Yeah, it's something to do with large groups of players. The crash doesn't happen in the new client, as far as I can tell, but we're still testing that.
Ah, ok. I'll scrub the 5 or so I kept then. I didn't think it was actually an animation error, as it all seemed to work fine. If it helps any further, going after a World Boss solo, while a suicide mission, didn't seem to trigger the crash anywhere as…
These are pretty cool ideas. I don't think for balance reasons we'd make classes melee and ranged at the same time, but we'll see. That might be a cool class specific gimmick. As for not sacrificing durability to gain offense, that also has…