umm cranes heal move still works they just made it give rp ball. so now they can handle sk's better but for a trade off they now cant handle ultimates as easliy meh I dont mind this.
I don't remember when Crane couldn't handle SK
umm cranes heal move still works they just made it give rp ball. so now they can handle sk's better but for a trade off they now cant handle ultimates as easliy meh I dont mind this.
I don't remember when Crane couldn't handle SK
When Improve the skills of crane.? Need Change the damage of thousand slashes 35% to 70%. Reduce coldown of spirit wave and energy heat wave, 1:30 it's long. Dodon barrage in dbo tw was debuff reduce physical defense 3050 in this dbog only reduce 1600. Agile armor is useless, Change it for defense%. Reduce The cast time of poison bleed, fiery shot, searing crane, tri-beam cannon.
Stfu already. Crane is probably the only class that doesn't need much improvement at the moment. Learn to play and you'll see that
now the fighter are going to cry, the fighter is fine like this, rather they do not know how to use it.
It's the same in your case because you always cry about Crane being weak and needing a buff but "rather you do not know how to use it". Way to be a hypocrite buddy.
I guess the rumors are true. Daneos‘s favorite class is Fighter.
^I highly doubt it. It's strange how you never actually locked on to the turtle. It's not hard to tell where my suspicion is coming from. I know you go to great lenghts to prove your point so I won't be as generous as others to take your word for anything.
Display MoreBefore we argue about the classes who have the "advantage" over a Ulti who can fight them somewhat equally, would you agree that Ultimate Majin has no concrete counter; A class that generally beats Ultimate Majins in most situations.
And just to reply to the "i am the bully" comment, you were pretty much being a bully. Didn't even bother to try to acknowledge what I had to say, or try to combat my arguments the first couple of times with anything aside from "call me sensei". But that's besides the point, we're passed that stage(hopefully).
Dark Warrior: In terms of beating UM their CCs are rendered completely useless(confuse resist% + para removal), neither party can kill each other. Trying to win by dice is virtually the only thing they can do, maybe they can manage to save a couple of RP balls for the end of the match to KD + bleed(although a perfectly timed senzu counters that) to win by health. As for how the Ultimate Majin can beat DW, they've got burn/Candy(with Duration RP if they need to) with the addition of the same long range KD that DW have. Theoretically if the DW is perfectly geared, they could switch to burn def gear to diminish the ulti's burn and senzu bean. I would imagine in most cases both the Ulti and DW would be evenly matched(Dice decides winner) if both players are skilled.
Plasma Majin: I don't know why you bothered placing this on the list, if DBOG's "top" Karmas such as Horrid can barely defeat you, I don't see why any Plasma in existence would stand a chance against Ultimate Majin. If the Plasma SOMEHOW manages to survive until the end(which I'd imagine in most scenarios they won't), then MAYBE they can win by dice. However in most cases the Ultimate Majin would have a large advantage over the Plasma. With confusion resist% they've rendered almost all of their CCs useless, KD spam without CCs is hardly a threat, and naturally killing the Ulti isn't even an option for the Plasma. Ulti has the advantage.
Karma Majin: Karma is hardly a counter for Ultimate Majin, throughout the fight the Karma is forced to be on the defensive just so that they don't end up being killed by the UM. Karma has 2 tactics in order to beat a skilled UM, that's either to KD them out, or to win by dice; Killing the UM naturally isn't an option(Even if they wear dex). During the match the UM can wear dex because they don't need props to tank the Karma's damage, and they don't need to worry about confusion taking care of them as they won't die, that leaves Skill lock as their only viable tactic against them. While UM with full dex is capable of resisting 40%(approximately) of all CCs that a Full focus Karma dishes out, and if they resist their skill lock the Karma is forced into a position where the Ulti can damage them as much as they want for a little. Since the KM will be using Focus armor that lowers their health to the point where UM has the opportunity of killing them. So in terms of trying to win by dice/survive Ultimate's definitely got the advantage. When it comes to them trying to KD the UM, I would argue that the UM still has the advantage in that regard, solely due to resist though. Assuming that the Karma lands their slow, their KDs, and Skill lock in that theoretically perfect scenario the Karma can KD them out. However, that's if they manage to force the UM near the edge, and have their KDs/CCs/slow ready at the same time. It's not easy to pull off as the Karma is still trying to control the fight in a way that the UM doesn't get the chance to just obliterate them. Ulti definitely has the advantage against Karma Majin.
Grand Chef: Ulti and Grand are pretty much equivalent when they fight each other. Neither can kill each other, nor can KD themselves outside the arena; Thus the match is decided by dice.
Poko Priest: Although I'm not too well versed in Poko, I'd imagine most scenarios would end up being decided by dice. I don't see UM or Poko killing each other, and if it's a matter of keeping their health up, neither party struggles in that department. However, I will argue that Poko would have the slight disadvantage because of their EP. If the UM focus fire the Poko rather than wait for the timer to run out, theoritically they can force the Poko to keep healing until they run out of EP. However, I'm not 100% certain how that would be work over the span of 3 minutes, but I bet the UM can more than likely pull off a kill(although I reckon it's rare, and you'd have to go under the assumption they wouldn't just use pills as a substitute to manage their EP). I'd say they're just about equal.
Dende Priest: Pretty much the same scenario as Poko, however UM wouldn't be able to kill the Dende under any circumstance(nor would they have EP issues). Battle of dice, they're just about even, however UM has long ranged KD and burn that they can use to screw with the Dende last second.
Crane Hermit: Crane Hermit is essentially a downgraded version of Turtle Hermit against Ultimate Majin. They can try to KD the ulti out, but since they have to charge for their RP, 1 out of their 2 usable KDs runs on success rate rather than hit rate putting them at a disadvantage when compared to Turtle. They also can't spam their KDs continuously like Turtle can without sleeping their opponent after 3 KDs. When it comes to damaging the Ulti, I wouldn't necessarily say they have it worse than Turtle Hermit. Turtle Hermit already does trash damage against Ultimate Majins, but if you use burn defense right before your sleep ends(to force them to use Solid burn with power RP) you'll make it hard for them to land enough burns, because they also have to spend the majority of their RP balls on KD. However it isn't impossible to kill the Ultimate Majin either, you can even argue that they have it better than Turtle in regards to damaging the Ulti. However generally I'd imagine the Ulti can survive for over 3 minutes with the use Autopots/Senzu beans. Crane TECHNICALLY has the advantage, but they're not a concrete counter as it can be a struggle as a Crane to kill Ultimates.
Turtle Hermit: Killing the UM isn't an option, and even if they magically manage to land 100% of their Slows/KDs/Sleeps tbey still have to worry about Ultimate Majins removing their debuffs in order to become mobile again. In theory if the Ulti wears move% boots, they can still tank the Turtle's attacks pretty efficiently on top of managing to prevent the Turtle from knocking them off the arena. In order to land all their CCs the Turtle Hermit has to go full Focus(rip their health), but if they don't give up their success rate neck/focus rings the Ulti can still candy them from afar. If it's still possible, maybe they can try to sleep lock the Ulti throughout the match in order to win via dice. But I'd imagine most cases where they go for KD, it'd only give the Ultimate an opening to land a solid cluster bomb that'd mess them up real bad(They also have less defense than Karma, as they're humans). But due to their high success rate of landing all their sleeps, lets say that they're equivalent to Ultimate Majin. Ulti has survivability, while Turtle Hermit has high success rate to keep them locked in place.
Shadow Knight: Finally, the last class I have left to cover. Even if you use pretty much the best strat against Ulti which is to go full focus, and CD in order to spam Taunt debuffs and their other debuffs, generally the Ulti won't lose. Going Full Focus, and CD would only render you defenseless against the Ultimate's absurd damage as seen with Pram vs Skedar.
The only way for SK to defeat Ultimate Majin(with good gear) in DBOG was to use the arm pull KD strat, which Daneos removed from the game. If it weren't for Sendoku abusing the Arm-KD strategy, Skedar would've squashed him with no problems at all. Ultimates are very tanky(virtually unkillable), they resist A LOT(as seen in the Sendoku fight, and from what I've heard about Karma vs Ultis), and without KD, SK can't do anything against Ulti aside from use lp% and hope that they don't need to use senzu until last second.
Thus in conclusion, the only class in the entire game with any real form of advantage against Ulti is Crane Hermit. Dark Warrior, Turtle Hermit, Grand Chef, Poko, and Dende are capable of just about fighting "evenly" against Ulti. While Ulti is beatable by Karma, generally they have a concrete advantage over them in a fight, and Plasma Majins/MAs don't stand an inch of a chance.
Just an extra note, but aside from Crane(whose attacks bypass phy/eng defense) that struggles heavily to kill Ulti, none of the other classes even come close to killing Ultimate Majin. Unkillable + no concrete counter; The only way to win is by dice or KDing them out if you can(Which you won't accomplish most of the time).
I agree to everything you said but the arm pull strategy wasn't the onlu way to beat an Ultimate. it would still be possible to kill an Ulti if lifesteal did not receive a change. Although an Ulti would probably easily resist it that was still one reason SKS could actually stand a chance against Ultis. Atm all an Ulti has to do is use full enegery defense gear and It's game over.
Display MoreIt doesnt matter what class i would have had, im pretty confident i'd have won solo budokai with just about any class, except maybe swordman or fighter.
If i had mained SK or DW, you'd have been complaining about that class.
As for balance, a long time nothing happened, but that wasnt our fault.
You'll see changes eventually, from classes that were played & tested by good & experienced players in dev server.
So since they were tested by good players, in various situations, i doubt you'd be able to comprehend it, and complain and cry anyway, but maybe not, life is full of suprises.
Good thing i dont desire to become popular or care about forum warriors.
Yeah and with just about every class you would have would be geared with +15 armor so what's your point
Display MoreBecause i see what he writes, plus i know for a fact that ingame he never accomplished anything so far.
Plus for me its funny, that i wont tell him how to combat the ultimate majins, for everyone to see here, so he automaticly assumes its impossible
Most of you forum warriors who dont even play no more, think you know it all, or have it all figured out.
But having a populair opinion or being right, are 2 different things my little daqjuan.
you really expect me to write here a complete guidebook for almost all classes, on how to combat ultimate majins?
Just so that people can follow it and use it against me?
You guys hilarious.
Just to prove my point, how about you guys post me a skill build for ultimate PvP.(what you guys think is overall best)
So i can have a good laugh
+The only point that i can give you guys , is that me too, am not sure if allowing every class to wear both sets of CCBD was a good idea.
When did anyone here ask you to teach them how to play Ulti? Stop trying to change the subject into something that we weren't even talking about.
^When you're so outmatched in a debate that you start insulting someones PvP skills even without prior knowledge of how good they are
Display MoreI'm not skedar but
I will like to take a crack at request. Before I begin on this endeavor theres an assumption that the upgrades of the classes gear matches the ultimate majin opponent meaning if the ultimate has +12 the opposing class has +12 or better.
I listed them in order from ease of the class beating ultimate majin
ALSO:This is based on my knowledge and opinion feel free to calmly argue the points I have made. If you spam nonsense or just say stuff like you dont know shit about this class without providing points to back up your claims then you will look very immature and I will not respond to such imbecilic responses.
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Karma: easy/medium difficulty
gear
gear full focus! earrings anti candy or props
tactics
use 45 m stun
use focus 46 buff
spam stuns like no tomorrow and kill ultimate majin or ring the ultimate out If timed correctly the ultimate will not be able to get the buffs up that they wish to have.
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Crane : medium difficulty.
gear
they will need mix def and full focus. earings will have to be anti candy. switch with props after candy is used focus ccbd combo rings for prop boost
tactics
sleep will have to be ultize to charge insane rp. 20% eng and phys debuff will need to be applied often in match to midicate props damage. spam burns and kd sleep to recharge rp heal when needed rinse and repeat.
if this was 70's cap its even easier because thousand slashes would be useful in 60s cap its debatable. when 70s cap is release it would move up to easy/medium difficulty but as for 60s cap it remains at medium.
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Grand Chef Majin: Medium Difficulty
gear go full con, focus gloves hit rate weapon /atk speed weapons(not recommended)
cd gear and props
tactics
get all your con buffs and prop buffs up
the ultimate can out damage you but he cant kill you once all your buffs are up.
try land some ep reduction skills to slow him down,
heal you self constantly.
stall for dice.
possible build (I dont know this class well so feel free to suggest a better build or stradgey)
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Poko: Medium/hard difficulty
gear
should go for con top con pants con boots. auto attack weapons
sucess rate necklace
anti candy earrings
props combo ccbd gear with 8 focus
tactics
throw up auto attack buff and spam away baby use heals to keep your heal up use remove buff and pray that it lands.
you can out tank the ultimate due to heals just time it right and go for dice.
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Dende: medium/hard difficulty win.
option 1: should go for con top con pants con boots. auto attack weapons
gear
sucess rate necklace
anti candy earrings
props combo ccbd gear with 8 focus
cast heal buff
tactics
spam remove buffs is essential every 14 or less seconds (pray it works) you should be removing buffs so it forces ulti to burn ep. spam auto attacks and antenna beam.(pray it works)
spam heal constantly and go for dice win
ultimate cant kill u and you most likely cant kill the ultimate
Dende: option 2 hard difficulty but doable
gear
Focus top, focus pants con boots. autoattack weapons. same accessories
tactics
cast heal buff
spam remove buffs is essential every 14 or less seconds(it should be more sucessful) you should be removing buffs so it forces ulti to burn ep. spam auto attacks and antenna beam.(more sucessful than option 1)
spam heal moves constantly you may actually be able to out damage ulti in this state but you will be weak as human in def.
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Shadow Knight Hard difficulty
and here we go all sk keyboard warriors are going to rage and cringe yes you guys can beat an ultimate.
majority of shadow knights make the mistake thinking they can out tank a fully buff ultimate in reality they are so wrong its hiliarous!
gear
focus top, focus pants, con boots. make sure you have mix defenses !
sucess rate necklace, prop earrings, foc ringsx2
focus gloves
hit rate axe(recommended)/crit axe(not recommended)
tactics
you wont be able to 3-4 hit ko this shit but its possible to out damage an ultimate beyond healing cabilities y
just do what you normally do spam 45m stun, bold strike, now the thinking part.
you must use other debuffs before the important debuffs (life steal and curse)
land those last and of course these debuffs will do some minor damage they wont kill the ultimate alone but they will last almost 30+ seconds if the ultimate has good cd gear with remove debuff. if they have shit cd then it will obviously last longer
spam damage skills and reapply debuffs as you weither away the ultimates health.
use a mixture of physical attacks and energy attacks; slash and cleave are actually good skills just most sks forget this.
you can hammer aperson hard if they go full energy defense against you this includes ultimate majins.
at the very least you can force the cc90 ultimates to break up there gear so they cant get the ever so need cd boost.
remember the ultimate cant kill you even with this gear setup!
save a senzu for end ultimate will always go for dice.
possible offenseive build against ultimate.
https://tools.dboglobal.to/?to…0000411134413511131443400
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Swordsmen hard difficulty/very hard
gear
focus top, focus pants/con pants, con boots.
status sucess rate necklace, anti candy earrings/switch to cd after candy, focus rings
tactics
you build must have all debuffs available, including shake, yeild and intimidation.
you must have full cd.
quick attack, instant rp, kidney shot. unload shake and intimidation then glaring slash, kd, cd buff and try trap the ultimate in a never ending kd slash smash crap poloa. use scintillation to buy time for cd if needed. and try slip in rp ball charges inbetween.
the trick will be when all your stuns are on cd to try hold out until they are fresh to go the ultimate will kill you in 3-4 hits beware.
rinse and repeat until the ultimate dies
possible build???
https://tools.dboglobal.to/?to…1010100101310154401640040
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Turtle :Hard/very hard
difficulty if male turtle put it at very hard
if female turtle it can vary based on knowledge gear and skill
only option focus top focus pants con boots.
gear
sucess rate necklace, anti candy earrings/switch out for props after candy is used, focus ccbd combo for some props.
tactics
this 1 is hard you will be doing less damage then ultimate and he can 3 shot you.
you will need like crane 20% phys atk and 20% energy atk reduction to reduce damage.
you will need defense debuff.
utilize sleep to fullest potential throw debufdfs and charge rps ball you will need them. do paralysis with like 1-3 seconds remaing hopefully it lands.
for female turtle if sleep is resisted use book to get rp balls as back up.
once you have rp balls spam kds and disc like crazy if 1 fails switch to another kd.
when rp balls run out use sleep/book if availabe
Im not sure if this method will work as I never use turtle so if a turtle can prove this wrong please feel free to debunk this.
continued on next slide ran out of charactors @dbog team
As for you I suggest that you stop sucking off Skedar, It's making you look as bad as him. You look like his little apprentice that says whatever his master wants him to say.
Even before RP was removed from arm pull It wasn't easy fighting Ulti especially after the lifesteal nerf and now you want to say that every class but "MA" can counter Ulti? All the other classes have very little dmg and you expect them to win against a full CC90 Armored Ulti that has an extremely high resistance rate. My advice to you Skedar is to stop being biased towards your own class. You're just selfish and will stop at nothing to keep on winning. You want every class that could beat you to be nerfed so you can seem "op".
It's sad that Skedars flexing his WMAT win even though he cried for his aura because he crashed in budo. My advice is to grow a pair and if you're so good go win without crying for the aura. Like I've said people in the balence team get more privileges than regular players.
Get every class that beats you nerfed and then brag about winning through dice while wearing full boxed +15 CCBD... just wow this community...
Funny how this described Skedar so perfectly.
Chill out with the back and forth essays.
For my option, the update on "Dogi ON = hidden equipment and cannot be scanned." is no good. Since it is the default setting, no one will turn it off now, and all advanced scouters become useless.
I suggest either apply the concept that used in TW/HK server to hide equip or simply change back to previous update. People enjoy to have a look on others equipment. I think we lost one interesting thing that we can do...
Sorry for my poor English...
This doesn't make sense. It's still the same as before It's just that dogis are now on. Most people allowed their equipment to be scanned because they wanted to keep their dogis on. You aren't losing anything... Now this is just a better way to not allow people to scan your gear while still keeping your style.
This was probably already brought up but at least for me, (from the level I am now, only 37) I feel lik SKs need a bit of a nerf, whether it be offensive or defensive cuz they naturally have super high health and defense but along with that, a ranged bleed that takes out basically all of your health and I think that's just a bit ridiculous. There's probably a counter to that that I just don't know about but that's just how I feel
Damn nerf SK for a third time.
not seeing anyone talk about the dodge issue. the dodge rate compared to tw is total shit lmao.
im wearing full 20 dex and I pull off one dodge here and there.
You're tripping If you think the dodge rate is shit... You must be fighting people with 5k hitrate and focus...
Well lets be real here the team has tried to balance the game but as long as this RNG/EasyMode/GearBased meta is set in stone none will be happy no matter if all classes are made strong as all hell or not.
Its funny though, after all these years of SK being a Tank/DPS/DoT, they finally get a taste of what it feels like to not be incredibly broken and now it’s a huge problem?
You say that as if the lifesteal change wasn't already big enough but also removing RP Duration from armpull was even worse. It's impossible to kill a good geared Dende and Ulti now but hey I guess it's not a "huge" problem.
Well your choice B is and has been done since POB and its not working. Choice A is the better choice if you want the game to survive, yeah obviously it’s harder to do but it’s whats needed.
It's a little too late to talk about this game surviving. It's not hard to tell that it's already dead from the current state of the server.
Display MoreHow is a low dps class supposed to counter 1 button full heals? A braindead pull and KD?
How is a tank thats built for god damn tanking supposed to counter a 30k crit? stacking anti crit% and hoping he doesnt crit?
How is a low resistance class supposed to counter the almighty stun locking Karma? Equipping reflect and not doing anything?
See how pathetic this meta is when everything is just abusing their broken aspects without a single brain cell being used? Or can you just not admit the simple fact you want this game simple and easy?
That makes sense but no matter how good or logical suggestions you make on this forum the DBOG staff won't try to change a thing or even hear you out