything about it. Mostly [PL]Daneos . Introduce us to that new system, now. I just can't stop feeling that it could backfire since you are trying to "surprise" us. And Upgrading System is a very sensitive thing...in my opinion.
Tbh i hate the RNG thing. And Upgrading was even harder back in old DBO since white stones were cash shop only and cashers also were able to buy stones in cash shop. And the Break-Option was also a wall that many ppl hit too many times. Thankfully we don't have that here anymore which is a big +. But then again, RNG made sure that not too many ppl would have high upgraded stuff. The amount of high upgraded stuff that we have here in DBOG was unthinkable in old DBO.
The way i would change is, by making it exactly like that. It sucks and is painful, but by making regular stones drop harder a little and lowering the drop rate for purple/green/white stone, adding back the Break-Option, i'd say it would make sure that DBOG won't be flooded by high upgraded items again. Ofc 80-90% of the Commnity won't like that since they are used to have it easy. But overall, it would benefit players in an economical way. High Upgraded stuff would be worth more, prices for stones would be high too which is great for F2P players since they could make zeni. Same for cashers and everyone who puts time into farming rather than just PvP.
The thing is, i don't know what Daneos came up with now...or together with staff members. Seeing that the changes made so far, be it class balance or whatever, was thx to 80-90% of the Community that only wants things easier, i am actually concerned about how the new Upgrade System will be like. Is it gonna be in their favor once again? Or is it gonna be like how i would want it as i wrote above? Or something in the middle which ultimately will somehow end up in a server that is flooded with high upgraded items (if the new system is non-RNG)?
I'd like to know it now. Don't wanna wait until new client is done with test phase and the game is wiped.
The new upgrade system hasn't yet been decided how it will be, but the idea is to make it harder. In my opinion, it's complicated to remove the 100% of RNG because if not after all everyone will become +15 players and that's not the idea.
You will be able to test it when it's carried out on the test server. Before the official release of the new client + the wipe (if it happens) all systems will be implemented and tested.