Posts by Kyra

    I agree that the update was bad, and needs to be reworked, however, I find it impossible to turtle full +15 give 1 giant kamehameha and kill a full +10 sk that has the same props as you. ( with crit)


    because ? The% of energy critical damage is wrong.

    but with this "boost" obtained by foc now makes any other class than namek, more paper for turtle.


    With this update dende priest is also healing a little more, increased about 1000 after update.

    Baixe o jogo novamente, após baixar, abra o launcher e espere até atualizar, quando atualizar click no play, e só abra o jogo pelo launcher se não não b vai funcionar.

    Bids won't bee updated \ fixed for the POB it will bee fixed and working on in OB sadly u all guys are right we need new content the last interresting update is the cc reward update know the game is extremly borring hope that daneos will deal with this , regards !!

    unfortunately

    But what was mentioned here, was basically that we would have the game "100% in the pob" ..

    The game is now with the precarious pve, why? Only have dungeons for low lv, "biggest" challenge in the game is the CCBD floor 91 ~~ 100 only, the game needs BID'S...

    if you have 1000 e. attack


    calculation is
    1000 * 8 (800% buff) ) +3391 (healing have) = 11931 heal



    for heal every 2 seconds is the same, but * 0.20 (20%)


    1000 * 0.20 + 221 (kami's hope) = 421


    this is 99.9% correct

    i can say that it is true , one of my friend had to sold u white stones !! when u did you'r +15 it was in time that white stones used to cost 17-15kk and red ones 10-12kk so let mee say that it was easy !!

    exactly

    Ni siquiera tu mismo te crees eso wn

    I never spent anything, and I will not spend until the open beta, upgrade is easy for those who want, for who knows what they want, for who does not create 1000 personagtens, that focuses only on a true story, my name spent 8x doing +15 and Several people saw this, nobody ever saw me selling cash, too, right? just buying any active player / casher, has sold me cash, lmfao

    if yall wana see some more of this keep auto pots enjoy ur fights against sks


    This bug does not work anymore, before POB @Daneos removed that glitch from the auto pot, now when removing the auto pot in cooldown and you put a new one, it will continue in cooldown.



    2º think that taking the auto pot of the game will unbalance even more, you can already decide the direction of a pvp 5x5 with only one skill, imagine without auto pot?

    Hasn't it got fixed? Or I did misunderstand it.Just did a quick test using gloves with wild/elegant/honest/no attribute on mobs with no attribute and wild attribute. Having 2x7%wild dmg rings I allways did more dmg with the wild gloves


    forum.dboglobal.to/wsc/index.php?attachment/5670/


    https://youtu.be/HKCXrmbq408

    No, has not yet been, if you look also on the flap of weapon / defense property, and take out the rings, it will only show that it was increased in WILD, Not like in TW that you earned for example those 14% on all attributes, but only if it were using the weapon with the same attribute of the rings, that in the case wild.


    Testing on mobs is a bit strange, mobs can be the same, however in one you do 15k dmg and in other 12 ~~ 13k even though they are the same lol

    Will attack property is supposed to match with your weapon not oponent's armor, if your weapon is wild then wild attack will work. At least this is way how it worked in TW, DBOG is different in that aspect?

    Yes, in dbog are different,you can have no attributes in weapons, but you have one or two of accessories wild attack it will increase the percentage in wild the same way, here is not needed as in tw, "Wild attribute property for wild attribute", you can use any one and get these accessories to make a higher percentage on the desired attribute, as I mentioned the example of the wild jacket

    The guide is very good.


    But I disagree on wild attack property, because for example, the wild property will only increase damage over wild,
    In this respect the properties as a whole are better. (Practically nobody uses jacket wild, so it does not make sense to get damage over wild)
    For pvp is bad, so pve in some situations is ultil, vs a wild boss for example. (obvios genius)


    About anti crit for pvp:


    Only worth it if you use 32% +28 with +28 con, and need to have a very high upgrade,
    to not make the critical anti useless, if you want to survive, do so, and joining the rings of BID4 buy prop + 17 con, however this is very relative, in case it would be used in a 5x5, against 2 fighter / swordsmans or more (it will also depend on your party),
    (Then goes of the choice of each), " " Full focus "for " maybe "kill and die on a hit" or "" Full con + anti crit "to survive and use some more skills)


    (You can also change equipment shortly before using the skill and then change again, which I advise you to do)

    in retail dbo the lp% would not be applied if u get 1 hit killed damage done that is higher than your own lp


    just like in dbog. so technically it is working correctly. you guys are incorrect. if u have 10000 lp and someone does a 12000lp damage on you even if u have lp% recover you wont be a saved by that armour it is the way it has worked.


    the reason is that you guys would be immortal if you get a small percentage of lp recovered on every hit if it was applied at the same time

    That's what I said, this status does not recover if you get more damage than your LP, ie HIT KILL.


    zzz

    The function does not work correct.
    When your life is 12000 for example and you have 40% attached to recover hp
    and the hit is 15000 - you're dead even thought the recovery would be about 6000 hp.
    you should be left with 6000, but you're dead by instant

    are 100% correct lol , LP % don't recover If you get a hit kill , as will recover, if you'll be dead xD? This is the failure of this status.